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linuxgurugamer

Bug Hunter
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Everything posted by linuxgurugamer

  1. Following up my post, here are a few camera mods: Docking Cam: Hullcam VDS Continued: Neptune Camera:
  2. There are several camera mods already, maybe one of then can be adapted?
  3. Yes, and I gave you the answer to your implied question (ie: where was the file?) Hope it helps
  4. No logs, no support. Just tested it, works for me
  5. Try reading a bit, the link is in my signature: Read this BEFORE asking for support: http://forum.kerbalspaceprogram.com/index.php?/topic/83212-how-to-get-support-read-first/
  6. The mod IS updated for 1.12.2, I have to check to see why CKAN isn’t seeing that. ‘I see the problem, the .version file needs to be updated. ‘For now, tell CKAN that all 1.12 mods are compatible
  7. Last version this was updated for was 1.3.1 Author hasn’t been around for a year, either, so I would assume it’s been abandoned
  8. It’s there, but sometimes hard to find, or even off screen. I’ll see if I can improve its visibility
  9. OK, I missed that Volume is not mass. I'll recalculate the volumes before merging
  10. Thank you. I can't include the preKSP1-11 patch to remove the ModuleCargoPart, since most people install this with CKAN, the patch will remove the ModuleCargoPart. I'm not aware of there being an issue as you describe How did you calculate the cargo size?
  11. You may want to try the unofficial rebuild of RSS DateTimeFormatter, listed a couple of posts above
  12. Correct me if I'm wrong, but this requires FAR? Edit: Oh, I see that it requires FAR to compile, but not to run Edit 2: There is a better way to see if a mod is installed than forcing an exception. Here is some code which I use in many mods to test for a mod's availability: public class HasMod { static public bool hasMod(string modIdent) { foreach (AssemblyLoader.LoadedAssembly a in AssemblyLoader.loadedAssemblies) { if (modIdent == a.name) return true; } return false; } }
  13. Probably aren't any issues, but feel free to reach out if you need any help
  14. I just left them a note about the change which was done in Kronometer for the same problem. Until they get it updated, anything about RSS is that it's not yet supported on 1.12
  15. You can add a depends to the code: For example, the following added to the AssemblyInfo.cs: [assembly: KSPAssemblyDependency("ToolbarController", 1, 0)] will make sure that the Toolbarcontroller is loaded before the mod which depends on it
  16. This is slated to get a minor update for 1.12 sometime in the next week or so. No changes to functionality, if it's working ( and it should), you won't need to update, but it won't hurt to update when I do get the update out
  17. Curious, have you not been playing the game for the past years? While I wasn't too pleased to find the change of account, I don't regret supporting Squad back when I first purchased the game (have purchased a number of copies over the years for various reasons) Things change. That's what happens, and if you expect something to remain static for the rest of your life, I have a bridge in Brooklyn I'd like to sell you.
  18. Well, I'll let @Kobymaru deal with this, sounds like there are conflicts in RSS, and I don't have time to debug this.
  19. If you want to do it via git, go ahead, but it sounds like it's just a couple of patch files, so you could just post them here ( and ping me)
  20. CTB, if used, is a required dependency. It also would pull in and require the Toolbar Controller.. While it would be extremely easy to add, (and I'd be happy to do a PR for you) if you are concerned about dependencies, it may not be something you would want to add support for
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