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KSP2 Release Notes
Everything posted by linuxgurugamer
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[WIN] KML - Persistence file editor
linuxgurugamer replied to Mythos's topic in KSP1 Tools and Applications
Which zip did you download?- 238 replies
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- sfs
- save file editor
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(and 1 more)
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[1.11.1] Hullcam VDS Continued
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
Provide a log file, please -
The Ultimate speed of an aircraft
linuxgurugamer replied to J O N's topic in KSP1 Challenges & Mission ideas
It has both ram intakes and precoolers. The ram intakes have the highest temperature tolerances in the game. Also, KSP doesn't require that they be paired, as long as there is enough air in all the intakes, it's happy -
The Ultimate speed of an aircraft
linuxgurugamer replied to J O N's topic in KSP1 Challenges & Mission ideas
Here is a series of pictures. The last two show the speed. The plane is called the Mach V, and is built entirely of stock parts. Conformal Decals were used for the decorations -
@sarbianI've been doing some digging into this. I found the code which seems to be triggering this issue. using KSP_Log; // From the SpaceTuxLibrary namespace AnimateWithResources { public class ModuleSciExpResourceUsage : ModuleScienceExperiment { Log Logg; // Log is from KSP_Log } } If I remove the Log line, it's fine. I can remove it for now, but there is something wrong. I'm using this exact same code in a number of other mods without any problem like this (that I've seen)
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The Ultimate speed of an aircraft
linuxgurugamer replied to J O N's topic in KSP1 Challenges & Mission ideas
The limiting factor to speed is ultimately temperature. Most if not all command pods/cockpits exploge if the get over 1500 degrees. The trick is figuring out how to keep the temperature down further duration of the flight. -
The Ultimate speed of an aircraft
linuxgurugamer replied to J O N's topic in KSP1 Challenges & Mission ideas
It has a Mk 2 fuselage, wings made out of wing stakes, andc10 Rapiers. No oxidizer, liquid fuel only. It gets around Kerbin in about 38 minutes, and if it stayes at that speed one more minute parts would start exploding. I'll get a pic in here later. -
The Ultimate speed of an aircraft
linuxgurugamer replied to J O N's topic in KSP1 Challenges & Mission ideas
I have a jet which maintains 1750 m/sec for about 40 minutes. Details can be provided, if requested. This is for another challenge I'm working on -
[1.8.x, 1.9.x, 1.10.x] ModuleAnimGenericResourceUsage
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
oops. For anyone else, I'm running MechJeb 2.11.0 (latest installed via CKAN) @Stone BlueWhat's wrong with KURS? -
SAS vs MJ Smart A.S.S. with no probe control
linuxgurugamer replied to antipro's topic in KSP1 Mods Discussions
I don't think that is possible. Maybe make a feature request in the thread, it does make sense to have it as an option -
[1.8.x, 1.9.x, 1.10.x] ModuleAnimGenericResourceUsage
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
I used the latest installed by CKAN, according to CKAN, it is 4.1.4 -
[1.8.x, 1.9.x, 1.10.x] ModuleAnimGenericResourceUsage
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
This appears to be something wrong in Mechjeb, I've posted a complete description along with logs in the Mechjeb thread. For now, try using an older version of Mechjeb, when I get some more time later on I'll do those tests as well. Sorry I couldn't be more helpful, but you have been a great user, doing exactly what I asked and then even more without complaining. -
@sarbianGot a weird bug here. I've been going back&forth with @KSPrynk over in my thread: https://forum.kerbalspaceprogram.com/index.php?/topic/196204-18x-19x-110x-moduleanimgenericresourceusage/ Log of logs are there for analysis, but the short story is that with with the following scenario, the game crashes (endless idle loop): Game: 1.10.1 plain MechJeb 2 v2.11.0.0 installed via CKAN ModuleManager 4.1.4 installed via CKAN Module Anim Generic Resource Usage installed by hand (not yet in CKAN) from repo: https://github.com/linuxgurugamer/ModuleAnimGenericResourceUsage/releases/tag/0.0.0.4 I thought it may have been a bad build on my jenkins server, so I built it by hand using Visual Studio, compiling against the specific game install. Mod is configured with a target framework of .Net Framework 4.5. I also tested changing the target framework to 4.7.2, no difference. The actual error at the end of the log file is: Uploading Crash Report ReflectionTypeLoadException: Exception of type 'System.Reflection.ReflectionTypeLoadException' was thrown. at (wrapper managed-to-native) System.Reflection.Assembly.GetTypes(System.Reflection.Assembly,bool) at System.Reflection.Assembly.GetTypes () [0x00000] in <ad04dee02e7e4a85a1299c7ee81c79f6>:0 at AssemblyLoader.GetTypesOfClassesImplementingInterface[T] () [0x00039] in <c1858a3f77504bd1aaa946fdccf84670>:0 at Expansions.Missions.MissionsUtils.InitialiseAdjusterTypes () [0x00000] in <c1858a3f77504bd1aaa946fdccf84670>:0 at Expansions.ExpansionsLoader+<LoadExpansions>d__21.MoveNext () [0x00181] in <c1858a3f77504bd1aaa946fdccf84670>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00027] in <5aeafee3fea24f37abd1315553f2cfa6>:0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: <ad04dee02e7e4a85a1299c7ee81c79f6> Line: 0) [ModuleManager] Intercepted a ReflectionTypeLoadException. List of broken DLLs: ModuleAnimGenericResourceUsage 0.0.0.4 GameData\ModuleAnimGenericResourceUsage\Plugins\ModuleAnimGenericResourceUsage.dll All logs & MM files are here: https://www.dropbox.com/s/fdgpqwehx3xydr5/MAGRU_Mechjeb_Errors.zip?dl=0 Removing Mechjeb lets the game proceed normally without any errors. The zip includes all logs (except for KSP.log) for both a failed start and a success when I removed Mechjeb
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[1.8.x, 1.9.x, 1.10.x] ModuleAnimGenericResourceUsage
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
Hmm. I didn't realize I hadn't yet done a full release on this, so it's only available via manual download. Will have to fix that, but not relevant to the issue Ok, just ran my test, and it seems to have hung on me. Good, so I can now find and fix it -
I am using Tetrix and loving it. I've used the ETT andvit was also a good experience
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[KSP 1.12.x] Parking Brake (0.4.4) - 2021-07-23
linuxgurugamer replied to maja's topic in KSP1 Mod Releases
@maja I had an odd situation today. I had ParkingBrake enabled on a landed vessel on Minmus, then I took off and landed elsewhere. Somehow it let me take off (was on the Minmus Flats), when I landed on a slope, it literally froze the vessel with one leg touching. Do you think you could put in a check that if a vessel is flying, that it should be automatically disabled? -
[1.8.x, 1.9.x, 1.10.x] ModuleAnimGenericResourceUsage
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
Nothing to apologize for. You've been providing what I've asked for. It's just weird, I'll try to replicate the exact scenario tomorrow (1:30 am here) -
[1.8.x, 1.9.x, 1.10.x] ModuleAnimGenericResourceUsage
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
I may have missed this, but have you tried it without any of the DLC? Also, how did you install the mods? -
[1.8.x, 1.9.x, 1.10.x] ModuleAnimGenericResourceUsage
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
No, so I'm now stumped. One thing, try deleting the ModuleManager.ConfigCache and reloading, sometimes that helps -
[1.8.x, 1.9.x, 1.10.x] ModuleAnimGenericResourceUsage
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
Did you do an ALT-F12 to open the window, click the Debugging tab (on the left) and then enable the line "Immediately Flush Log File to Disk" (third from the top)? If you didn't, then that would explain the missing lines from the log file. Once it stalls, that's the end of anything happening. So as soon as the game starts to load, try the ALT-F12 as I described above The only odd thing I can see is at the very beginning, you have the following line: XInput1_3.dll not found. Trying XInput9_1_0.dll instead... while when I checked my logs, that line isn't there at all