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linuxgurugamer

Bug Hunter
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Everything posted by linuxgurugamer

  1. New release, 1.4.6.12, out of beta. This is for KSP 1.7.3 Deleted unneeded ToolbarWrapper.cs Removed the ability to move a ship from VAB to SPH and back Removed all KSP1_4 #if/#endif statements Following are from the RO branch Fixed assembly loading for other mods that reference KCT Can no longer launch vessels with locked parts Those files shouldn't be in the repo Reworked the code that checks for locked parts. Previous version was causing issues with a couple of other mods. Can no longer do 5 more rush builds after editing a vessel Added training warning and disabled Auto-hire button for RP-1 Update message text Separated Build+Rollout into Build+Integration+Rollout Fix a nasty infinite loop and add correct estimate to build list Added rollout time to GUI; Fix vessel editing progress calculations Fix build progress for recovered vessels Refactor BP calculations and apply global multipliers to Effective cost Added effectiveCost field to KCT_BuildListVessel Improve .gitignore Add Effective Cost [E] variable to integration and rollout cost formulas Clean up the editor UI Added formula for calculating rush cost Fix funds being changed by integration cost on launch and recovery Merge LGG->SepIntegration Add missing files to RO csproj Disable transferring vessels between VAB and SPH in RP-1 Disable the Switch Editor button while editing an existing vessel. Bad things will happen if the edits are saved in another mode than the initial one
  2. New release, 2.6.3 (for 1.7.3) Thanks to github user @Nifty255 for this: Use Twitch Helix instead of deprecated V3 Changed headers in ScenarioDraftManager from Hashtable to Dictionary
  3. New update, 1.4.0 Added InstallChecker to all minimods Rebuild for 1.8
  4. And have a Saturn V be launched just as you get into orbit
  5. Oh! sorry, I had the wrong directory in the OP, I'll get it fixed. Probably beceuse that's where it used to be
  6. It breaks AVC if the edits aren't done properly, but the hosted file will override the local file anyway. @severedsolo, how about keeping the InstallValidator as a stand-alone DLL, this way someone could simply delete it if they don't want the checks
  7. No need for logs, I'll get an update out later today. For now, just ignore it. You could create a Plugins directory and move the KSP-AVC.dll into that. Not sure how this happened, might be an issue in the build server
  8. What "white box" issue? The Gear Ratio is, I believe, due to a bug in KSP, wait for 1.8.1 Have you tried the sticky feet on another planet?
  9. Why would you think it would be in the FMRS folder? The OP lists exactly where it is: Source Code: https://github.com/linuxgurugamer/FMRS (folder inside FMRS) Download: https://spacedock.info/mod/1311/RecoveryController
  10. I remember the Mercury program (vaguely), Gemini memories are clearer
  11. Consider using the ToolbatController for this. Easier to use and gives the player the ability to put the button on the BlizzyToolbar, if thats installed
  12. New release, 1.5 Added InstallChecker to all modlets Updated MiniAVC to 1.4 Rebuild for 1.8
  13. New release, 0.7.19 Added Installchecker Updated MiniAVC to 1.4 Rebuild for 1.8
  14. New release, 1.4.5 Added InstallChecker Updated MiniAVC to 1.4 Updated for 1.8 Look in the stock Settings page for this mod, there is a volume there
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