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linuxgurugamer

Bug Hunter
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Everything posted by linuxgurugamer

  1. KSP 1.8.1, heavily modded. I've traced some issues in the Editor to this mod, being unable to load craft, sometimes crashing. All I can provide is this error: It might have something to do with a specific craft file. Full log and the craft file is here: https://www.dropbox.com/s/0flpt7w839o1vdl/CraftManagerError.zip?dl=0 Would help to see the log file. And in which scenes were the framerates affected?
  2. Wrong. The mobile browser still has to download it. NEVER, EVER post log files in a post, it will be deleted by a moderator. Post a link to a downloadable copy.
  3. Not as is, it only deals with the ModuleAnimateGeneric.
  4. Yes, it was replaced with right-clicking. No need to clutter up the toolbar with unnecessary buttons. This was mentioned in one of the change notes
  5. I see the problem, testing now. Looks like a line I added for a test wasn't removed. New release, 2.0.1.5 Removed leftover line at beginning of ReadAllCraftFiles: if (HighLogic.LoadedSceneIsFlight)
  6. Considering that after 8 years, it's only 2 pages long seems to indicate not much interest. Unity had changed so much since this was started you should probably start a new thread
  7. Please check the "thumbs" folder to see if there is a thumbnail of the payload. I'm guessing there isn't. Probably when you revert, it gets created
  8. Are you using assemblies a full craft as the a cargo? If you were using assemblies, please repeat the tests only instead of saving as assemblies save it as a full craft and try loading that.
  9. Before I go looking, do you know if this is/was working in earlier versions of the game (1.7.3)?
  10. no idea, sorry. And I don't' have time to research this
  11. New release, 2.0.1.4 Another fix for the ghost ships, caused when loaded a subassembly while in the light scene
  12. OK!!!! I can now reproduce it. Which means I have a decent chance to fix it So I'm going to start with a brand new install, only install ksts and see what happens. Just the basic game, no expansions. Only thing installed is the ClickThrough blocker and ToolbarController
  13. New release, 1.9.15 Thanks to user @Jsofor these changes Add SmartOrbit part. Works like the altitude part, but for Ap/Pe. Smart SRB: Simplify code. Support the Armed/Disarmed toggle. Add an indicator light when triggered. Detect flameouts. Previously if the TWR never dropped below the target before flameout the part would not trigger. Added Trigger on Flameout toggle if the old behavior is desired. Lower logging level.
  14. New release, 2.3.12.6 Rebuild and version bump to fix CKAN, dropping builds for 1.7.3 No bug fixes, no code changes. This was done to fix CKAN for KSP 1.8/1.9
  15. Not my concern for this thread. Not arguing with you, you have good points, just saying that the subject of craft sharing is not my concern for this topic
  16. I understand the what you are saying, but that's not the aim of this. I don't want to have to worry about high end systems for this. Period. And while it may be nice, I really don't worry about craft sharing. That's not my aim. This is for someone to play for themselves, once you get into craft sharing, there is a whole set of other issues which I don't want to deal with. I'd hate to mention how often someone has sent me a craft for debugging purposes, saying "Oh, i removed all the unnecessary mods", and yet when I try to load it, there is more stuff they missed.
  17. ??? Not sure what you mean A modest grouping makes sense, I'll be doing something like this soon. This makes it too complicated. I don't' mind doing a grouping as above, but that would be simply to help organize it. But I'm not going down the path of different versions for different performant computer. And my "normal" computer is someone else's "fast", etc.
  18. I'll be streaming tonite,(modding night), any info will be helpful.
  19. This is what I tested, and just tried it again, using the KSTS downloaded via CKAN. No problems found. Not sure if it will help, but it certainly can't hurt if you want to send it along for both @dtoxic and @Fulgora, please create a new install, the minimum mods needed to replicat, and an exact series of steps which you do. And of course, the log file. Whatever is going on is not repeatable, at least by myself at this time
  20. Ok, but the mod makes it super easy to use, just hover the mouse and hit the letter 'o', and to release, put the mouse over nothing and hit 'o' again
  21. Parts which haven't been unlocked, but which you get a contract to test
  22. Any chance you are using your mouse, and somehow it gets in the area of the minimize button?
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