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KSP2 Release Notes
Everything posted by linuxgurugamer
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[1.05] KerbolBattles Parts Pack [1/2/16]
linuxgurugamer replied to SuicidalInsanity's topic in KSP1 Mod Releases
"Refused" is such a harsh word. I prefer the word "declined". I don't do weapons mods. -
[1.12.x] Cacteye 2 Refocused Full Release
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
You are missing the SpaceTuxLibrary: https://spacedock.info/mod/2210/SpaceTux Library -
[1.12.x] Cacteye 2 Refocused Full Release
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
Try this, please: https://www.dropbox.com/s/mtawus63yzxfrbh/CactEyeTelescopes-1.8.0-1.5.2.1-beta.zip?dl=0 Also, the Occlusion code was never written, so I'll be removing that from the OP later @Horus -
[1.12.x] Cacteye 2 Refocused Full Release
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
Possible, I'll look. But for now, please zip up the entire Logs directory in the main KSP dir, it has some special logs which will help According to this log, you had removed the SpaceDustWrapper dll, which would cause other issues. I'm going to build a beta in a few mintues for you to try -
[1.12.x] Cacteye 2 Refocused Full Release
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
Looking into the spacedust dll errors. Two problems that I see, one is the name is wrong, but that wouldn't have caused the error. The second is that it is looking for the SpaceDust dll, which you don't have, but it's not supposed to do that. But I can't get that to fail for me, I'll need to do some more digging -
[1.12.x] Cacteye 2 Refocused Full Release
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
You may get it to load, but it needs CTB. I'll add that has a hard dependency OP now updated with the dependencies Edit: also needs the Toolbarcontroller (for now) -
I tried all 5 craft, you can see the results in this video: https://www.dropbox.com/s/0rbhxtfy7hv41qg/2020-11-27 13-07-27.mp4?dl=0 Short answer is that they all worked. I'd suggest try making a new install and see what happens. Another think you can try is to remove the entire GravityTurn directory and then reinstall it, That will delete any of the cache files which GT uses to do a better job over time. It's possible something in those files are messed up
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First, thanks for the video. Second, I suspect your engine problem is due to the 80000 km. Try changing it back to 80 and see what happens Third, please get me a copy of the craft file for that vessel, so I can test. I'll look into the 80000 km, but would like the craft file to test. It's odd, because the only thing changed in this release was a fix for vessel name with quotes in it Actually, a fix for an engine plate staging issue was also included, that's probably where the issue is
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[1.12.x] Cacteye 2 Refocused Full Release
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
Ignore it. ModuleManager is reporting false positives. As a test, I downloaded the latest beta from github and installed it. didn't have any errors starting up. And even if you see errors like what you posted, if it is from ModuleManager, you can ignore it -
[1.12.x] Cacteye 2 Refocused Full Release
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
[1.8.x, 1.9.x, 1.10.x] Cacteye 2 Refocused I’ll look for that processor. Could be it was removed, but there is occulsion code in the mod -
[1.12.x] Cacteye 2 Refocused Full Release
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
@CobaltWolf 2 years ago you were working on the Hubble replacement for CactEye, any change on finishing it and having it available for the updated mod? -
Any chance on finishing it? I've adopted the mod, and would like to update the two telescopes, if possible
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Recovering Boosters
linuxgurugamer replied to maddog59's topic in KSP1 Gameplay Questions and Tutorials
You probably didn't install the dependencies, listed in the OP. If that doesn't help, provide a log file for analysis -
[1.12.x] Cacteye 2 Refocused Full Release
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
There was a build issue. It's been fixed, download 1.5.2.1 here: https://github.com/linuxgurugamer/CactEye-2/releases/tag/1.5.2.1 -
[1.12.x] AFBW Revived (Joystick & controller mod)
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
New release, 1.8.3.3 Add right-click to disable/enable any active controllers Inverted the button colors when disabled Reduced size of main window -
Make your own Atmospheres for KSP (automatically)
linuxgurugamer replied to OhioBob's topic in KSP1 Tools and Applications
Possibly because he didn't see your post. It helps to mention the person you are talking to, especially is it's a low volume thread. @OhioBob see the previous few posts for the question -
[1.12.x] Cacteye 2 Refocused Full Release
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
I'll ask him, thanks -
[1.8] Station Science continued (v2.6.0)
linuxgurugamer replied to tomf's topic in KSP1 Mod Releases
Yup. Not sure where I got it, there would have been a number of places to look. The attachnodes are broken on them, I'm fixing them I'll probably deprecate the original models, they are rather bland. I'll keep them around for compatibiility, just won't be selectable in the editor -
[1.12.x] Cacteye 2 Refocused Full Release
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
I’ve asked another modder if he can update the model/textures. Would be nice to get the parts updated -
[1.8] Station Science continued (v2.6.0)
linuxgurugamer replied to tomf's topic in KSP1 Mod Releases
Just an update: I will most likely be getting out a beta in the next few days. this beta will include the current mod with (hopefully) @firda's fix along with the following addition: The old addon FuelScience which will include the following new/old parts: Experiment: Prograde Kuarqs Experiment: Plant Growth Experiment: Plant Growth Experiment: Advanced Fuels Experiment: Rocket Fuels Experiment: Kuarq bio-activity Experiment: Creature Comforts Experiment: Eccentric Kuarqs Experiment: Retrograde Kuarqs I haven't yet merged these, so there may already be a few duplicates. All of these, however, will be using the ModuleCostlyExperiment, which comes from another old mod Costly Science -
[1.8] Station Science continued (v2.6.0)
linuxgurugamer replied to tomf's topic in KSP1 Mod Releases
I always do that when I adopt and start a new thread.