-
Posts
24,931 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Everything posted by linuxgurugamer
-
KSP 1.8.1, heavily modded. I've traced some issues in the Editor to this mod, being unable to load craft, sometimes crashing. All I can provide is this error: It might have something to do with a specific craft file. Full log and the craft file is here: https://www.dropbox.com/s/0flpt7w839o1vdl/CraftManagerError.zip?dl=0 Would help to see the log file. And in which scenes were the framerates affected?
- 237 replies
-
- search & sort
- craft list
-
(and 1 more)
Tagged with:
-
Wrong. The mobile browser still has to download it. NEVER, EVER post log files in a post, it will be deleted by a moderator. Post a link to a downloadable copy.
- 14 replies
-
- 2
-
-
- ram
- toomuchmods
-
(and 2 more)
Tagged with:
-
[1.12.x] ModuleSequentialAnimateGeneric
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
Not as is, it only deals with the ModuleAnimateGeneric. -
Audio Normalizer
linuxgurugamer replied to JuggernautOfWar's topic in KSP1 Gameplay Questions and Tutorials
Considering that after 8 years, it's only 2 pages long seems to indicate not much interest. Unity had changed so much since this was started you should probably start a new thread -
[1.9.x] OSE Workshop Reworked - KIS Addon
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
no idea, sorry. And I don't' have time to research this -
[1.12.x] Smart Parts Continued
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
New release, 1.9.15 Thanks to user @Jsofor these changes Add SmartOrbit part. Works like the altitude part, but for Ap/Pe. Smart SRB: Simplify code. Support the Armed/Disarmed toggle. Add an indicator light when triggered. Detect flameouts. Previously if the TWR never dropped below the target before flameout the part would not trigger. Added Trigger on Flameout toggle if the old behavior is desired. Lower logging level. -
A Set of Mods for a Complete KSP Experience
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mods Discussions
I'd like to know what it is, if you can find it -
A Set of Mods for a Complete KSP Experience
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mods Discussions
Not my concern for this thread. Not arguing with you, you have good points, just saying that the subject of craft sharing is not my concern for this topic -
A Set of Mods for a Complete KSP Experience
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mods Discussions
I understand the what you are saying, but that's not the aim of this. I don't want to have to worry about high end systems for this. Period. And while it may be nice, I really don't worry about craft sharing. That's not my aim. This is for someone to play for themselves, once you get into craft sharing, there is a whole set of other issues which I don't want to deal with. I'd hate to mention how often someone has sent me a craft for debugging purposes, saying "Oh, i removed all the unnecessary mods", and yet when I try to load it, there is more stuff they missed. -
A Set of Mods for a Complete KSP Experience
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mods Discussions
??? Not sure what you mean A modest grouping makes sense, I'll be doing something like this soon. This makes it too complicated. I don't' mind doing a grouping as above, but that would be simply to help organize it. But I'm not going down the path of different versions for different performant computer. And my "normal" computer is someone else's "fast", etc. -
This is what I tested, and just tried it again, using the KSTS downloaded via CKAN. No problems found. Not sure if it will help, but it certainly can't hurt if you want to send it along for both @dtoxic and @Fulgora, please create a new install, the minimum mods needed to replicat, and an exact series of steps which you do. And of course, the log file. Whatever is going on is not repeatable, at least by myself at this time
-
A Set of Mods for a Complete KSP Experience
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mods Discussions
Ok, but the mod makes it super easy to use, just hover the mouse and hit the letter 'o', and to release, put the mouse over nothing and hit 'o' again -
[1.12.x] Kerbal Launch Failure Revived
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
Parts which haven't been unlocked, but which you get a contract to test -
What was the heaviest payload that you launched to orbit?
linuxgurugamer replied to AHHans's topic in KSP1 Discussion
Mazel Tov!!!