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KSP2 Release Notes
Everything posted by linuxgurugamer
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Due to the plethora of versions, CKAN has this ability to specify that versions of KSP other than the current version are compatible. See the following screenshots for how to get to it: I maintain over 260 mods, and am unable to update each one for each version, most of which is unnecessary. What you are seeing above is what I use for my career and development installs, and this makes everything needed available.
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Minor update to Kronometer, mainly to update the version, no functionality changes Moved ClockFormatter and Date into their own files https://github.com/linuxgurugamer/Kronometer/releases/tag/1.12.0.2
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Again, use CKAN to install, it has the latest version No offense taken. Just use CKAN
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Ummm, then what's this? Admittidly I did have the enable the 1.12 compatibility, ( and will get the netkan info updated today to fix this): Seems that most if not all of your problems came from having an incompatible version of Kronometer installed. I don't use FAR, so I can't comment on that. But not having the correct version (and, highly suggested, having the KSP Community Fixes installed) works. Frankly, at this point, I'm at the point where, if someone does NOT install via CKAN, I consider their installation suspect. More often than not, if someone manually installs and then complains about a problem, it's quite often an install issue. CKAN has improved so much over the years that it is now one of the best mod manages I've seen. I install over 220 mods into my games using CKAN, and except for one time 4 years ago, have never had a problem. I realize that it did have problems years ago, but it's much improved since them, and the support/development team is active and helpful Just an FYI, if you refresh your CKAN, you will see the updated info on Kronometer now
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[1.12.x] Smart Parts Continued
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
Anything's possible, but right now I have no interest, am busy with other stuff. -
1.12.2 - a little rant about the Inventory System
linuxgurugamer replied to TimKerbin's topic in KSP1 Discussion
Are they tasty? Without any other info, it's hard to say. How about a log file for us to take a look at? -
[1.12.x] Smart Parts Continued
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
Probably, this only does what stock does, but for multiple parts -
New release, 1.20.1 Added check in SettingsApplied() to make sure actually in a game to avoid a nullref Added text entry field to enter text and have it translated to Morse code Removed silly way to open the More Morse window, now it opens when the More Morse radio button is toggled. If not closed More Morse window will stay open until the settings screen is exited Hard-coded layout in More Morse window
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I have over 240 mods installed, and yes, it's a huge amount of work, but I've done it several times to resolve mod conflicts. I'm sure you understand that I don't have time to do it anytime someone has a problem That's sad. Did you try the exact same vessel in a different career? Worst case, remove it and just use Stage Recovery
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That doesn't make any sense Got it. So, you are using multiple complicated mods, KRAMAX, FAR. You have a lot going on. Including what appears to be something that might be wrong with the craft file. There may be a mod conflict, not sure. Try making a new, clean install, with just FMRS and try to replicate it. If it works, add a few more mods and try again. Keep doing this until either you have it fail, or you have all the mods installed.