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KSP2 Release Notes
Everything posted by linuxgurugamer
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Gravity Assist Planning - Is It Really Possible?
linuxgurugamer replied to The Flying Kerbal's topic in KSP1 Discussion
Problem with gravity assists is that you have to be extremely accurate. Most people aren't that good. -
[1.12.x] Click Through Blocker - NEW DEPENDENCY
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
So everything is working for you now? -
[1.12.x] Action Group Manager Renewed
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
New release, 2.2.6.1 Removed some log spam -
KSP recall - [SOLVED]
linuxgurugamer replied to KrisKelvin's topic in KSP1 Technical Support (PC, modded installs)
Its part of Tweakscale, post in that thread. or, just follow the instructions -
[WIN] KML - Persistence file editor
linuxgurugamer replied to Mythos's topic in KSP1 Tools and Applications
Can you post a patch with the changes that you made to fix it?- 238 replies
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- sfs
- save file editor
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(and 1 more)
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Cannot Load Game
linuxgurugamer replied to I likeOxidizerrfuel's topic in KSP1 Technical Support (PC, modded installs)
Install the ZeroMiniAvc mod, it will delete the bad dlls -
The model names are hard-coded, so I had to add the new models
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The Return of Kerbal Submarine Program
linuxgurugamer replied to Lilithvia's topic in Prelaunch KSP2 Discussion
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The Return of Kerbal Submarine Program
linuxgurugamer replied to Lilithvia's topic in Prelaunch KSP2 Discussion
I absolutely agree. The one problem with KSP is the lack of a story framework for people who want long-term goals. That's why so many mods are focused on contracts, colonication, etc But don't get me wrong: The greatest strength of KSP is the lack of a story framework! Lets people who like sandbox do what they want. Along these lines, having a number of things underwater to do/find/see/etc would be a big boost to the KSP Submarine program, without the need for a proper story framework. -
[1.12.x] Hide Empty Tech Tree Nodes (for modded tech trees) v1.3.2
linuxgurugamer replied to ev0's topic in KSP1 Mod Releases
@ev0 I love this, but can't use it. I had it working in a new game, and had to remove it to figure out a mod problem. The game was using the Tetrix Tech Tree. When I reinstalled it, it seemed to ignore the Tetrix configs -
[1.12.x] Click Through Blocker - NEW DEPENDENCY
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
That was an addition in beta 0.1.10.3, and is specified in that beta release post: What issue? If it's the input locks, that should have been fixed in the latest beta -
No, you should tell CKAN that 1.8 mods are compatible. Modders have a life. There are hundreds of mods which are 1.8 compatible which haven't been updated on Spacedock. I know this because about 200 of them are mine. The solution is very simple, and spares the modders from unnecessary work: At the main CKAN screen, click Settings->Compatible KSP Versions In the main window, you will see all the versions of KSP listed. Put a check mark next to 1.8 and 1.9, then click Accept
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[1.12.x] Malah's Quick Mods - ZEROMINIAVC in new thread
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
Ok, a couple of things. First, about the logs. While providing a snippet can be useful, there is a lot of other information in the logs which is sometimes necessary. It would be best in the future, to provide a link to the full log at the same time when you provide the snippit. I appreciate your trying to 'spare' me the verbage, but it necessary. Second, that is the latest version of QuickMods and QuickExit. Third, Quick Exit is intended to exit a mostly stock game quickly. I would say that in your case, you shouldn't be using it. QuickStart is very good for starting quickly, but Quickexit can be problematical as you have seen. -
New release, 1.1.1.6 Added new EVA models maleEVA femaleEVA kerbalEVA_RD_Exp kerbalEVA_female_Exp kerbalEVA_RD_Future kerbalEVA_female_Future New release, 1.1.1.7 Thanks to github user @lampeh for this: Fixed duplicated selectMouseButton, added selectKeyButton
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New release, 1.1.6.3 Made entire assembly always resident (1.1.6.2 didn't fix the problem) Added 1/20 second pause when going into the Tracking station to let KSP finish waking up
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[1.9.x] PicoPort, the Micro Docking Ports
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
New release, 0.1.6.3 Fixed .version file for correct install location -
[1.12.5] TechTrees: QUARTIX 3.10, TETRIX 2.26, SIMPLEX 1.36
linuxgurugamer replied to theJesuit's topic in KSP1 Mod Releases
Do you have the mod which hides empty tech tree nodes installed? I have no idea why, but in my game, I had it installed, uninstalled it while looking for a problen, and then reinstalled it, and the tech tree got bugged just like what you see. -
[1.12.x] Tweakable Everything Continued (replacement)
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
You need to tell CKAN that 1.8 mods are compatible with 1.9 -
[1.9.x] PicoPort, the Micro Docking Ports
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
Ok, I'll look at it this evening. You can ignore it for now, it's just a warning message -
[1.9.x] PicoPort, the Micro Docking Ports
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
What version? Not sure what you mean by the above statement, but the @TeddyBearBonfire was commenting on 0.1.6.1. How did you install it?