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linuxgurugamer

Bug Hunter
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Everything posted by linuxgurugamer

  1. Adding now New release, 1.16.0.7 Added new line to blacklist, thanks to @OhioBob BLACKLISTED_MODULE = ModuleTweakMaxResource
  2. It appears that I forgot to post this: New releases, 2.0.1.2 and 2.0.1.3 Full fix for the "ghost ships", was caused by invalid characters in the craft file name. Added check for existence of Subassemblies folder to avoid an error if it doesn't exist Please make sure you are running 2.0.1.3 before reposting your reports
  3. It's actually being looked at by @DennyTX, who wrote the mod originally. I know it's fixable, another mod of mine, CCTV, works fine.
  4. I still run SpaceY and SpaceY expanded, no problems other than one part which had to be updated for the new rcs.
  5. Compared to what? I haven't changed any of that, only the gui stuff
  6. New release, out of beta, 1.8.0.3 Fixed total unresponsiveness of mod Fixed error when the "Previous Best Settings" was pressed when there weren't any Added settings page (stock settings) to allow selection of compact skin (default) normal or stock skin Now available on Spacedock: https://spacedock.info/mod/2372/Gravity Turn For those interested in what was wrong, I had changed the parameters to the DragWindow() to allow dragging from anywhere in the window. What happened was due to the way all the windows were implemented, the DragWindow() which is supposed to be at the end of the window function was at the beginning. So the RECT which was defined was eating all the events. So clicking on a button, while appearing to do something, wasn't doing anything. Very strange, but I'll now know what to look for in the future.
  7. Update, I've solved the problem, but want to do a few more tests before I update. Will explain the issue later, was very strange
  8. I've also observed the launch button not launching, am looking into that as well. I hope to get something out later this evening
  9. I'll get the version number to display the full version number, the V1.8.0 is correct, missing the final digit 1. Seems that a directory is missing from the build, I'm looking into it.
  10. That's because the thread was updated. Enable compatibility with 1.8 on CKAN, 99% of mods for 1.8 work on 1.9
  11. Not really. and I'm not planning on adding it, but if someone else were to do it, I'd be happy to accept a PR Sorry
  12. First, please make sure you have the dependencies installed. Not sure what you mean when you say "I can not use the other", please explain. After you've installed the dependencies, please rerun your tests, and if still having problems, provide a log file, please.
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