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linuxgurugamer

Bug Hunter
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Everything posted by linuxgurugamer

  1. Shouldn't be that hard, I'll see what I can do. Not going to happen right away, busy with other stuff right now
  2. Going out and doing something else will help you reset your mind so you can enjoy the games again.
  3. Well, Europe isn't a continent, it's part of Asia
  4. I'm working on a mod to address the issue of options which, while global, are only available from inside a game
  5. New release, 1.3.0 Thanks to github user @nick-odell for this update to 1.10.1: Working in 1.10.1 Fixed a bunch of bugs with the timeline / keyframes Added button to reset manipulations for a keyframe to default (technically the original state when the editor was opened) When saving custom animations, the backup system now works properly, and keeps up to 5 backups. Loading animations now has a file selection UI, and adding common mixing transforms has been made easier Can now animate the kerbal's base position (for things like jumps or dances) Player now supports kerbal-specific animation choices, and enabling/disabling kerbals for when using shift. (Defaults to the standard global behavior at launch however) Player module can be activated on external IVA kerbals, and specific IVA kerbals can be animated using the kerbal-specific animations Other various UI and UX additions / improvements Known Issues: Due to the differences between male and female kerbals, animations will have some deviations when used on models other than the one they were made for originally The new EVA models for the expansions were not addressed (I don't have them installed) Added additional toggle to window to switch between the stock KSP skin and the alternate (Unity) skin.
  6. I ran into this recently. Near as I can tell, it's under the runway, Not claiming to be absolutely positive, but I finally had to manually complete the contract. Would love to hear if I am correct or not.
  7. This is great, but is there any way to keep it open, say, for a maneuver such as landing?
  8. Just updated it, sorry, was doing some cleanup. For easy reference: https://www.dropbox.com/s/70k0ytdqxp03qxc/Dragon2.zip?dl=0
  9. I'm running about 225 mods in 1.10.1 without any significant issues
  10. This mod will maintain a constant TWR, it will control the throttle to do so:
  11. What question? How to get help? Read this BEFORE asking for support: http://forum.kerbalspaceprogram.com/index.php?/topic/83212-how-to-get-support-read-first/
  12. So far, it seems to. I'm in the middle of making a video, so just did what I had to
  13. New release, 1.1.1.9 Fixed kerbals leaving an external seat
  14. Log file, please, also the ModuleManager.configcache file (in the GameData)
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