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KSP2 Release Notes
Everything posted by linuxgurugamer
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Maximum launch velocity?
linuxgurugamer replied to jnbspace's topic in KSP1 Gameplay Questions and Tutorials
Not immediately. MaxQ was at about 60-70 seconds, they throttled down just before that -
[1.9.x] Hangar Extender Extended
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
You will need to configure it to display using the ToolbarController (yellow wrench). In there you can specify where you want the icon to display -
Your opinion is valid, so you don't have to buy it. But, why did you have to quote the ENTIRE OP to express your opinion? And, did you read my post and others which referenced it? If they dont' charge enough, then they will go out of business, and at that point, there will be no more updates to the game.
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Something not addressed in this conversation is, who is the intended audience of the DLC? Obviously many people on the forum use mods, and in many cases, mods fulfill a person's needs. But I would wager that probably 75%-90% of the customers have never installed a mod, for any number of reasons, but probably because they just want to enjoy the game. I've also heard the number of more than 1 million sales. Using these assumptions, lets also assume that only a quarter of them will purchase the DLSC. A guesstimate of potential customers of this would be something like this: 1,000,000 * 75% *25% * $15 = $2,812,500. Peanuts to a company like Take-2, but enough to justify further development. And I tried to be very conservative in my guesses , so if instead of a quarter purchasing, it's half, that would double the potential revenue. Being a mod author as well as a mod maintainer, I've had the experience of having a mod that I wrote and spent a lot of time one, get deprecated (PDPN) by a new stock feature. I cheered, because that is something l don't need to support anymore. Another mod I support, TakeCommand, was also made stock, and again, I cheered. When you look at the total number of modders, the number has decreased quite drastically over the years. I wish it were not so, but that's life. And expecting new modders to come along is not realistic. There have been a few new modders, and a lot of retired modders. So, if the DLC isn't worth it to someone, they don't have to pay and can continue to use mods. It's their choice. In the end the marketplace will level things out.
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Kerbal Space Program Breaks Ground with a New DLC!
linuxgurugamer replied to UomoCapra's topic in 2019
First off, SEP deprecation was announced hours before this came out, and the author had no idea about this. Second, I'm not aware of any mod that requires the DLC. I also can't see an old, existing mod to require new modules (code) which will be supplied in the DLC. New mods, possibly.- 1,121 replies
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Kerbal Space Program Breaks Ground with a New DLC!
linuxgurugamer replied to UomoCapra's topic in 2019
It's been explained many, many times. Squad made a mistake, they were called on it, they said OK, and set a date at which time the mistake would be canceled. Doesn't matter if anything was released.- 1,121 replies
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Kerbal Space Program Breaks Ground with a New DLC!
linuxgurugamer replied to UomoCapra's topic in 2019
Ummm, just off the top of my head: Airplane Plus Mk2 Expansion RLA Reborn SXT Continued and there are others. I literally thought of these immediately, without doing any searching- 1,121 replies
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Kerbal Space Program Breaks Ground with a New DLC!
linuxgurugamer replied to UomoCapra's topic in 2019
You finish the Tacos in , say, 15 minutes, so the $5 is equal to about $20/hour. The $15 for the DLC will give you hundreds of hours of enjoyment, equaling less than $0.20/hour. Which is giving you more value?- 1,121 replies
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Kerbal Space Program Breaks Ground with a New DLC!
linuxgurugamer replied to UomoCapra's topic in 2019
So, if this isn't worth $5, what, in your opinion, IS worth $5?- 1,121 replies
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[1.4.2] ForScience! v1.5.2 - Your science autopilot.
linuxgurugamer replied to WaveFunctionP's topic in KSP1 Mod Releases
My bad. I'm so used to people not installing dependencies for my mods that it's an automatic responce. It appears there aren't any dependencies, but we still need a log file