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linuxgurugamer

Bug Hunter
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Everything posted by linuxgurugamer

  1. You are joking? That's another issue, ping me about this in a month
  2. Can't be integrated, but Bon Voyage shows it can be done, wouldn't be too difficult, except for figuring out if there is enough fuel to get back or not. Also, once started on it's voyage back, would be difficult to get back to it, since according to the game, it wouldn't be there
  3. I'm looking at the attach node sizes right now. First off, I see there aren't any for the probe cores, can anyone explain why? Also, I see that ALL nodes sizes are 1, would there be any objection if I adjusted the sizes for the appropriate part size? IE: 0.625 would get a node size of 0, 1.25, 1.5 and 1.875 would all remain with a node size of 1 2.5 would get a node size of 2
  4. It will be an honor to adopt this and finish it up for 1.12 I’ll contact @DMagic, but don’t expect any problems there
  5. I don't respond nicely to demands, just keep that in mind for the future. regarding the disappearing, no logs, no support
  6. Use cKan to install your mods, that will solve your problems. I use Kopernicus along with about 220 other mods, including ToolbarControl, ClickThroughBlocker and SpaceTuxLibrary, without any problem at all
  7. What "ALT+[Number] " are you referring to? The controls are exactly the same as the stock timewarp
  8. Good science fiction wouldn't do that, sounds more like science fantasy
  9. I think it's used when there are multiple ModuleEngineFX in the config
  10. Look in the folder, I don't remember. Recycled Parts contains several mods, each with their own license
  11. Provide references, please Define how much power is needed. That will dictate the size/weight of the vehicle Very hard to say without information. You have the issue of shielding and electrical insulation, both electrical and magnetic. Electricity is a funny thing, can work differently at extreme voltages
  12. New release, 0.2.3 Converted textures to dds Yes, the license allows, but please rename the parts to avoid conflicts
  13. If you could remake the pic and post it, I'll add it to the OP Thx
  14. Thanks, I did get the original source, and have the fix implemented. Just waiting to hear about the assets before proceeding Yup
  15. True, make a copy of the save to test that. I only suggested it because it seems it was the only change he made. I understand about TW support, but who knows what patches are in his game
  16. No, I think it's a fixed-price, just that they quoted (and were awarded) a price nearly double what SpaceX quoted
  17. I suspect he wants to get them on a specific angle and then disable the tracking. Been a while since I've even used TweakableEverything, but it should do the trick: Note that TweakableEverything does change a lot,so all he really needs for this are the following: TweakableSolarPanels.dll TweakableSolarPanels.cfg and delete the other dlls and cfgs from the folder
  18. Probably not, but you never know. OTOH, I might be able to get another modder to do a reskin
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