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linuxgurugamer

Bug Hunter
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Everything posted by linuxgurugamer

  1. I am using Tetrix and loving it. I've used the ETT andvit was also a good experience
  2. @maja I had an odd situation today. I had ParkingBrake enabled on a landed vessel on Minmus, then I took off and landed elsewhere. Somehow it let me take off (was on the Minmus Flats), when I landed on a slope, it literally froze the vessel with one leg touching. Do you think you could put in a check that if a vessel is flying, that it should be automatically disabled?
  3. Nothing to apologize for. You've been providing what I've asked for. It's just weird, I'll try to replicate the exact scenario tomorrow (1:30 am here)
  4. I may have missed this, but have you tried it without any of the DLC? Also, how did you install the mods?
  5. No, so I'm now stumped. One thing, try deleting the ModuleManager.ConfigCache and reloading, sometimes that helps
  6. Did you do an ALT-F12 to open the window, click the Debugging tab (on the left) and then enable the line "Immediately Flush Log File to Disk" (third from the top)? If you didn't, then that would explain the missing lines from the log file. Once it stalls, that's the end of anything happening. So as soon as the game starts to load, try the ALT-F12 as I described above The only odd thing I can see is at the very beginning, you have the following line: XInput1_3.dll not found. Trying XInput9_1_0.dll instead... while when I checked my logs, that line isn't there at all
  7. Ok, first, next time post the links in the thread so that other people can look and help. Second, I looked at both files, and there is absolutely nothing wrong. No exceptions in either file. Also, looks like the Player.log stops after dumping ModuleManager log to main log, was this the full file?
  8. The KSP store provides a single zip for the game and a separate zip for each of the DLCs.
  9. It would help if you could provide the Player.log. This usually is a problem with a bad config
  10. You can ignore that, it’s not really an error. I’ve used both in 1,10.1 without any problems
  11. But I am here. I doubt that @RoverDude will answer me here
  12. Without looking at the log, try installing ZeroMiniAVC and see if that helps. The old Mini AVC mod which was included in many many mods, got broken in 1. 8, and if it's there you will get many many crashes
  13. I'm in the middle of adopting the Cacti Optics mod. What would I have to do to make it compatible and to work with Research Bodies? I currently have the following: Let me know if I need anything else
  14. yeah, that's a feature request, but it would make sense. I'll see what it would take to do that Edit: it will work with ResearchBodies, and will be available in the beta when I release it Edit 2: According to this entry in the changelog, it was made compatible back in 2016
  15. I was, will be trying it out. I was trying to reduce part count, not sure if it will help.
  16. ShipSaveSplicer update, 1.1.6 Fixed Netkan install Added informational dialogs at completion of action
  17. Squad says Curse, but I'm not aware of any mods which use Curse as a primary download site. Squad has a contract with Curse, we have no idea what it says.
  18. Nope, no idea, and it's not anything I'm going to be looking into. Off hand, I think that any mod which creates new roles will be incompatible with other mods which also create new roles, since there isn't any defined way to do it, so each mod does it it's own way.
  19. Keep in mind that what I did was to remove the ModuleDeployableSolarPanel , so it probably won't work as part of the SimpleLogistics network any more I don't know why it didn't give an error in 1.9, but I tried a number of things to make it work, and it just doesn't. Something to do with the model of the part in the .mu file
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