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Everything posted by linuxgurugamer
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What feature do you want for 1.8?
linuxgurugamer replied to KingKerb's topic in KSP1 Suggestions & Development Discussion
I disagree. This seems like it would be a relatively unused option. It merely makes it harder to play rather than adding new and interesting gameplay. I actually think this would be better done as a mod. You are talking about touching almost everything in the game, and that is a nightmare. A mod could be targeted at specific parts/modules, and then slowly have more features added without taking a chance on messing with the basic game engine -
Warp till morning launch option.
linuxgurugamer replied to putnamto's topic in KSP1 Suggestions & Development Discussion
Here you go: https://forum.kerbalspaceprogram.com/index.php?/topic/162477-1415-early-bird-017/- 1 reply
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I'm working on updating an old mod, B9 Shuttle Style Wings. It has a vertical fin with an integrated airbrake and parachute. This part has two problems. The first is that the center of the drogue lines of the parachute are about 1/2 meter below where they should be. I was able to fix that using Blender 2.8 (but have no idea how I did it ) However, the big problem is that sometimes, depending on where the part is on a plane, the chute will deploy backwards, but the drag is still correct. The entire mod is here (unfinished): https://www.dropbox.com/s/5i2mf4i7chyox6x/B9ShuttleWings-Beta2.zip?dl=0 The part is called B9_Shuttle_TailWing While I would obviously like to get this fixed, I'd also like to learn how to fix it. I have Blender 2.80beta + @taniwha's excellent .mu addon so that I can both import and export a .mu file I thought it might have been the orientation of the part, so tried rotating it 90 degrees, but it's not saving the part rotated. The really strange thing is that when I save it as a .blender file, and then load it, it saves it properly. It's only when exported as a .mu that it seems to revert to the original settings In addition, the rudder part sometimes moves in the wrong direction (ie: Give it left rudder, but it moves to the right). The two problems are probably related Thanks in advance
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[1.12.3+] RealChute Parachute Systems v1.4.9.5 | 20/10/24
linuxgurugamer replied to stupid_chris's topic in KSP1 Mod Releases
Following up on this, if you try to use this mod in 1.7, a very obvious message is displayed telling you that an incompatible mod is detected, and lists this mod. I just looked at the code, and the mod is deliberately disabled in anything other than a 1.6 game You will have to wait for an updated release -
[1.12.3+] RealChute Parachute Systems v1.4.9.5 | 20/10/24
linuxgurugamer replied to stupid_chris's topic in KSP1 Mod Releases
Both of you should know by now that you should at least post a log file. Saying that something is broken without anything else is rather useless -
totm nov 2023 SpaceX Discussion Thread
linuxgurugamer replied to Skylon's topic in Science & Spaceflight
Topping it off -
I am more than a little puzzled. First, there is no "1.7.0.2", there IS "1.7.0" and if you want to include the build number, it would be "1.7.0.2483" Second, some more details on this, please. Are you running a career game, science game or sandbox? Do you have the Blizzy toolbar installed? and a log file would also be useful. I just installed this mod into a new 1.7.0 install, and it's working fine.
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I totally agree. There are plenty of mods available which can do things like that, we don't need to have an artificial launch site on another planet, while the consul plays do since they have no other way of getting it.
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- release notes
- room to maneuver
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I guess the good news is that no one supported any major bugs Yet.
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[1.9.x] NEBULA EVA Handrails Continued
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
New release, 0.2.1.10 Changed directory to avoid conflict with NEBULA Decals -
[1.9.x] Hangar Extender Extended
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
Thanks, I merged it. I'll send a message to Politas about renaming it -
[1.9.x] Hangar Extender Extended
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
The problem is that the names on Spacedock can't be changed. If I make a new entry, I'll lose the history. I can try to do that, and then update the netkan file