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linuxgurugamer

Bug Hunter
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Everything posted by linuxgurugamer

  1. If you read the thread, you would know why Right now the highest KSP version is 1.4.5
  2. @IgorZ One thing that I miss are pop-up headlights, such as seen on cars like this: When they are down, the top surface is flush with the rest of the car. I'd like to have these for shuttles and spaceplanes. Any change of your making them?
  3. Congratulations! May your Kerbals never die! My offer still stands, if your parents ever have questions, I’d be happy to chat with them, either online or offline
  4. Sorry to say that you are missing a dependency. You do not have Magicore installed. If you go back to the OP, right under the big KCT emblem, you can find the links. I just changed the title color to red to make it more obvious Same problem as above
  5. Ok, I've fixed the problem in the ToolbarController. You can download it here: https://www.dropbox.com/s/0j5igo1i50u65bk/Beta_TCandCTBandToolbar-Beta2.zip?dl=0 I can't replicate the toolbar issue above. One thin, the Toolbar now has the ClickThroughBlocker as a dependency, if you delete it, I'm not sure what would happen; the updated toolbar is specifically looking for the new version of the ClickThrough Blocker. So could you please try this new file and let us know how it goes? Also, next time please provide a log file, which would have been able to confirm my theory. Thanks No need, found and fixed. and his other issue may be related to the ones he uninstalled
  6. Good point. So I'll have a toggle, which will toggle the range between the current 1000 and 5000, will that be sufficient?
  7. Sorry, you have too many changes, hard to know what's wrong. Please revert the changes to the ToolbarController & ClickThroughBlocker and try again
  8. ummm, why? It's really meant for use in atmosphere, and if you are going faster than that, you have other issues.
  9. Thanks, but it's not necessary this time (I can't believe I said that) since once I heard that it was ScienceAlert, I realized what was going on
  10. @Tonka Crash please disable the flask animation on the Science Alert settings and see if that fixes the problem
  11. Science Alert manually updates the bottom 20x a second to animate the button, which is what's causing the issue. @cakepie maybe that message should be disabled? Science Alert in particular, and maybe other mods, animates the button by rotating images?
  12. I've replaced the file with one which includes all three mods here: https://www.dropbox.com/s/bhlox353a7ws484/Beta_TCandCTBandToolbar.zip?dl=0 And it's probably Science Alert which is causing the issue. It updates the toolbar buttons every frame, I'll look into that. The current code is on Github for Toolbarcontrol, in a branch called unblur
  13. Hmm, must not have updated it correctly. I'll get another file in an hour or so
  14. I have updates for both the ToolbarController, the ClickThroughBlocker and the Blizzy Toolbar. The toolbars have no API changes, the changes are in the back end to use the new UnBlur mod to reduce the amount of IO being done by these mods. The ClickThroughBlocker had additional methods added, 2 missed GUILayout.Window methods, and all the GUI.ModalWindow methods The new versions are all packaged up in the following file (this is an updated file with a bug fix): https://www.dropbox.com/s/0j5igo1i50u65bk/Beta_TCandCTBandToolbar-Beta2.zip?dl=0 Please test and report back. So far I don't see any problems in my testing, I'll be running them all in my stream this evening
  15. First, make sure all dependencies are up-to-date Then, please provide a log file (see my sig for info)
  16. @garwel I took a quick look at the code. The only place that I see an issue is in KerbalhealthStatus.cs, there is a case statement at line 84 which returns the LocationString based on the kerbal's status. It doesn't appear that it would be a problem, you have a check for a null vessel. However, adding one line would fix the problem: case (ProtoCrewMember.RosterStatus)9001: return "Vacation"; This is a quick fix, I suppose a better one would be for me to make this a public field in Crew R&R so you could just reference it, this would be protection against any possible changes in the future. Let me know. Edit: If you would use Crew R&R as a reference during the compile, it won't be an issue at runtime since the only thing you would be grabbing would be the compiled constant. If you don't like that, I can expose it via Reflection so you could get it that way. Reflection is a few more lines of code, but other than that, not a big deal
  17. So I guess the next question is how is it used? The enum has the stock values: Available Assigned Dead Missing And Crew R&R adds: Vacation = 9001 but obviously the game doesn't know about this
  18. Convention, if nothing else. I installed it for testing the PR you did as well as the updates I did to the ToolbarController. When i was looking for it, I always look for a mod to be in a directory, along with a .version file which lets AVC check to see if there is an update available. Putting multiple DLLs in the GameData directory can make things messy over the long run if more mods start doing that. BTW, your changes look fine and I'm testing now.
  19. I know this is a single DLL, but having it in the GameData directory is confusing. Is there any reason it needs to be there?
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