Jump to content

linuxgurugamer

Bug Hunter
  • Posts

    24,940
  • Joined

  • Last visited

Everything posted by linuxgurugamer

  1. New release, 0.1.14 Fixed deploy animation of the OctoSat_Sc_M900 Updated for KSP 1.8 Just fixed Please identify the part, be specific
  2. @severedsolo Not sure if you deal with this, but in CKAN, the link to the homepage for Earn Your Strips comes to this thread instad
  3. I'm going to guess and say that it was just the way it was coded, and they never bothered to fix it
  4. Just FYI, I will not provide any support for my mods if you don't have the latest version of ClickThroughBlocker and (if needed) ToolbarController installed
  5. DMagic Orbital Science has it's own science modules to do science which are not compatible with the stock science modules. I would have to do some special coding to support it, and would have to do that for every mod which has its own science modules.
  6. Still happening. Here is the updated whitelist: Squad/Parts/Aero/basicFin/basicFin.mu Kurrikane/Parts/fin/BasicFin_orange_StripeAdjustedHvy.png Kurrikane/Parts/fin/BasicFin_orange_StripeAdjusted.png Squad/Parts/Aero/HeatShield/HeatShield0.mu Kurrikane/Parts/HeatShield/heatshield.dds Squad/Parts/FuelTank/xenonTank/model.mu Kurrikane/Parts/FuelTank/model001.dds Kurrikane/Parts/FuelTank/model000.dds Squad/Parts/Utility/decouplerRadialTT-38K/model.mu Kurrikane/Parts/Decoupler/model000.dds Kurrikane/Parts/Decoupler/model001.dds Squad/Parts/Utility/parachuteMk1/model.mu Kurrikane/Parts/Chute/model000.dds Kurrikane/Parts/Engine/K-101.mu Kurrikane/Parts/Engine/JebsJunkyard.dds Kurrikane/Parts/Engine/JebsJunkyard_Emissive.dds Kurrikane/Parts/Engine/JebsJunkyard_normal.dds Kurrikane/Parts/Engine/fairing.dds And here is the log file: https://www.dropbox.com/s/yq32n4131ip9ej2/KurrikaneLog.zip?dl=0 The important lines from the log file are here: Load(Texture): Kurrikane/Parts/Chute/model00 . . . PartLoader: Compiling Part 'Kurrikane/Parts/Chute/SondeChute/miniSondeChute' (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PartCompiler: Cannot replace texture as cannot find texture 'model000' to replace Path to the directory is: Kurrikane\Parts\Chute Model stanza: MODEL { model = Squad/Parts/Utility/parachuteMk1/model texture = model000, Kurrikane/Parts/Chute/model000 } I verified that the part is working correctly in a non-restock game
  7. First, there is no “output.log” in 1.8, so thats not a problem. Second, did you fully delete the KSP directory before doing a clean install? The problem with Steam is that even if you delete the game in Steam, there are still files left behind that Steam doesnt know about. Open the file location in Steam and manually delete the entire director before doing a clean install
  8. New release, 0.5.11 Added InstallChecker Updated AssemblyVersion.tt Updated for KSP 1.8
  9. New release, 0.1.17 Added InstallChecker Updated for KSP 1.8 Note: I am currently working on adding support for Universal Storage 2 and ODFC. No eta as of now
  10. New release, QuickStart-2.2.0.9 Fixed initialization race condition which was causing nullrefs and errors on some systems
  11. @severedsolo I saw this while working on another mod: Uploading Crash Report NullReferenceException: Object reference not set to an instance of an object at OhScrap.StageRecoveryHandler.OnDisable () [0x00005] in <3c44eb5767564bfe8283ef47bbcfb754>:0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object I'm' not sure how significant it is, I believe it happened when exiting the game. I did have Stage Recovery installed. Let me know if there is anything else you would want. Here is a link to the full log: https://www.dropbox.com/s/1e31mp66z4yd1pu/OhScrapStageRecoveryError.zip?dl=0
  12. New releases, 1.4.6.17 for KSP 1.7.3 and earlier, 1.4.7.6 for KSP 1.8 and after: Fixed issue where switching editor building while editing a new vessel would end up having the new vessel rolled out to the wrong launchsite
  13. I'm having a bit of a problem with ReStock and a whitelist. I have a mod, the Kurrikane, which has the following whitelist file: Kurrikane.restockwhitelist :^VenStockRevamp/Squad/Parts/Aero/BasicFin:Squad/Parts/Aero/basicFin/basicFin:.mu :^VenStockRevamp/Squad/Parts/DockingPorts/MK16:Squad/Parts/Utility/parachuteMk1/model:.mu :^VenStockRevamp/Squad/Parts/Heatshields/HeatShieldS0:Squad/Parts/Aero/HeatShield/HeatShield0:.mu :^VenStockRevamp/Squad/Parts/Propulsion/InlineXenon:Squad/Parts/FuelTank/xenonTank/model:.mu :^VenStockRevamp/Squad/Parts/Propulsion/TT-38K:Squad/Parts/Utility/decouplerRadialTT-38K/model:.mu Squad/Parts/Aero/basicFin/basicFin.mu Squad/Parts/Aero/HeatShield/HeatShield0.mu Squad/Parts/Engine/OMSEngine/NewModel.mu Squad/Parts/FuelTank/xenonTank/model.mu Squad/Parts/Utility/decouplerRadialTT-38K/model.mu Squad/Parts/Utility/parachuteMk1/model.mu and the MODEL stanza from one of the part files: MODEL { model = Squad/Parts/Utility/parachuteMk1/model texture = model000, Kurrikane/Parts/Chute/model000 } I have no idea where I got the VenStockRevamp syntax from. My issue is that while the .mu file seem to be there, the texture is not there, leaving all the parts a grey color with no detail. This works fine in a stock game. Any ideas what might be going on?
  14. Well, (and I'm about to date myself), when I was in school in a very early intro to computers (high school), one of the assignments was to write a program which would take a birth date and print out the expected retirement date. Suffice to say if I were to do that, I'd be retiring sometime in the not so near (but not far) future
×
×
  • Create New...