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KSP2 Release Notes
Everything posted by linuxgurugamer
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[1.12.x] Civilian Population Modernized
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
Ok. I'll look at it tomorrow night. So far you are the only one reporting this error -
[1.10.X] Capsule Corp. KKP - Kerbal Kolonization Program
linuxgurugamer replied to Gabu's topic in KSP1 Mod Releases
It was done. When you uploaded to Spacedock, you enabled the box to allow a CKAN entry. The entry failed it's checks, I fixed it and got it in. Just go into CKAN and type "capsul" in the search field- 33 replies
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[1.11.1] Hullcam VDS Continued
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
Looks like the key settings are hard-coded for now. Hullcam is using the standard input.GetKeyDown() & Input.GetKeyUp(). You need to check with KoS about that, he's recently done a lot of chagnes -
Mod requests are fine, especially something like this. What is frowned on is bugging a modder about an update, or demanding something. This is a great idea, I hope someone picks up on it.
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@theJesuit Could you get this added to the Tetrix tree?
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[1.10.X] Capsule Corp. KKP - Kerbal Kolonization Program
linuxgurugamer replied to Gabu's topic in KSP1 Mod Releases
Very nice indeed! Any chance for CKAN? You have a typo, instead of "where" you want "were"- 33 replies
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[1.9.x] OSE Workshop Reworked - KIS Addon
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
You have a lot of good ideas. While I'm maintaining this mod, I'm not interested in doing the amount of development that your ideas would require. I'd be very happy to turn the mod over to some people who would have the enthusiasm to actually do this. I can only do development on one or two mods at a time, and I'm fully booked for the foreseeable future. -
Any chance to get this in CKAN? I'd be happy to add it for you, if you ask.
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[1.9.x] K2 Command Pod: Two Kerbal stock-alike pod
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
New release, 1.1.10 Copied config to new part with default size to be 1.875m instead of 1.25 Make new part to be roughly equivalent to the stock mk1-3 Made original into "Hidden" so it won't show up in the editor any more Created patch to remove the Hidden option from the 1.25m part if desired Updated the science experiment to use same localization as the stock in both parts Moved MM patches into their own directory Updated MM patches to work with the new part -
But those are only config files. I manually installed them into a test and they worked fine. The DLL is 1.10.1-3, it's only the config files which are listed as 1.2.2.1 Different subject: Now that tags are fully implemented, how does one search on a tag? For example, a common tag is "plugin", so how can I do a search and show all mods with plugins? or all mods which have the "science" tag? When I click the up-arrow at the bottom, it shows all the fields, except for tags
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[1.12.x] Civilian Population Modernized
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
I am interested in this issue, if you can recreate it. The Time UI bug has been fixed last night, and I just fixed another bug which was occuring when trying to update funds in a Science or Sandbox game. If you are up to it, please try to recreate the issue using this beta: https://www.dropbox.com/s/oyq89kr113mfrqb/CivilianPopulation-3.0.1-BETA.zip?dl=0 and let me know the result. I'd also need the save file and the modified parts. @JcoolTheShipbuilderThis is a slightly updated beta. Thanks -
[1.12.x] Engine Lighting Relit
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
Sorry for the late reply. No fix, sorry -
[1.12.x] Civilian Population Modernized
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
@JcoolTheShipbuilder This fixes the problem with the time button: https://www.dropbox.com/s/f3zdagve6eflu1v/CivilianPopulation-3.0.0.9-beta.zip?dl=0 Please test and get back to me with your results. -
[1.12.x] Civilian Population Modernized
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
I just went through this log file, I didn't see anything bad about CP. A number of errors in other mods, but nothing for CP. I really need a log file, the Player.log, please. I'm starting to look at this mod again, but need the logs. Save file will be useful as well Without a log file I can't help. I just installed and tested this, all the models compiled properly -
[1.8.x, 1.9.x, 1.10.x, 1.11.x, 1.12.x] 4kSP Expanded
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
It actually is on the stock settings page, but without a window it would be not be possible to dynamically adjust the sizes. -
Ummm, this isn't my first time around the rodeo :-) Drag cubes don't need to be defined in most cases, the game does that automatically. But it is something I'll be looking at