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linuxgurugamer

Bug Hunter
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Everything posted by linuxgurugamer

  1. Ummm, well, it needs to be recompiled, just changing the lines won't do it. And you can't just upload it, you have to comply with the license, and you can't change the current release, that is for the author to do so
  2. Ok, then you are allowed to share them. I'd appreciate getting a copy
  3. CBT support is a one line change, in most cases. Not all mod authors wish to support it You clone the repo on your computer. I fork repos first to my account, then I make a local clone
  4. Editor Extensions Redux (EER) Letter "B" with EEX will center and position it at a specific height above the floor
  5. Lots of errors related to thos: System.TypeLoadException: VTable setup of type RSSTimeFormatter.DefaultDateTimeFormatter failed (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35 So you need to find out why that's happening. Not sure if that's the issue, but that's where you have lots of errors in the log files
  6. It's in my sig: Read this BEFORE asking for support: http://forum.kerbalspaceprogram.com/index.php?/topic/83212-how-to-get-support-read-first/
  7. I don’t know why you are asking me for help with Textures Unlimited, it isn’t my mod. Same with TURD. As I said in my previous post, ask them
  8. New release, 0.9.0.1 Added AssemblyFileVersion Updated version file for 1.12
  9. New release, 0.0.5.4 Added AssemblyFileVersion Updated version file for 1.12
  10. Until you remove all the MiniAvc.dll files, nothing is guaranteed to work. Try installing ZeroMiniAVC and try again
  11. A feature request, or maybe it's already there. The settings file is only created if anything is changed, and resides in the mod directory. Could you add the ability to read a cfg from the game database for initial defaults, which would then be overridden by a local settings file? I have a directory of local changes which has a bunch of small cfg files I use to customize installs as I make them, would be nice to be able to add a file for this
  12. It adjusts dynamically. Not really sure if it's needed if you have that much memory
  13. @HebaruSan Came up with a really odd problem with this mod. Stock 1.12.2 game, only mods installed are ProceduralParts, SmartTank & ModuleManager When SmartTank is installed, no stock decouplers are available. Logs: https://www.dropbox.com/s/187bx5zutw38yok/SmartTanksLog.zip?dl=0 I submitted this as an issue on Github as well: https://github.com/HebaruSan/SmartTank/issues/4
  14. There seems to be a conflict between this and some other mods, I'm working on figuring that out. What I'm seeing is that when ProcParts is installed, all stock decouplers are not available. I have a rather large install, so it's taken me several hours to figure out it's this mod, now I'm working on trying to identify other mods which may be part of this conflict. If I remove the dll, the regular parts are there. Posting this wondering if anyone else has seen this. I'll post an issue on github once I have better information Edit: I found the mod, it's SmartTanks. Since SmartTanks depends on this, I'm going to contact the author about it.
  15. Missing texture on 1.12.2. Issue here: https://github.com/DMagic1/KSP_Flexible_Docking/issues/2
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