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Everything posted by linuxgurugamer
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[1.10.0] Kerbal Krash System (0.5.1) 2020-08-05
linuxgurugamer replied to EnzoMeertens's topic in KSP1 Mod Releases
@EnzoMeertens I've been getting random NullRefs from KKS_Leak.FixedUpdate when returning to the Editor. I took a look at the code, and have wrapped all possibilities where it can happen with debugging code, and put this into my career game. This way, if/when it happens again, I'll have a pretty good idea of what's going on. I dislike NullRefs intensely, because a random, harmless nullref can hide a significant one. Once I have this fixed, I'll push a PR to you LGG- 735 replies
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[1.12.x] Diazo's Landing Height
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
New release, 2.2.1 Thanks to @severedsolo for this: Update ASL/AGL indicator on stock UI when LH switches modes. -
It's in here: https://www.dropbox.com/s/peahg0u58ejm6fm/B9ShuttleWings-beta3.zip?dl=0 You will also need the B9PartModule mod for this. The part I'm working on is the B9_Shuttle_TailWing. When I load it into Blender, it looks like the parachute which goes out the back of the rudder is aligned on the Z axis (ie: The whole assembly is 90 degrees off). I suspect this is why the animation of the chute sometimes goes forward instead of backwards. See this picture for an example, there are three identical rudders on this plane (as well as a tiny drogue chute near the front). So my immediate goal is to get this fixed, secondary is to learn, if not by fixing this, then by starting to make parts. I don't expect to become an expert, but want to at least get comfortable doing it:
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What feature do you want for 1.8?
linuxgurugamer replied to KingKerb's topic in KSP1 Suggestions & Development Discussion
Well, I was not thinking of that, but that is exactly what I had in my challenge game. Good call, thanks -
What feature do you want for 1.8?
linuxgurugamer replied to KingKerb's topic in KSP1 Suggestions & Development Discussion
In flight, I believe it came in 1.6 Not all command pods have it, most if not all probe cores do -
[1.12.3+] RealChute Parachute Systems v1.4.9.5 | 20/10/24
linuxgurugamer replied to stupid_chris's topic in KSP1 Mod Releases
Try creating a new save, see what happens with that -
What feature do you want for 1.8?
linuxgurugamer replied to KingKerb's topic in KSP1 Suggestions & Development Discussion
No need. You can use a probe core, set SAS to prograde, and then adjust the angle of control on the probe core. I use it all the time with my shuttles -
Excellent job providing a bug report and a method to replicate it. Thank you, I'm working on a fix now ==================================================================== New release, 0.1.16.8 In TrackResource, moved initializion of vars into the Start() method Fixed exception caused when kerbals going on eva
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What feature do you want for 1.8?
linuxgurugamer replied to KingKerb's topic in KSP1 Suggestions & Development Discussion
You may be interested in DiminishingRTG. -
New BETA, 1.4.6.3 Fixed issue where launching vessel would not properly load kerbals into crewed part Available here: https://github.com/linuxgurugamer/KCT/releases/tag/1.4.6.3 Sorry for the problem, it didn't show up in testing, and was subtle enough that I had to back out one change at a time until I found it. If any of you have some time available, I'm interested in hearing about the performance improvements over the past few releases (including this morning's beta release). My system is too fast for me to see the issue, and to load up a secondary system take time, besides, it's not a real-life test which you can do. Thank you
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To all of you who are having problems, I need you to do the following: First, try the current beta here, which fixes a bug which might be related: https://github.com/linuxgurugamer/KCT/releases/tag/1.4.6.2 If that doesn't fix it, then do the following: Create a new install. Install the following: KCT 1.4.6.2-BETA Magicore 1.3.1.5 and NOTHING ELSE!!! See if you can reproduce this problem. If not, then add one or two mods at a time until you can. Once you have a minimal install which can reproduce this, please send me the details including KSP version, any other mods installed, log files and save files. You can get the beta here: https://github.com/linuxgurugamer/KCT/releases/tag/1.4.6.2 There were a number of optimized loops in this release, seems like one is off, but I need your help to figure it out And if you were already using the beta, just let me know
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[1.9.x] EVA Enhancements Continued
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
Try it and report back. It should be ok