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linuxgurugamer

Bug Hunter
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Everything posted by linuxgurugamer

  1. Try it in a clean new install, sounds like something installed is interfering with it. You can also remove tweakscale and see what happens
  2. For anyone looking for a fix for the missing textures for the FlexoDocking adapters in 1.12, I have a patch here: The problem happened because Squad moved the old docking port textures into a zDeprecated directory. Unzip this into you game (it has a GameData in the zip file) and then follow the instructions in the file: Texture import README.txt https://www.dropbox.com/s/0hndpskc9dficw8/FlexoDocking1.12Patch.zip?dl=0
  3. He only had your changes in it (I went through all his code line by line, what a pain since he had reformatted it extensively). Only other changes I've done is a bit of formatting and commenting out some unused code
  4. This problem was due to an inadvently removed class from the SpaceTuxLibrary, it's been fixed. Update the SpaceTuxLibrary to 0.0.8.4 to fix it
  5. I have the following unofficial patches which I've gleaned from the past year or so in the thread: Most important, from @610yesnolovely, the fix for the NRE A zip file from @Gordon Dry with a bunch of Kerbalism fixes A list of errors from @grylliade with some errors listed in various config files A fix from @jefferyharrell with a fix for the TACLS A patch from @Sandriell which expands fuel optoins and support to the fuel tank wedge for some resources added by Cryotanks From @Starseeker, a description of errors on some issues with localization strings for some parts Except for the first one, I haven't done anything with the others yet, waiting to hear back from @Daishi before investing any more time. When I do, assuming it's good news, I will definitely be asking for testers If there are any other patches, cfgs, etc, which you think should be included, please let me know so I can add it to my collection of unofficial patches (for now)
  6. I've been in touch with @Paul Kingtiger about this mod, and have reached out to @Daishi about getting permission to package/distribute the models in an adopted version. What I intend to do is to consolidate all the patches listed above, and fix any open bugs, will also provide it on Github along with an Issues list where things can be tracked. Won't happen for a little bit, I'm busy with my life support mod, but I can get started once I hear from @Daishi (assuming it's good news)
  7. It's been fixed. But the problem wasn't in this mod, it was a bug in SpaceTuxLibrary. Update SpaceTuxLibrary to 0.0.8.3 and it should be fixed
  8. I don’t do RSS, so I will need the log file, if for nothing else than to get a list of mods you have installed. Better yet, if you use CKAN, an exported list fromCKAN would be very useful. Not needed, I've been able to replicate the problem Beyond that, do you have any idea what the value should be? Edit 2: I'm wondering if that should be minutes instead of seconds
  9. @taniwhaAny chance to get this updated for the latest version of Blender?
  10. The ActionsEverywhere just adds things that are in the PAW to an action group, not sure if that's what you are looking for.
  11. There's an old mod called Actions Everywhere, not updated since KSP version 1, I can take a look at that soon
  12. Nope. I've heard of people abusing the game, but never heard about burns that went on for years. wow!
  13. Try this, it's a small update, the source is uploaded, but built locally: https://www.dropbox.com/s/ji4wn8iwdnyqivo/CarnationREDFlexibleParts-0.7.0.1.zip?dl=0
  14. I've confirmed the problem will see what's wrong, looks like a bad release packaging
  15. New release, 0.0.2.11 Added RealTime label to window for active timers Make the Reset button show the reset value Made the text in the reset buttons yellow Added text to the "Pause" toggle
  16. Not a glitch, it depends on if it can download the latest version of the version file. I'll see if I can push an update soon just to fix that
  17. @JewelShisen There are a lot of people who would like to get this mod updated. The license situation is totally messed up, since you changed the original license (not sure if that was legal, but whatever). There are several good modders who would be willing (including myself) to take this over and update it for the latest version. The only holdup is your license. Could you change the license to something more permissive, please? MIT would be good since the original mod was MIT licensed, and that would avoid any issues with conflicting licenses. Other than that, GPLv3 would also be good, along with one of the permissive CC licenses Please consider the players who are frustrated by the current situation and do something. If you don't want to make that decision, you can publicly turn the mod over to another modder with the explicit permission to change the license to whatever he/she would want to use. Thank you for your consideration Linuxgurugamer
  18. New release (sorry for the rapid-fire releases) 2.3.7.3 Thanks to github user @zorg2044 for this: New configs for Commonwealth Rockets Sets NFLV engines with spark ignitors to 1000 instead of undefined ignitions.
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