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KSP2 Release Notes
Everything posted by linuxgurugamer
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[1.1.2] Orbital Utility Vehicle v1.2.4
linuxgurugamer replied to nli2work's topic in KSP1 Mod Releases
Too bad. You wouldn’t be inspired to make a correct one, by any chance? -
[1.10.0] Kerbal Krash System (0.5.1) 2020-08-05
linuxgurugamer replied to EnzoMeertens's topic in KSP1 Mod Releases
@EnzoMeertens Got an error this evening when trying to repair broken solar panels (the collapsable 1x6). The exception is below: Log file is here: https://www.dropbox.com/s/lds7mmsgt30nav2/ExceptionLogKSS.zip?dl=0- 735 replies
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[1.9.x] Better Science Labs Continued
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
I was wondering about the bash script. Perl is fine, make a pr with the whole file, don't bother to touch the bash script -
[1.9.x] Better Science Labs Continued
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
Are you running linux or osx? -
Only of the decouplers are improperly placed. Oh, wait. This is KSP, not rocket science
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[1.9.x] Better Science Labs Continued
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
Ok, the problem was actually 1.7, the old Mk1-2 pod has been deprecated. Please read the OP for the updated install instructions New release, 0.1.11 Updated for 1.7 -
[1.1.2] Orbital Utility Vehicle v1.2.4
linuxgurugamer replied to nli2work's topic in KSP1 Mod Releases
@Enceos If you are still around, can you put a license into the file ? -
[1.1.2] Orbital Utility Vehicle v1.2.4
linuxgurugamer replied to nli2work's topic in KSP1 Mod Releases
Scratch that, @Starwaster already has an updated version -
[1.9.x] Better Science Labs Continued
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
Ok, then a copy of your log file, please -
[1.9.x] Better Science Labs Continued
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
It's restock causing the problem. Are you running the latest release of BSL? If not please download and install, it has a whitelist file which should fix the problem. -
[1.3] WalkAbout v1.7.1 (17-07-2017)
linuxgurugamer replied to Antipodes's topic in KSP1 Mod Releases
It probably needs to be recompiled for 1.7, I believe that the KIS API changed. @Antipodes are you still around, and are you going to continue with this? -
[0.90] B9 Style Shuttle Wings V.1.3 (Updated at 01/10/2015)
linuxgurugamer replied to gilbr0ther's topic in KSP1 Mod Releases
Anyone who's following this thread, I'll be releasing an update for KSP 1.7 in the next day or so -
Request for Notification of Broken Mods
linuxgurugamer replied to Tonka Crash's topic in KSP1 Mods Discussions
How is this going, are you going to be continuing or not? No, I'm not thinking about implementing this, but would love to have it available -
[1.11.2] B9PartSwitch v2.18.0 (March 17)
linuxgurugamer replied to blowfish's topic in KSP1 Mod Releases
Just submitted a feature request on Github -
Hi, do you have any update on this?
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[1.11.2] B9PartSwitch v2.18.0 (March 17)
linuxgurugamer replied to blowfish's topic in KSP1 Mod Releases
@blowfish I don't see this in the documentation, but is there any way to specify a scaling factor to a transform? The idea is to not use TweakScale, but emulate in a poor man's way what it does. I don't mind specifying the values which will need to be changed, and scaling the model is the only thing I don't see here. -
PartVariant Guide
linuxgurugamer replied to Electrocutor's topic in KSP1 Modelling and Texturing Discussion
It could, except I would have to make a new model for each size in order to give the transform name inside each one a different name. I tried it, and after learning more about the VARIANTS than I ever wanted to know, finally realized that 5 copies of the same part will all have the same transform name. Given the number of parts I want to apply this to, I'll pass on that. Now looking into the B9PartSwitch -
PartVariant Guide
linuxgurugamer replied to Electrocutor's topic in KSP1 Modelling and Texturing Discussion
Is there any way to change the size of the part using Variants? Nothing else to change, but to provide 2 different sizes of the same part. If I have to use B9PartSwitch, I will, looking for the best answer. I'm trying to avoid requiring Tweakscale, and only allowing specific sizes of these parts. Thanks in advance Edit: Thought occurred to me, I could include the same model multiple times, with difference scale values for each. Would this work? -
Is there any way to change the crew value when resizing a cockpit? I know the IVA won't, but would be nice if a cockpit is halved in size that the crew could be reduced as well. Let me add that I don't mind if I need to specify the crew size for each scaling size.
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4 Man Kerbin Orbit
linuxgurugamer replied to superhero34x's topic in KSP1 Gameplay Questions and Tutorials
There is nothing in the contract which says you have to do all 4 of them in one vessel. If nothing else you could send 2 vessels up each vessel carrying to corbeils and then you'll have the contract done and it will pay you about 20K -
Is it possible: A grand tour no mining?
linuxgurugamer replied to a topic in KSP1 Gameplay Questions and Tutorials
@Whackjob hasn't been around for years, sadly enough -
[1.2] Mk-X Spaceplane Parts for KSP 1.2 (1.875m X-37B)
linuxgurugamer replied to benjee10's topic in KSP1 Mod Releases
If anyone is at all interested, I heard from @benjee10. With his permission (not needed, but nice to have) I'll be adopting this, hope to get a release out this weekend with the fixes needed.