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KSP2 Release Notes
Everything posted by linuxgurugamer
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An SSD will allow the game to load faster, and, if you have the setting set to write to log file immediately, will let it run smoother (depending on the system specs). Disk space by itself will do nothing for the speed.
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How to decrease kerbal eva drag?
linuxgurugamer replied to Alexoff's topic in KSP1 Gameplay Questions and Tutorials
How about a picture to show us what you have? -
[1.12.1] JNSQ [0.10.0] [23 Sept 2021]
linuxgurugamer replied to Galileo's topic in KSP1 Mod Releases
Kopernicus is version locked. I am running on KSP1.8.1. Unless there is a kopernicus update which isn't in CKAN. I have the correct one. You c as n verify by looking at the log file Also, I was told by others that they had the same problem -
[1.12.1] JNSQ [0.10.0] [23 Sept 2021]
linuxgurugamer replied to Galileo's topic in KSP1 Mod Releases
I'm having a problem with JNSQ, not sure if it is JNSQ or Kopernicus. The problem is that when in flight view, close to the surface of MInmus, there is a graphical issue where it appears that the oceans are doing a z-clash. Here is a video showing the problem: https://www.dropbox.com/s/mgzfz5ab9d2uhho/BadJNSQvid.mp4?dl=0 Log file doesn't show anything that I can point to. This log file is had the problem occur during the flight. I hyperedited a vessel into low orbit around Minmus, verified it was happening and exited. https://www.dropbox.com/s/ttrbjzhf3qgdnmj/JNSQBug.zip?dl=0 Not sure if it is Kopernicus or JNSQ -
Visual Studio Tools for KSP : Localization Helper
linuxgurugamer replied to TriggerAu's topic in KSP1 Tools and Applications
Let me add that I installed it into VS 2017, and have the same issue. No rush for me, I've survived long enough with out Appreciate all you do -
Visual Studio Tools for KSP : Localization Helper
linuxgurugamer replied to TriggerAu's topic in KSP1 Tools and Applications
I installed it on VS2019, got an error (I posted an issue about it). https://github.com/TriggerAu/VSToolsForKSP/issues/3 I'm not sure if the issue is the problem, but when I right-click over a string, I don't see anything related to this. I did verify that it was installed -
Ever forget to open your solar panels, and then find out you ran out of EC while time warping? Ever run out of fuel while in the map view and not seeing the fuel gauge? Have no fear, the Alert Monitors is here :-) This mod will allow you to set monitors on any resource in any/all vessels in the game. An alarm will sound if the level is passed, any time warping will be safely stopped and you will be transported to the vessel in question. Optionally this will interface with the Haystack Continued mod, if it is installed. The following windows are used to set up and configure the alerts. Main window The top two buttons will only be there if the Haystack Continued is available. Click the Haystack button to open the Haystack window; when opened, the filters will be set to only show valid vessels. After selecting a vessel in Haystack, click the Get Vessel From Haystack button to switch to the desired vessel Main Window with Haystack The following is what will be shown (with different vessels, of course) when you click the Haystack button Sound Selection Window Click the Alarm button to open the Sound Selection window. In the Sound Selection window, the selected sound will be green, while the others will be red. To hear the sound, select the Preview Enabled toggle, and then click the sound you want to hear. The following are the options available in the stock Game Settings screen, accessible from the Game Paused window. Availability Download: https://github.com/linuxgurugamer/AlertMonitors/releases Source code: https://github.com/linuxgurugamer/AlertMonitors License: MIT
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New release, 0.5.6.4 Fixed localized vessel names Added API for AlertMonitors to access last selected vessel & open/move the window
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[1.12.x] AFBW Revived (Joystick & controller mod)
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
Minor release, 1.8.3.2 Updated README with correct URL for download, and short OSX install section -
[1.4.3] Kerbal Academy Contract Pack [v1.2.x]
linuxgurugamer replied to Mark Kerbin's topic in KSP1 Mod Releases
Sorry. Not interested in this one, although I do use it. I don't play enough to do a good job of testing- 89 replies
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- contract pack
- contract configurator
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(and 3 more)
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[1.12.x] Filter Extensions (No localization)
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
New release, 3.2.5 Thanks to user @leatherneck6017 for these: Aero: Filter out ModuleCommand from Wings subcategory Fuel: Add SSTUVolumeConatiner to checks ISRU: Add Radiators subcategory Lights: Filter out landing gear with ModuleWheelBase Solar Panels: Add SSTU solar panels to check. Filter out parts with ModuleCommand and ModuleDockingNode Fix typo in robotics Move antennae out of science and into their ow -
Self Sustaining Space Habitats... What Does It Take?
linuxgurugamer replied to Spacescifi's topic in Science & Spaceflight
I'd personally define it as: Full Atmospheric recycling Full waste product recycling Outside energy acceptable (ie: Sunlight, etc) Food independence Quite a hard level, I think a more acceptable definition would allow a certain level of outside inputs. Actually, I think defining it as not needing any outside inputs for a specific number of years may also be a good one -
1.7.3 was probably before I put the dependency in. Yes, it is required, no it can't be removed, and no, I'm not going to change it. Glad it's working
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Do you have the dependencies installed? Log file would be nice
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Please elaborate. Is the button there? This might be a problem with the new camera system
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[1.9.x] EvaFuel Continued. No more infinite EVA Fuel!
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
New release, 1.6.8 Thanks to github user @Goufalite for this improvement: Check if the rescue ship has a name given by the contract (debris, wreck,...) Fix the rescue ship name verification -
[1.12.x] Tweakable Everything Continued (replacement)
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
New releaes, 0.2.0.1 Fixed double throttles for TweakableEVA when Serenity/Breaking Ground was installed. Thanks to @Poodmundfor helping with the MM patch -
I have a problem with a MM patch which is updating the kerbalEVA part. Problem is that when Serenity/Breaking Ground is installed, there are two of each kerbalEVA part, because SQUAD is trying to add the experientID = ROCScience to the EVA Kerbal but seeing as no MM syntax exists in stock KSP, they end up adding the module as a brand new part Syntax of what I have so far is: @PART[kerbalEVA*]:NEEDS[!EVAEnhancements]:NEEDS[!Serenity] { MODULE { name = ModuleTweakableEVA } } @PART[kerbalEVA*]:NEEDS[!EVAEnhancements]:NEEDS[Serenity] { MODULE:NEEDS[MODULE[ModuleScienceExperiment, experimentID = ROCScience]] { name = ModuleTweakableEVA } } The part I need help with is the 5th line from the bottom: MODULE:NEEDS[MODULE[ModuleScienceExperiment, experimentID = ROCScience]] Essentially what needs to happen is that IF Serenity is installed AND the part contains a MODULE of type ModuleScienceExperiment, AND inside the ModuleScienceExperiment is defined experimentID = ROCScience, THEN add the new module Thanks in advance LGG