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KSP2 Release Notes
Everything posted by linuxgurugamer
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[KSP 1.8+] Kerbal Konstructs (Continued)
linuxgurugamer replied to NathanKell's topic in KSP1 Mod Releases
Let me know if you'd like me to run any debug version -
[1.12.x] ModuleSequentialAnimateGeneric
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
New release, 0.0.1.1 Added AssemblyFileVersion Updated version file for 1.12 -
[1.12.x] Maneuver Queue Requeued
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
New release, 0.5.0.1 Added AssemblyFileVersion Updated version file for 1.12 -
[1.12.x] Maneuver Node Splitter
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
New release, 1.8.0.3 Added AssemblyFileVersion Updated version file for 1.12 -
[KSP 1.8+] Kerbal Konstructs (Continued)
linuxgurugamer replied to NathanKell's topic in KSP1 Mod Releases
This machine has 64 gig of memory, of which about 45 gig was free before starting the game Without KK, the game loads and uses about 15 gig of memory, with KK, it just gets stuck in an endless loop until it runs out of memory. -
Right now, it's a quirk. Also a similar problem with the EVA Science Experiment Thanks for the save file, I've tried loking at it, but getting a message that the save is incompatible. I'm guessing that you have mods installed I don't have. So, can you please get me a log file (Player.log), and, assuming you used it, a CKAN modpack?
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[1.12.*] KerBalloons Reinflated - Real Science?
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
New release, 0.5.0.10 Added AssemblyFileVersion Updated version file for 1.12 -
[1.12.x] Smart Parts Continued
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
New release, 1.9.16.2 Changed OnGUI to FixedUpdate in Speedometer.cs Added AssemblyFileVersion Updated version file for 1.12 -
[1.12.x] Kerbal Launch Failure Revived
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
New release, 0.4.11.1 Added AssemblyFileVersion Updated version file for 1.12 -
[1.11.1] Hullcam VDS Continued
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
Take a look at this mod, might do what you want: -
I'm a bit stumped. I have this situation: Mod window opened Mod internally identifies the selected part Part selected using one of the Gizmos (rotate, move) Click a button in the mod window The selected part gets deselected because (I believe) Unity changes the focus/active object to the button. So, I need to do one of the following: Prevent part from being deselected Select part by mod after button is pressed Any suggestions or ideas? FYI, for various reasons, I can't do this in a MultiOptionDialog, which I think might work (PreciseEditor uses that)
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[1.12.x] KerbalHotSeat Continued
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
Huh? -
[1.11.1] Hullcam VDS Continued
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
Not a bother. I'll take a look at habtech & Tantares, problem is thatit has to be configured for each docking port -
[1.11.1] Hullcam VDS Continued
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
So it's a problem with HabTech2, I'll take a look at it -
[1.12.x] Loading Screen Manager
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
On the main menu, there is a line which says "Addons & Mods". That's what's replaced -
[1.11.1] Hullcam VDS Continued
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
Is this on a regular (stock) docking port? I need to know, also, Can you please send me the file : GameData/ModuleManager.ConfigCache -
[1.8.1] Hangar Grid: Zero deviation [v0.4.0.181] (2019 Nov, 18)
linuxgurugamer replied to Ser's topic in KSP1 Mod Releases
For any interested, with @Ser's permission, I'm adopting this, will be adding a setting's page and a few other improvements -
[1.11.1] Hullcam VDS Continued
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
Ok, got it, but I don't see anything wrong in there. Do you think you might be able to do a short video showing the problem? When you say you can't see the camera, are you looking for a model of a camera? or just that it's not showing up in the PAW which shows up?