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linuxgurugamer

Bug Hunter
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Everything posted by linuxgurugamer

  1. Hi, I am very close to releasing a beta, have started working on the replacement thread. For now, I am looking for input on the following questions: The SCANsat & SpaceDust integration. I have patches which integrate those mods' functionality into the CactEye & FungEye telescopes, but I'm having second thoughts. Integrating using patches essentially negates what I feel is the greatest thing about this mod, the ability & need to go up and service the scopes, including replacing modules. So what I'm leaning towards instead is something like the following: No standard patches as listed above, I will include them as optional Disable surface attachment on the telescopes & bodies Add specific attachment nodes on the bodies for other scientific instruments to be attached. Possibly (slim) have the body model altered to add mounting points for instruments Comments? Please reply, your input is important for the future of this mod.
  2. CactEye is a plugin and set of parts that allow for modular orbital telescopes. CactEye telescopes feature a fully-functional science system, and are upgradeable/serviceable (primarily through Kerbal Attachment System). Orbital telescopes also now become fundamental to discovering asteroids. Parts CactEye Optical System (left) The main part of the telescope; optical systems are the actual telescope part of the telescope. This optics system comes with an aperture door to protect it from the sun's damaging rays. FungEye Optical System (right) A 1.25m variant optical system which is cheaper, lighter, and less bulky. Of course, this part is much more limited - it only has a single-use aperture (once the aperture is opened, it stays open), and can only gather 10% of any possible science gain. Wide Field Camera Processor Processors take the raw data from the optics system, do some wizardry™, and allow that data to be transmitted back home for scientific analysis. The Wide Field Camera is the most basic processor, and its use is simple. Just point the telescope at a celestial body, zoom in close enough, and snap a picture! Asteroid Camera Processor This processor will allow for scientific experiments to be done upon discovered asteroids based on their size classification. If a telescope is left with this processor running, it will increase the rate at which near-Kerbin asteroids are found. This mod will change the default asteroid discovery rate from 1/2 or 1/3 to 1/100 chance to discover an asteroid. Telescopes with these processors will improve the odds of discovery an asteroid. Occultation Camera Processor This is the most advanced processor, and it is only available in the third and final generation of processors. This processor will continually compute random dates to observe a specific target. Observing the target at the specified date will allow for large science gains. It is very important to upkeep maintenance on your telescope for this processor. Processor Mount Easily mount a processor anywhere! Surface attachable. Make sure to turn off angle snap if placing inside the cargo bay. Also, note that FungEye has its own internal mount (pictured right), so a new processor mount is unnecessary. Service Bay (not pictured) You need a place to put all this stuff! Also allows all your modules and whatnot to be accessible on later servicing missions. Gyroscope and Reaction-Wheel Unit (GRU) These are more advanced reaction wheel modules that allow for their torque to be reduced to make very fine adjustments. These deteriorate over time, so you'll need to replace or repair these periodically. Solar Panel Array This panel array features roll-out mechanics, like Hubble's first couple of arrays. It's rated at 8 e/s of charge. Servicing Ladder (not pictured) Goes nicely in the service bay. Smobodobodyne SLIM Probe Core A slim variant of the stock cubic probe core. It is radially mountable anywhere, but it does not feature any kind of reaction wheel. WARNING! Never point telescope directly at sun! Pictured: FungEye telescope fitted inside a Kerbin Shuttle Orbiter cargo bay. COMPATIBILITY Updated for KSP 1.8.x, 1.9.x, 1.10.x Research Bodies SCANsat SpaceDust RECOMMENDED MODS None of these are required, however. The mod works on its own with no dependencies. CactEye Contracts require Contract Configurator by @nightingale Kerbal Attachment System by IgorZ, with models by Winn75 and zzz This plugin allows for Kerbals on EVA to swap out and install new parts on the telescope. Kerbal Alarm Clock by TriggerAu This plugin is incredibly helpful to use with the Occultation experiments. Shuttle Orbiter Construction Kit by benjee10 NOTICE "Cacteye Telescopes Community Takeover" is a derivative work of "CactEye Telescopes Continued" by Angel 125, which is a derivative work of "CactEye 2" by Raven, which is a derivative work of "CactEye Orbital Telescope" by Rubber-Ducky (links to these old threads are unavailable, please let me know if you have them). CactEye 2 Refocused is a continuation of the "CactEye Community Takeover". The development thread of CactEye Community Takeover is here Dependencies Click Through Blocker ToolbarController SpaceTuxLibrary Distant Object Enhancements ModuleManager Availability Download: https://spacedock.info/mod/2930/CactEye-2 Orbital Telescope Source Code: https://github.com/linuxgurugamer/CactEye-2 License: CC-BY 3.0 CKAN soon KNOWN ISSUES There is some shaking visible at very high zoom levels. Remember that KSP wasn't built to measure the rotation of a vessel this precisely. Planets can get some weird clipping artifacts, and their lighting is incorrect. Remember that KSP wasn't really built to see planets from so far away. Solar panels occasionally block themselves -- just rotate the telescope a bit further so that they can find the sun
  3. How about provinding a complete Player.log file for analysis? Also, are you running it from Steam or a standalone install?
  4. Files are generated, I've asked @HebaruSan to review, since you have two different files in different releases.
  5. Ok, the RocketSoundenhancement-v0.5.1-plugin.zip is good. What about the configs, I don't see anything in there
  6. Nope, got a syntax error. Just an FYI, I use a site: https://jsonformatter.org/ to validate JSON And, while it's not a problem, the version file is _usually_ put into the main mod directory, not it's own directory. Not critical. You have an extra comma after the work "false". Here is the corrected: { "NAME": "Rocket Sound Enhancement", "URL": "https://raw.githubusercontent.com/ensou04/RocketSoundEnhancement/master/GameData/RocketSoundEnhancement/Versioning/RocketSoundEnhancement.version", "DOWNLOAD": "https://github.com/ensou04/RocketSoundEnhancement/releases", "GITHUB": { "USERNAME": "ensou04", "REPOSITORY": "RocketSoundEnhancement", "ALLOW_PRE_RELEASE": false }, "VERSION": { "MAJOR": 0, "MINOR": 5, "PATCH": 1, "BUILD": 0 }, "KSP_VERSION": { "MAJOR": 1, "MINOR": 10, "PATCH": 1 }, "KSP_VERSION_MIN": { "MAJOR": 1, "MINOR": 10, "PATCH": 1 }, "KSP_VERSION_MAX": { "MAJOR": 1, "MINOR": 10, "PATCH": 99 } }
  7. There is a mod by @Snark which will let you do this,I dont remember the name right now
  8. Those are listed in the OP, and the OP should be the place to check, not misc threads like this. It may get an additional one in the future, and I will not update threads like this
  9. There is a reported (and confirmed) issue with the world overriding the IVA, I have a beta which fixes this: https://www.dropbox.com/s/8hunr0g4sfasmo5/DockingCamKURS-1.3.7.8.zip?dl=0
  10. When you close it, is the memory released? How about when you change scenes?
  11. Not going to give advice, too much already. Congratulations! Does she play KSP also?
  12. Sorry to say, I'm most likely not going to be continuing this, at least in it's current form. It is trying to be too smart and does too much for what the game needs
  13. A log file would help: Read this BEFORE asking for support: http://forum.kerbalspaceprogram.com/index.php?/topic/83212-how-to-get-support-read-first/ Check that you have the correct version of Firespitter installed. Better yet, use CKAN to do your installs
  14. @Gameslinx I just installed Parallax on 1.10.1, along with the RTB Bleeding edge Kopernicus. I also installed the Parallax Stock Planet Textures. On the Mun, at the following coordinates: 82-13-44 S 103-02-24 E There is a big depression where there is a monolith, one of the anomalies in the game. This is near the south pole, and it seems that something is messed up showing the planet surface, the surface is in pieces which don't align to each other, see the image below. I removed Parallax & the Parallax Stock Textures, reloaded the game and the surface was in one piece And a much higher view:
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