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Everything posted by linuxgurugamer
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Any Train Simulator/model railroading geeks here?
linuxgurugamer replied to Kerbinchaser's topic in The Lounge
Every time I started to build a layout, I moved within a month. so I'm not building right now. I have used 3rdPlanIt as a design program (CAD for model railroads), and TrainPlayer for fun stuff- 239 replies
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OP & thread title still says 1.4.5
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- ship construction
- launchpad
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[1.7] KVV - Kronal Vessel Viewer = Exploded ship view
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
https://spacedock.info/mod/452/Kronal Vessel Viewer (KVV) -
[KSP V1.4.5] TAC Fuel Balancer v2.20
linuxgurugamer replied to Z-Key Aerospace's topic in KSP1 Mod Releases
I've been in touch with him, he may be back soon -
I'm not sure what you are looking at. I just installed RLA using CKAN, and it is currently set to Coupling. Please check to see if you have the latest version. Looking at the commit history, I see that the "none" came in a PR from @yalov, released on Feb 27, and was fixed the next day in the version listed as 0.15.1.7. Current version is 0.15.1.8
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Not really. The latest version had a new feature added, that's what's causing the problem. I'll be home this evening, I hope to finish up fixing this and get a new version out. But I'd still like the feedback from people trying the latest beta (see above) What I found amazing is that it's a very special set of circumstances which causes the problem and none of my test environments was showing it until last night
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[KSP V1.4.5] TAC Fuel Balancer v2.20
linuxgurugamer replied to Z-Key Aerospace's topic in KSP1 Mod Releases
Please elaborate. ALL of the stock parts use localization strings without any problem -
Make RTG units have halflife
linuxgurugamer replied to lajoswinkler's topic in KSP1 Suggestions & Development Discussion
Solar panels produce less the further away from the sun. Fuel cells rely on fuel. Rtgs are forever -
Plesse keep in mind that mod authors are people who have real lives and jobs which take precedence of modding. I’ve adopted more than my fair share of mods, and in all cases that I can recall, they were months or years old. There are some exceptions, usually because i picked up a mod when an author announced their imminent departure. I also always try to contact the original author as well; I know that so e people disagree with me regarding licenses, but I feel its .courteous to ask first, even if a license doesn't require it. In all cases where the author replied, they were very happy to grant permission. There have been a few who requested that I not proceed, and in all cases i did as they asked. There is one exception, which I’ll leave unsaid, no need to wake up old issues.
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As I said, the dll contained debug code around the problematic areas. I think I actually found the problem. Could you try it again using the following dll: https://www.dropbox.com/s/he44rxu9wh03rco/janitorsCloset-debug2.zip?dl=0 No need to upload the entire directory with this, just the log file. Please go into the editor, and click through all the mod filters, then send me the file. Thanks
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[KSP V1.4.5] TAC Fuel Balancer v2.20
linuxgurugamer replied to Z-Key Aerospace's topic in KSP1 Mod Releases
I'll probably set it up as a blacklist, with a dialog to be able to enable/disable transferrable resources while in the game -
[KSP V1.4.5] TAC Fuel Balancer v2.20
linuxgurugamer replied to Z-Key Aerospace's topic in KSP1 Mod Releases
Can you post what I need to do to be able to reproduce this? Specifically, what language pack you are using etc -
[KSP V1.4.5] TAC Fuel Balancer v2.20
linuxgurugamer replied to Z-Key Aerospace's topic in KSP1 Mod Releases
Making a dialog box like that is more work than reading a config file, which is why I asked the question. Anyway, that will be for the future. @Z-Key Aerospace just added me as a co-author on Spacedock, so when I get an update out, it will be available via the same channels as the current -
For those of you having this problem, please download the following file: https://www.dropbox.com/s/vlo963yzn7iry7n/JanitorsCloset-debug.zip?dl=0 I've added some special debugging code to try to isolate the issue. Please replace the dll with what's in here and run the game. It should solve the problem for now, but I need to see the log file after you've gone into the editor and (either successfully or not) seen the parts list. These special debugging statements will be removed once I know what's going on. In the meantime, I'm still waiting for a download so I can test your configurations. As of now it doesn't seem to be a system-speed related issue. Thanks
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You have to do exactly what I wrote, don't change it. I wrote what I did for a reason. Doesn't have to be in the same folder, as you can see from the original file, but it has to be correct. Doing a copy/paste is the best way to do this kind of update, otherwise just wait for me to get around to it.
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[1.12.x] NASA CountDown Clock Updated
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
That's actually not easy to do, given the way it was written. -
[KSP V1.4.5] TAC Fuel Balancer v2.20
linuxgurugamer replied to Z-Key Aerospace's topic in KSP1 Mod Releases
Yes, but how do you expect to specify an unknown number of resources to hide?