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linuxgurugamer

Bug Hunter
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Everything posted by linuxgurugamer

  1. The problem as I understand it is that the colliders need to be baked into the model. I have someone looking at it who an expert, I was hoping to get the original files
  2. This is the engine module, and it is not a stock engine module, as I've said before. This is not trivial, since I need to adjust the build process to have the RF mod installed during the build, and to add checking to avoid calling it if it's not installed. I'll get to it, but I'm rather busy right now with a couple of 1.7.1 bugs which are affecting everybody who uses FilterExtensions
  3. Someone has been very busy. I’m impressed. I’m currently working on Filter Extensions for 1.7, when I’m done with that I’ll merge and build a new beta.
  4. That would be great. Two parts have problems with the collidiers, the files would be extremely helpful
  5. Yes, it would be helpful if I could all the original files used to make the part
  6. Ummm, you don't what FOR, you want NEEDS and no, I'm not planning on changing it.
  7. It's Filter Extensions, I am aware of it, hope to get to it in a day or so. It just a matter of updating some config files
  8. Provide a log file and then you can be helped. See my sig for info
  9. PWN Fuel Balancer isthe one you are looking for. It has the ability to show both the current CoM and saved CoM. as far as i know, there arent an6 mods yet which can show the CoL inflight (yet) or maybe you are thinking of
  10. Unfortunately that can't be done. Real fuels is using their own part module which is required in order to work correctly.
  11. I read in another thread that this a known bug already fixed will be in the next release.
  12. I am working on this now. Please note that due to changes in KIS, the upcoming version will only work for KSP 1.7.1 and newer
  13. Well, for now, let's concentrate on a release for 1.6.1, leave the new stuff for later
  14. @IgorZ Just trying to confirm that the current versions of KIS only work in 1.7 and newer, correct? Asking because a few mods of mine use it as a reference, and the compiles are failing right now
  15. the main one is my spreadsheet, but I'll admit it's a little out of date, I'm working on getting it updated: https://goo.gl/KxlgIC
  16. Send me the ModuleManager.ConfigCache I'm pretty sure that RF replaces the engine module with it's own, if so, getting it added to SP will have to wait a bit
  17. Make a full copy of the install and test the DLC in that
  18. New release, 1.9.13.7 Fixed speedometer to remember the new max speed setting Fixed the SmartSRB to show action groups properly when AGX is not installed
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