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linuxgurugamer

Bug Hunter
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Everything posted by linuxgurugamer

  1. Please, next time provide a craft file which doesn't require me to install a dozen additional mods. This one required TweakScale, RealFuels, RemoteTech, Ferram Aerospace (FAR) and everything that goes along with it. I still haven't figured out what mods are needed for the part: KCLV-CZ7A-Stage-2 According to the log file, that part is: KIU/KIU_Chinese_Launch_Vehicle_pack/Parts/CZ-7A/Tanks/CZ7A_S2_Tank/KCLV_CZ7A_Stage_2 But it's not in the mod I downloaded with CKAN Besides taking time to first figure out what I need to install, all these additional mods clutter up the issue. Would be best to send a minimal craft from a minimal install to replicate the issue
  2. Please confirm you are using the newest release (1.9.6.1) or at least 1.9.6 Sorry to hear, get well soon
  3. Would be better to submit a PR, I really don't know what you've changed.
  4. Delete the entire FMRS folder and then have CKAN reinstall it. Sounds Iike you might have done it by hand and then tried CKAN
  5. New release, 1.7.2 1.7.1 (never released) Added craft history Do backup after every change Do backup after every save backup at regular timed intervals Moved settings into stock settings from local conf file 1.7.2 Made buttons for folder selection smaller Added toggle to list folders first or last Added toggle to show or hide history folders
  6. Umm, not sure, but this isn't a problem with the mod. You haven't said which version of KSP you ate running. Also would help to know the CKAN version. Beyond that, maybe try refreshing, and if that doesn't help, go to the CKAN thread for help
  7. Not going to work, you actually need to launch the vessel. KSTS is not meant to fulfil those kinds of contracts Regarding the fonts, sorry, but it's actually quite a bit of work to do that properly. The game and mods were all written long before 4K was a thing for many people, given that I have over 200 mods I take care of, I can't really spend that much time to update each one for 4K, I'd be doing that for the next year
  8. @RB101 I'd suggest moving over to the CKAN thread, and post details about the uninstall issue:
  9. New release, 1.8.3 Thanks to github user @rainsdm for this Added zh-cn.cfg (chinese) Fixed memory leak Fixed engine plates not working
  10. Assuming you are running KSP 1.12.4, try telling CKAN to alloow compatibility for all 1.12 versions: Settings->Compatible Game Versions
  11. Try installing the KSP Toolbar. Regarding the uninstall, this is a CKAN issue @HebaruSancan you help here?
  12. Beta, please try this: https://www.dropbox.com/s/1ql5w7sa447m2x6/GravityTurn-1.8.2.6.zip?dl=0 Changes Thanks to github user @rainsdm for this Added zh-cn.cfg (chinese) Fixed memory leak Fixed engine plates not working @TMS @Albedo039
  13. Just an FYI, I've been able to replicate this issue with a very simple stock rocket
  14. Could you try removing those integrated SRBs (ie: comment out the engine module) and see what happens?
  15. That was Mechjeb doing the staging for you, I think it just hid the problem. I'll be working on this soon
  16. FYI, I just did a test and it did successfully recover the tank. Will do some more testing when I have more time I tested using the CZ-7 vessel you provided in the file, by adding enough parachutes to all parts to ensure recovery
  17. Ok, I'll take a look, can you get me a sample craft? One thing I noticed is that you have ModuleDecouple in there, I'm wondering if that might be confusing things.
  18. Not sure what's going on, but I see that Kerbalism is generating a large number of exceptions: and I didn't see anything in the log from AECS. Beyond that, you have a LOT of mods installed, more than 210 mod DLLs. I don't have time to fully replicate this install, so I'm going to ask you to try to minimize the number of mods needed to replicate this. Copy the entire directory: C:/Games/KSP RO into a new directory, then delete all unnecessary mods and verify it's still happening. Then post that log, and I'll see what I can do.
  19. Beyond the scope of the mod, and not planning on doing that. Would be a lot of work for very little payback
  20. I have no idea where that message is coming from , it's not in GT, RF or any of the dependencies Vessel and log file
  21. A kerbal is, in the game, a single-part vessel A command seat is a vessel Kerbals in vessels don't really exist except as some information, so the answer is no.
  22. Your staging is wrong, you have three different decouplers in the same stage Once I fixed that, I see the problem in your rocket. The issue seems to be that the tanks on the side are also engines, with fuel in them, the fuel in them is what's confusing GT. Doesn't matter it's solid rather than liquid. Not sure if this can be fixed, but I'll take a look
  23. Seems to work for me, so I'll need to see your vessel before making any conclusion. Also, a log file would be useful
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