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linuxgurugamer

Bug Hunter
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Everything posted by linuxgurugamer

  1. @therealcrow999 Other than the missing textures, any other problems. I've decided to do this as a full adoption, new thread is here: Please move all discussion of my version to the new thread
  2. Originally written by @xEvilReeperx, this was adopted by @TheRagingIrishman (thread here): https://forum.kerbalspaceprogram.com/index.php?/topic/164158-13) Idle for 3 years, and still without a UI (it was manual editing of a config file), I've decided to adopt this. No longer do you have to keep the same boring NavBall texture. You can now change it to any texture you please through this simple plugin. Also, you can have different NavBall textures in IVA. Thanks to forum user @therealcrow999 for his assistance with the emissives Thanks to @Stone Blue for his work in collecting all the available textures in one place Dependencies Click Through Blocker ToolbarController SpaceTuxLibrary Usage Click the Navball button to open the following window: Click on any texture in the left to see a preview in the right: Click the Test button to apply the currently selected texture to the navball. Once clicked, the Save button will activate. Click Save to save it When in IVA mode, an Advanced mode is available, which shows the following: This lets you adjust the emissive values. Apply Emissive Changes will activate once any changes are made Availability Source: https://github.com/linuxgurugamer/NavBallTextureChanger Download: https://github.com/linuxgurugamer/NavBallTextureChanger/releases License: MIT Available via CKAN Changes from previous version Removed use of persistence Added UI Added many skins Cleanup New dependencies ClickThroughBlocker ToolbarController SpaceTuxLibrary Added advanced section for customization of Emissive values Added README Fixed old file name in config file (was showing texture a a big questionmark) Removed flags for IVA and Flight Enabled separate skins for IVA Only use IVAs with emissives for IVA Removed emissive config for three files Added checks to ensure empty config files won't cause nullrefs
  3. B9PartSwitcher is better, I may eventually switch this mod to use that one day. Glad to have solved your problem
  4. New beta, 2.0.0.2 Removed flags for IVA and Flight Enabled separate skins for IVA Only use IVAs with emissives for IVA Removed emissive config for three files Added checks to ensure empty config files won't cause nullrefs https://github.com/linuxgurugamer/NavBallTextureChanger/releases/tag/2.0.0.2 Note, it has dependencies: Dependencies Click Through Blocker ToolbarController SpaceTuxLibrary
  5. So remove the linked emissive from those skins. Sounds like I should add the ability to have different skins for IVA mode, and then only allow skins with emissives to be used
  6. Do you think I should put in a dialog confirming closing without saving?
  7. I've made a development build, you can download it here: https://github.com/linuxgurugamer/PersistentRotation/releases Changes Merged in localization chagnes from github user @6DBYZBX, includes both english and chinese Replaced toolbar code with the Toolbarcontroller Added ClickThroughBlocker Removed buttons referencing specific button (toolbar or stock) Added button referencing generic toolbar Added new .version file (Upgraded) Added LGG local build files Dependencies SpaceTuxLibrary Click Through Blocker ToolbarController
  8. In some of my installs, I get these messages in the log every so often: (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3479) Screen position out of view frustum (screen pos 256.000000, 256.000000, 1000.000000) (Camera rect 0 0 256 256) It's not hurting the game, and is quite possibly a result of the dev install I am working in. But it's frustrating to not know what's causing it. Anyone have a clue? Also, if you think it should be reported as a bug, I'd be happy to, I just don't want to report something as a bug until I get some confirmation
  9. I just looked at all the tanks (I use Janitor's Closet to filter out all other mods). There are 12 tanks, and they all contain liquid fuel. So if you aren't seeing fuel in the tanks (meaning no capability), then you may not have the latest Firespitter installed (that's what configures the fuel). If you look in the files for the tanks, you will see something like this: MODULE { name = FSfuelSwitch resourceNames = Structural; LiquidFuel; LiquidFuel,Oxidizer; MonoPropellant resourceAmounts = 0; 180; 162,198; 180 basePartMass = 0.22 tankMass = 0; 0.1; 0.1; 0.1 tankCost = 0; 100; 100; 100 hasGUI = false availableInFlight = true availableInEditor = true } This says that the tank can be one of the following: Structural (no fuel), Liquid fuel only, both liquid and oxidizer, or monopropellant. I'm going to make a guess and ask if you installed this by hand? If so, then you obviously missed the dependency listed on the OP: Dependency FirespitterCore If you installed it using CKAN, FirespitterCore would have been installed for you automatically One day I may convert this to using B9PartSwitcher, but for now, if it ain't broke, I'm not going to fix it.
  10. Note: There is one typo in one of the skin config files which ends up with the texture being shown as a red questionmark on a white background. I have it fixed locally, but won't do a beta just for that. If you want to fix it locally, edit the file: 5thHorseman-navball_blackgrey_DIF.cfg and change line 19 to: file = PluginData/Skins/evileye.x_DIF.png In the next release, this file is also being renamed to more properly reflect what's in it (it contains a number of configs)
  11. I'll take a look, but when I adopted this, I merely updated it. If this is an old issue, then it may be by design.
  12. Can you elaborate? Been a while since I looked at these. Is there no fuel in the tanks?
  13. Ok, I've figured out my last problem (I think). Please try this out: https://github.com/linuxgurugamer/NavBallTextureChanger/releases/tag/2.0.0.1 I still need to do a README, but this should work for any 1.8 and newer systems. Note, it has dependencies: New dependencies ClickThroughBlocker ToolbarController SpaceTuxLibrary (latest version, released a day or so ago) Let me know of any issues Edit - Beta 2 Added advanced section Added README https://github.com/linuxgurugamer/NavBallTextureChanger/releases/tag/2.0.0.1
  14. This would be in the category of FeatureCreeparitious. Sorry, it's work which is rarely needed, not going to happen for now
  15. If you'd like me to add that OPT support into the mod, send me the files
  16. Sounds like you didn't install it correctly. Where did you get it from, and how did you install it?
  17. I wan't even thinking about RPM support. If you want to be able to select, just disable the RPM navball texture and use this
  18. I don't understand Actually, there won't be an emissive. I don't know what will happen when it sets a null emissive, but hopefully it will just disable it
  19. New release, 3.7.2.4 Updated BaseScan contract with new part from SCANSat
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