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linuxgurugamer

Bug Hunter
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Everything posted by linuxgurugamer

  1. New release, 0.2.1.2 Added AssemblyFileVersion Updated version file for 1.12
  2. New release, 0.0.2.2 Added AssemblyFileVersion Updated version file for 1.12 Updated reference for renamed HaystackReContinued dll
  3. Dang It, I thought I fixed that. I’ll get it fixed this evening, if not sooner.
  4. New release, 1.3.2.5 Thanks to github user @al2me6 for this: This uses KSP's built-in machinery to format the in-game date, the chief use-case being the ability to use the real (IRL) date in RSS when RSSDateTimeFormatter is installed.
  5. New release, 0.0.6.3 Added AssemblyFileVersion Updated version file for 1.12
  6. New release, 0.2.1.1 Fixed Install_Loc stanza in version file Added AssemblyFileVersion Updated version file for 1.12
  7. New release, 1.2.10.3 Added AssemblyFileVersion Updated version file for 1.12
  8. New release,1.11.2.1 Added AssemblyFileVersion Updated version file for 1.12
  9. New release, 3.4.0.2 Added AssemblyFileVersion Updated version file for 1.12
  10. New release, 0.4.3.4 Added AssemblyFileVersion Updated version file for 1.12
  11. I've released my beta adoption, thread is here:
  12. New release, 1.7.4.2 Added AssemblyFileVersion Updated version file for 1.12
  13. New release, 1.4.2.1 Added AssemblyFileVersion Updated version file for 1.12 Thanks to github user @Jognt for this: Add techtree mod compatibility
  14. New release, 0.2.1.7 Added AssemblyFileVersion Updated version file for 1.12
  15. New release, 0.5.0.6 Added AssemblyFileVersion Updated version file for 1.12
  16. New release, 1.5.1.5 Added AssemblyFileVersion Updated version file for 1.12
  17. New release, 1.3.4.2 Added AssemblyFileVersion Updated version file for 1.12
  18. New release, 0.0.2.2 Added AssemblyFileVersion Updated version file for 1.12
  19. ummm, I don't quite understand. You are asking for constant IVA? For that, I'd suggest using QuickIVA, available as a direct download or via CKAN
  20. Please note: This requires the latest version of the SpaceTuxLibrary, just released today, version 0.0.8.1 Beta available from here: https://github.com/linuxgurugamer/HangarGrid/releases/tag/0.4.1
  21. Full Release now available Originally written by @Ser, I've adopted it with his permission. As usual, if he comes back and wants to take it back, I'll be happy to oblige. Original thread is here:https://forum.kerbalspaceprogram.com/index.php?/topic/132775-181-hangar-grid-zero-deviation-v040181-2019-nov-18/ Description Citation: "You should make your drawings with a ruler and a pencil, not with your leg and a marker pen." -- A maths teacher Have you ever been annoyed by ending up with misaligned engines or clubfooted landing gear after spending half-an-hour trying just to guess where to rotate to get them right? This mod adds a grid to SPH and VAB and "laser" guides for an active part to let you clearly see where the things are wrong and align them in one click. Here's a video on why do you need it and how to use it Installation Extract contents of the released archive into your KSP/GameData folder. Usage While in SPH or VAB press the button to enable the grid. Once there's a root part you'll see the grid with origin bound to the part. If you try to add or edit another one you'll see the red "laser" guides representing all the three axes for it and all of its symmetry counterparts. Now you have all the planes and axes visualized and it's the matter of several clicks to align the things. The guides have distinct colors for each direction. You can easily remember them in the following way: Red for Rechts (Right) Violet for Vorwarts (Forward) Pink for Up (almost the same as the thrust vector) Once you have rotated a part to approximately face the desired side, use the following hotkeys for autoalign the desired part's axis to be parallel to the closest grid line (regardless of direction): Period ( [.] ) - toggles the grid on and off L - aligns the part by a guide at the mouse pointer to the closest grid line J - aligns the part's up (pink guide) to the closest grid line N - aligns the part's forward (violet guide) to the closest grid line M - aligns the part's right (red guide) to the closest grid line G - select a part under mouse pointer as the grid's origin K - toggles guides for symmetry (deKlutter). May be useful when working with many radially symmetrical parts creating a bunch of guides which makes them complex to use. This button let's you see the ones for the original part only. When using the separate keys for alignment (J, N, M), if you are in the part's editing mode (rotation or offset) it is sufficient to just press a key. Otherwise you'll need to move the mouse pointer over the desired part and then press. To change the keys, simply right-click on the toolbar button and a settings window will open up: Click any of the buttons to change the assocated key. You can also change the guide selection tolerance and the step; when you change the step, the << and >> will increment/decrement by 1, and the < and > keys will increment/decrement by 0.1 If the grid is displayed when you open the window, changes to the step will immediately be shown Click Cancel to ignore all changes Click Reset to reset all values to the default settings Click Revert to revert values to the previously saved values Availability Download: https://spacedock.info/mod/2872/Hangar Grid Regridded?ga=<Game+3102+'Kerbal+Space+Program'> Sourcecode: https://github.com/linuxgurugamer/HangarGrid License: GPLv3 Available via CKAN Changes by Linuxgurugamer Added support for ToolbarController Added Settings window Added ability to change the step of the lines Fixed problem that autoalignment of a part desynchronized it's rotation and position to the current rotation gizmo Fixed symmetry mode being hard-coded to letter K New Dependencies Click Through Blocker ToolbarController SpaceTuxLibrary (min version 0.0.8.1)
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