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KSP2 Release Notes
Everything posted by linuxgurugamer
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Permanently attaching one part to another
linuxgurugamer replied to AmpCat's topic in KSP1 Mods Discussions
If you read the thread, you would know why Right now the highest KSP version is 1.4.5 -
[Minimum KSP version 1.11] Surface Mounted Lights v1.19
linuxgurugamer replied to IgorZ's topic in KSP1 Mod Releases
@IgorZ One thing that I miss are pop-up headlights, such as seen on cars like this: When they are down, the top surface is flush with the rest of the car. I'd like to have these for shuttles and spaceplanes. Any change of your making them? -
[1.7.x ~ 1.3.x] unBlur [ v0.5.0 @ 2019-06-01 ]
linuxgurugamer replied to cakepie's topic in KSP1 Mod Releases
Yes, for mods which use the toolbar -
[1.7.x ~ 1.3.x] unBlur [ v0.5.0 @ 2019-06-01 ]
linuxgurugamer replied to cakepie's topic in KSP1 Mod Releases
Ok, I've fixed the problem in the ToolbarController. You can download it here: https://www.dropbox.com/s/0j5igo1i50u65bk/Beta_TCandCTBandToolbar-Beta2.zip?dl=0 I can't replicate the toolbar issue above. One thin, the Toolbar now has the ClickThroughBlocker as a dependency, if you delete it, I'm not sure what would happen; the updated toolbar is specifically looking for the new version of the ClickThrough Blocker. So could you please try this new file and let us know how it goes? Also, next time please provide a log file, which would have been able to confirm my theory. Thanks No need, found and fixed. and his other issue may be related to the ones he uninstalled -
[1.7.x ~ 1.3.x] unBlur [ v0.5.0 @ 2019-06-01 ]
linuxgurugamer replied to cakepie's topic in KSP1 Mod Releases
I found the problem, working on a fix now -
[1.7.x ~ 1.3.x] unBlur [ v0.5.0 @ 2019-06-01 ]
linuxgurugamer replied to cakepie's topic in KSP1 Mod Releases
Thanks, I'll let you know. -
[1.7.x ~ 1.3.x] unBlur [ v0.5.0 @ 2019-06-01 ]
linuxgurugamer replied to cakepie's topic in KSP1 Mod Releases
Ok, I'll look into this later -
[1.12.x] Smart Parts Continued
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
Good point. So I'll have a toggle, which will toggle the range between the current 1000 and 5000, will that be sufficient? -
[1.7.x ~ 1.3.x] unBlur [ v0.5.0 @ 2019-06-01 ]
linuxgurugamer replied to cakepie's topic in KSP1 Mod Releases
Sorry, you have too many changes, hard to know what's wrong. Please revert the changes to the ToolbarController & ClickThroughBlocker and try again -
[1.12.x] Smart Parts Continued
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
ummm, why? It's really meant for use in atmosphere, and if you are going faster than that, you have other issues. -
Thanks, but it's not necessary this time (I can't believe I said that) since once I heard that it was ScienceAlert, I realized what was going on
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@Tonka Crash please disable the flask animation on the Science Alert settings and see if that fixes the problem
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Science Alert manually updates the bottom 20x a second to animate the button, which is what's causing the issue. @cakepie maybe that message should be disabled? Science Alert in particular, and maybe other mods, animates the button by rotating images?
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I've replaced the file with one which includes all three mods here: https://www.dropbox.com/s/bhlox353a7ws484/Beta_TCandCTBandToolbar.zip?dl=0 And it's probably Science Alert which is causing the issue. It updates the toolbar buttons every frame, I'll look into that. The current code is on Github for Toolbarcontrol, in a branch called unblur
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Hmm, must not have updated it correctly. I'll get another file in an hour or so
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I have updates for both the ToolbarController, the ClickThroughBlocker and the Blizzy Toolbar. The toolbars have no API changes, the changes are in the back end to use the new UnBlur mod to reduce the amount of IO being done by these mods. The ClickThroughBlocker had additional methods added, 2 missed GUILayout.Window methods, and all the GUI.ModalWindow methods The new versions are all packaged up in the following file (this is an updated file with a bug fix): https://www.dropbox.com/s/0j5igo1i50u65bk/Beta_TCandCTBandToolbar-Beta2.zip?dl=0 Please test and report back. So far I don't see any problems in my testing, I'll be running them all in my stream this evening
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[1.12.x] Smart Parts Continued
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
I believe so. -
[1.8+] Kerbal Health 1.6.8 (2024-01-22)
linuxgurugamer replied to garwel's topic in KSP1 Mod Releases
@garwel I took a quick look at the code. The only place that I see an issue is in KerbalhealthStatus.cs, there is a case statement at line 84 which returns the LocationString based on the kerbal's status. It doesn't appear that it would be a problem, you have a check for a null vessel. However, adding one line would fix the problem: case (ProtoCrewMember.RosterStatus)9001: return "Vacation"; This is a quick fix, I suppose a better one would be for me to make this a public field in Crew R&R so you could just reference it, this would be protection against any possible changes in the future. Let me know. Edit: If you would use Crew R&R as a reference during the compile, it won't be an issue at runtime since the only thing you would be grabbing would be the compiled constant. If you don't like that, I can expose it via Reflection so you could get it that way. Reflection is a few more lines of code, but other than that, not a big deal- 1,034 replies
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- realism
- life support
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(and 1 more)
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[1.8+] Kerbal Health 1.6.8 (2024-01-22)
linuxgurugamer replied to garwel's topic in KSP1 Mod Releases
So I guess the next question is how is it used? The enum has the stock values: Available Assigned Dead Missing And Crew R&R adds: Vacation = 9001 but obviously the game doesn't know about this- 1,034 replies
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- realism
- life support
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(and 1 more)
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[1.7.x ~ 1.3.x] unBlur [ v0.5.0 @ 2019-06-01 ]
linuxgurugamer replied to cakepie's topic in KSP1 Mod Releases
Convention, if nothing else. I installed it for testing the PR you did as well as the updates I did to the ToolbarController. When i was looking for it, I always look for a mod to be in a directory, along with a .version file which lets AVC check to see if there is an update available. Putting multiple DLLs in the GameData directory can make things messy over the long run if more mods start doing that. BTW, your changes look fine and I'm testing now. -
[1.7.x ~ 1.3.x] unBlur [ v0.5.0 @ 2019-06-01 ]
linuxgurugamer replied to cakepie's topic in KSP1 Mod Releases
I know this is a single DLL, but having it in the GameData directory is confusing. Is there any reason it needs to be there?