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KSP2 Release Notes
Everything posted by linuxgurugamer
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[1.8] Station Science continued (v2.6.0)
linuxgurugamer replied to tomf's topic in KSP1 Mod Releases
I always do that when I adopt and start a new thread. -
[1.8] Station Science continued (v2.6.0)
linuxgurugamer replied to tomf's topic in KSP1 Mod Releases
There will, but unless I hear about any problems, it's low priority. -
How often do you read someone's signature?
linuxgurugamer replied to Miguelsgamingch's topic in The Lounge
Based on the number of times I have to tell people how to get support, and it's in my sig, not very often for most people -
Just use the CKAN comparability setting to tell CKAN that mods for 1.8, 1.9 & 1.10 are compatible. @alexustas hasn't been on since Sep. 1
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[1.12.x] Crew R&R - Crew Rest & Rotation
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
Yes, but if you were just doing a routine flight, it doesn't make sense -
New release, 0.0.2 Added following additional part attribute fields: TechRequired, entryCost, cost Removed appended text "-pre" to part attr headers Added ability to report on possible 2nd module of same name Added simple export of resources
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[1.12.x] Crew R&R - Crew Rest & Rotation
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
New release, 1.1.11 Added short-mission mode, where any mission < specified hours will have a much short vacation -
New release, 1.1.11 New parts added, thanks to forum user @stephm Resized new vent parts to 50% scale
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[1.12.x] Cacteye 2 Refocused Full Release
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
Beta release, 1.5.2 Grab it here: https://github.com/linuxgurugamer/CactEye-2/releases Note The SpaceDust integration is disabled until a bug in SpaceDust has been fixed and released Changes Replaced stock toolbar with ToolbarController Added support for the ClickThroughBlocker Added impactTolerance to the following parts: probeCoreSlim tele_gru1 tele_gru2 tele_ladder tele_solarpanels processorAsteroid1 processorAsteroid2 processorAsteroid3 processorPlanetary1 processorPlanetary2 processorPlanetary3 Added tags to the following parts: probeCoreSlim Added bulkheadProfiles to the following parts: probeCoreSlim Replaced GetTexture calls with ToolbarControl.LoadImageFromFile() Moved images (except for the flags) into PluginData/Icons Fixed CactEyeAsteroidSpawner to check if vessel loaded or not, and use appropriate interface to get Active value Added code to the DistantObjectEnhancement wrapper (DOEWrapper) to check to see if DOE is installed, if not then to exit the wrapper. Renamed part files to match the name of the part Fixed Nullref when closing gui Added code to update number of processors whenever a processor is enabled or disabled Added code to disable processor when apeture is closed Added code to stop timewarp (once every 30 seconds) if telescope gets too close to the sun Replaced all Debug.Log with Log.Info & Log.Error Added patch to incorporate SCANsat functionality similar to the stock scanner Added patch to incorporate SpaceDust scanning (for the SpaceDust mod) Added code to work with the SpaceDust dll, if installed Added 3 nodes on outside of tele_bay Added camera positioning values, all Vector3: (needed for SpaceDust scope) cameraForward cameraUp cameraPosition Increased duration of "out of power" message from 3 to 5 seconds When using SpaceDust, the telescope will remain open in the VAB. Will be closed when launched Added a narrow version of the service bay Fixed a nullref when no processors were installed Added snow to be shown when no processor is active/installed Changed a number of "foreach" to "for (int i ....)" for speed -
[1.5.1] Cacteye Optics Community Takeover
linuxgurugamer replied to icedown's topic in KSP1 Mod Releases
Adoption thread is here, please move all discussion to it: -
[1.12.x] Cacteye 2 Refocused Full Release
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
I know, but it's a good picture, and I'm not about to remake it. If you can, then let me know and I can replace it -
Ok, new thread is ready. Please move all discussion of the updated CactEye Optics mod to the new thread here:
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I’ll check that out, I wasn’t aware of it. on another note, I’ve finished the SCANsat integrations, and will hopefully be able to release a beta tonite, either during or after my live coding stream.
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A.Q.S.S. - AutoQuickSave System [1.8.x, 1.9.x, 1.10.x]
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
New release, 0.1.0.1 Removed log spam -
So you bought it in 2017. At that time you exchanged somewhere between 30 and 60 pounds and received a license in return. A fair trade. Then, in 2020, you again bought another license. one could question why you had to buy another, since if you bought it on Steam you just have to reinstall, as nd if you bought it off of the website you could just download it again. Forgetting the reason why. When you sent them money in 2020, you received ANOTHER license. Agsin, a fair trade. Given these facts, you haven't "given" Take-2 anything, you participated in an exchange of valuables, money from you and a license from Take-2
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You aren't clear. First, you didn't "give" money to Take-2, you exchanged money for specified merchandise; either physical goods, a license or both. Second, who's argument are you referring to?
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That makes you a customer, not a contributor. And you have already received what you paid for.
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After playing with the parts for a bit, I've decided to NOT add the SCANsat science to CactEye, you can just surface-attach them to the service bay. I am working on adding the CactEye Optics to the three telescopes in SCANsat For the SpaceDust mod, I'm going to add the CactEyeOptics to the SpaceDust telescope. This way you can use the telescope's own sensors as well as the telescope itself, it's a pretty nice looking telescope, about midway between the FungEye & CactEye in size