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linuxgurugamer

Bug Hunter
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Everything posted by linuxgurugamer

  1. Thanks. For now,while I have it all working, until I am ready to go there I'll just play without it. And there is as also the KK issue I found earlier, so have another reason to delay. But thanks for all the eiek you did on this, will be playing this evening on mt upgraded career game
  2. Assuming you are in 1.12, make sure you have the latest version of Kronometer
  3. Seems that I actually finished the adoption of this back in May,2020, forgot to update my notes. New release here:
  4. New release, 0.4.0.2 Added AssemblyFileVersion Updated version file for 1.12
  5. I've updated the beta for this, available here: https://github.com/linuxgurugamer/KSP-WarpDrive/releases and also available on Spacedock. Not sure how much interest there is in this mod. It's going to remain in beta until I get some feedback as to whether it works or not, I don't have time to test it without any feedback right now
  6. New release, 0.3.0.2 Added AssemblyFileVersion
  7. @OhioBob When running both JNSQ & GPP, what setting should the stock Terrain Detail be set to? I see that there is both a GPP TerrainDetailPreset_High and a JNSQ_High
  8. I have found that when in a KSP 1.12.2, with both JNSQ and GPP installed, KerbalKonstructs along with it's dependency, Custom Pre Launch Checks, causes the game to get into an endless loop and eventually run out of memory. I have posted in the KK thread, posting here in case anyone else comes across this problem Log file here if anyone is interested: https://www.dropbox.com/s/2jztpdijqsr62md/Player-JNSQ-GPP-KK-CPLC.log?dl=0
  9. @NathanKell Kerbal Konstructs, when installed on KSP 1.12.2, with the latest version of JNSQ & GPP (they can work together now) gets into some sort of endless loop which keeps grabbing memory until the system runs out of memory. Mods installed are: CustomPreLaunchChecks GPP GPP_Rescale GPP_Secondary JNSQ KerbalKonstructs Kopernicus Kronometer ModularFlightIntegrator Log file is here: https://www.dropbox.com/s/2jztpdijqsr62md/Player-JNSQ-GPP-KK-CPLC.log?dl=0
  10. New release, 0.5.4.2 Added AssemblyFileVersion Updated version file for 1.12
  11. New release, 1.7.0.2 Added AssemblyFileVersion Updated version file for 1.12
  12. New release, 2.0.0.8 Added AssemblyFileVersion Updated version file for 1.12
  13. New release, 0.8.0.2 Fixed MM patches supplied by @caerfinon Also, the suggestion earlier from @Demcrew about hiding the popup automatically, there should be an option on the settings window to hide the popup in IVA mode.
  14. @OhioBob @Galileo See this log. Lots of mods, all updated. 1.12.2 Got to 50 gig memory before crash. JNSQ, GPP. Deleted settings.cfg, never got to main menu https://www.dropbox.com/s/8nwwwxjw5vrf0aw/Player-JNSQ-GPP-50gmem.log?dl=0 Edit: game with JNSQ only loads ok I examined the GPP stuff again, turned out I installed it all incorrectly. Fixed and testing again
  15. @OhioBob The CKAN stuff needs a bit of work. GPP 1.6.6.0 is listed as not compatible with JNSQ. Frankly, given the plethora of options you give, I have no idea how to deal with it, but @HebaruSan is the one to ask for help Ok, and what about the GPP clouds, and GPP textures, are they needed as well?
  16. Looked, couldn't find it. Got a yellow line, not sure what it means. Is there a reference to what different colors on the lines would mean? I know that red is a conflict, never saw yellow before. Also, and this might be a feature request, when there is a conflict, is there a way to easily identify what the conflict is (ie: a right-click on the line with a popup)? I was working in upgrading JNSQ and GPP, got a large number of red lines in the relationships, and wading throught them is painful
  17. Ok, so going from this, if I want to add GPP to an existing JNSQ, I would do this: GPP needs to install the 2.5x version of GPP_Rescale to match the size of JNSQ. We install the following mods: JNSQ + GPP + GPP_Secondary + GPP_Rescale (2.5x) I'm not sure about adding GEP yet, I assume that it can be added later? And kudos to you, @Galileo and the rest of the team for this wonderful update
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