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KSP2 Release Notes
Everything posted by linuxgurugamer
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[1.0.4] SteamGauges V1.7.2 - 27 July '15
linuxgurugamer replied to Trueborn's topic in KSP1 Mod Releases
Don't lose hope. I'm looking at adopting this -
[1.0.4] SteamGauges V1.7.2 - 27 July '15
linuxgurugamer replied to Trueborn's topic in KSP1 Mod Releases
I would be very surprised if it does. -
Unexplained (heavily modded) crashes
linuxgurugamer replied to DuoDex's topic in KSP1 Technical Support (PC, modded installs)
Maybe, I only recommend using that if needed. -
Unexplained (heavily modded) crashes
linuxgurugamer replied to DuoDex's topic in KSP1 Technical Support (PC, modded installs)
So which mod? -
Upload to imgur.com, post a link
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Going out and doing something else will help you reset your mind so you can enjoy the games again.
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Well, Europe isn't a continent, it's part of Asia
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Hi. And the drain needs a stop button.
linuxgurugamer replied to Dr. Kerbal's topic in KSP1 Gameplay Questions and Tutorials
I'm working on a mod to address the issue of options which, while global, are only available from inside a game -
New release, 1.3.0 Thanks to github user @nick-odell for this update to 1.10.1: Working in 1.10.1 Fixed a bunch of bugs with the timeline / keyframes Added button to reset manipulations for a keyframe to default (technically the original state when the editor was opened) When saving custom animations, the backup system now works properly, and keeps up to 5 backups. Loading animations now has a file selection UI, and adding common mixing transforms has been made easier Can now animate the kerbal's base position (for things like jumps or dances) Player now supports kerbal-specific animation choices, and enabling/disabling kerbals for when using shift. (Defaults to the standard global behavior at launch however) Player module can be activated on external IVA kerbals, and specific IVA kerbals can be animated using the kerbal-specific animations Other various UI and UX additions / improvements Known Issues: Due to the differences between male and female kerbals, animations will have some deviations when used on models other than the one they were made for originally The new EVA models for the expansions were not addressed (I don't have them installed) Added additional toggle to window to switch between the stock KSP skin and the alternate (Unity) skin.
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I ran into this recently. Near as I can tell, it's under the runway, Not claiming to be absolutely positive, but I finally had to manually complete the contract. Would love to hear if I am correct or not.
- 469 replies
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- contract configurator
- contract pack
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(and 1 more)
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[1.8.0 - 1.12.x] AltimeterAutoHide (v1.4)
linuxgurugamer replied to todi's topic in KSP1 Mod Releases
That would work pretty well -
[1.8.0 - 1.12.x] AltimeterAutoHide (v1.4)
linuxgurugamer replied to todi's topic in KSP1 Mod Releases
This is great, but is there any way to keep it open, say, for a maneuver such as landing? -
[1.7, 1.8, 1.9] Kerbalized SpaceX BETA
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
Just updated it, sorry, was doing some cleanup. For easy reference: https://www.dropbox.com/s/70k0ytdqxp03qxc/Dragon2.zip?dl=0 -
Best version of the game for mods?
linuxgurugamer replied to Phobos Anomaly's topic in KSP1 Mods Discussions
I'm running about 225 mods in 1.10.1 without any significant issues -
Analytic drag equation for rocket under acceleration
linuxgurugamer replied to a topic in Science & Spaceflight
This mod will maintain a constant TWR, it will control the throttle to do so: -
Camera tools not working why?
linuxgurugamer replied to Space Sheep's topic in KSP1 Technical Support (PC, modded installs)
What question? How to get help? Read this BEFORE asking for support: http://forum.kerbalspaceprogram.com/index.php?/topic/83212-how-to-get-support-read-first/ -
So far, it seems to. I'm in the middle of making a video, so just did what I had to
- 409 replies
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- decals
- totm july 2020
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(and 2 more)
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ok, I'll get it fixed
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It wasn't working ?
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New release, 1.1.1.9 Fixed kerbals leaving an external seat
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[1.12.x] Fill It Up - Adjust Fuel Levels in VAB/SPH
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
Already there -
Log file, please, also the ModuleManager.configcache file (in the GameData)