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linuxgurugamer

Bug Hunter
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Everything posted by linuxgurugamer

  1. Hold Alt-> However, it won’t for slow running games. Look at the clock in the upper left, if it is yellow physwarp won’t help a lot, and if it is red, physwarp wont help at all
  2. I've looked at it. I won't be doing this because of the license, specifically this: Finally, all redistributions of the Compiled form must additionally include copies of the Source form under the terms listed above. I don't include source in my build process, and I don't like downloading source when just going for a mod. IMHO, availability on Github should be sufficient. Because of this, I will not adopt this mod. It is entirely possible that someone else could adopt it, or just recompile it. Sorry
  3. Sorry, no, those aren't serious parts (ie: I have no way to figure anything real about them)
  4. You can see mine when I stream on Sunday and Monday night
  5. Would have been nice if you tagged me, I just saw this. And it's done, thanks
  6. Same version is not necessarily the same install. And a log file is essential to help
  7. Please do not distribute that. You will just create problems for the modders
  8. @Sirius K Were the two saves from the same install? How about a log file?
  9. Yes. I have requested permission several times, but never got permission. It makes sense to me, that if you are having a problem with a mod to read the OP and some of the topic before reporting a bug. Sorry about the problem you had. Mods cannot be easily renamed in CKAN, besides thats too long. That was the name when I adopted it, so I just added the “Continued”
  10. I'll repeat myself: Post in the proper thread (ie: The thread for this mod). And when you do, post a link to a log file
  11. So now that there have been a number of ingenious entries, here is what I was able to do. 150 pods all reentering at the same time. It can easily be expanded to whatever number of pods I'd like. Each pod includes the Mk 1 passenger compartment, a probe core, heat shield and parachute. I could have removed the probe core from all except one, but it was easier to not to do so. I am not entering this in my own challenge, I don't think it would be fair. This is mainly to show that I am able to do it, but had wanted to wait until others had shown how they would do it.
  12. Yes. Cost and part count are without the boosters.
  13. Thanks for the compliment, but @Rudolf Meier is pretty active with this mod
  14. Given that it's only 25km in diameter, it sounds correct. From what I see, the minimum test altitude when looking at the possible destinations shows as 0.0 km. Where do you see the "minimum safe jump distance"? Do you have a beacon there? If so, where is it? A save file would be helpful
  15. Thank you, I do consider this to be a bug report. Any images showing the issue would be useful
  16. I think it will be #218 (for the adoption of the dll mod) and this will be #219.
  17. Why me, I don’t have anything to do with this. But, as in all cases, a complete log file is essential, without that, any comments are pure guesses
  18. Ingenious! Definitely not what I was expecting, but then again, I really had no idea what to expect. No rule change follows! I would hope that future entrants would not just blindingly copy this. Somwhat is your score?
  19. Nice. What pods are those, I don't recognize them. Nice to have the tug get back to orbit, although it does seem to have increased the part count by a few. I'm guessing those are service bays with an external seat inside? I'll allow it for you, but not in the future, Very nice, I like the pattern. Re the red stuff, if you had switched to some of the lower pods, those would also have had the "red stuff" while the higher ones would not. From what I've seen, the further you get from the active vessel, the less is shown. Scoreboards will be updated by this evening
  20. Besides the fact that the instructions for that rover state that, why did you post in this thread for a problem with the rover?
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