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KSP2 Release Notes
Everything posted by linuxgurugamer
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Ok, that was a long shot, but I needed to know. The animated icon is manual, so there is a decent amount of processing going on for that. I don't remember exactly, but I do know there were some improvements made in the recent builds. Given what it does, it's impossible to avoid all impact, it does need to do things in order to do it's thing :-) For now, I'll consider it resolved. [x] Science, does things in a different way, and is checking ALL biomes & experiments. I believe that there was an unofficial build which fixed that particular issue, no idea when it was done. The unofficial build simply disabled checks for biomes which the current vessel wasn't around (I don't remember the details)
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[1.12.x] Tweakable Everything Continued (replacement)
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
How about a log file right after it happens, so I can see what's going on, if possible. -
[1.3.1] Persistent Dynamic Pod Names release
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
Sorry to say that there doesn't seem to be much interest in this mod anymore. And I think that you would probably have the same problems as the stock method. While untested in 1.6, the mod should work. You can get the latest version from here: https://github.com/linuxgurugamer/PersistentDynamicPodNames/releases/tag/0.1.9 I would be interested in hearing the results of your tests -
Very nice, although I don't like the zero thickness, makes it a bit unrealistic (I know, it's a game) Might I suggest that you take a look at the Mk2.5 Space Plane mod for inspiration? The wings I include on it are just resized BigS Delta, but all the other parts were made for the mod by the original author and some others more recently
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[0.23.5] KerbCam v0.13 (camera pathing tool for videos)
linuxgurugamer replied to huin's topic in KSP1 Mod Releases
I've adopted this mod, new thread is here: -
A long time ago, in a galaxy far, far, away.... Oops, wrong topic, let's start again Back in 2013, forum user @huin make this nice little tool for making videos. He hasn't been around since May, 2016, and I got a request to see what I could do with it. The original thread is here: https://forum.kerbalspaceprogram.com/index.php?/topic/22781-0235-kerbcam-v013-camera-pathing-tool-for-videos/ Forum user @cartman did some recompiles for 1.2 & 1.3, those are currently in CKAN. Note that Camera Tools will likely cover many of the features of KerbCam and more, and will probably see more love and time than I can spend on KerbCam. However, quoting @Drew Kerman: Dependencies ToolbarController ClickThroughBlocker This is a tool for those video makers who want just a bit more camera movement and orientation control. Excellent tutorial video provided by Rureglathon: KerbCam on Curse Note that Camera Tools will likely cover many of the features of KerbCam and more, and will probably see more love and time than I can spend on KerbCam. KerbCam guidebook on Google Docs This is a tool for those video makers who want just a bit more camera movement and orientation control. Excellent tutorial video provided by Rureglathon: Availability Source code: https://github.com/linuxgurugamer/kerbcam Download: https://github.com/linuxgurugamer/kerbcam/releases License: License (BSD license) CKAN now available Installation: Unzip the ZIP file inside the GameData directory. This should create a "KerbCam" directory there (with a "Plugins" subdirectory), or use CKAN to install Features: Keyed pathing and playback. Create and edit keys, each of which controls the orientation and position of the camera relative to the spacecraft at a given time on the path. Path playback attempts to smoothly interpolate from one point to the next. 6-degrees-of-freedom camera controller. No longer be limited to camera positions that are simple rotations around the craft. Path recording (and playback) and camera movement while paused. This is actually an accidental feature, but one that is very handy for preparatory recording of a path or taking a screenshot while a lot of action is going on. (suggest creating and selecting the new path before pausing to workaround a glitch for now). This should also allow for cool "bullet-time" like effects (albeit with the game paused rather than slowed down). Keyframed linearly interpolated time slowdown/pausing. (bullet time effect) Make more videos, with greater freedom than you ever had before. Donations gratefully accepted https://www.patreon.com/linuxgurugamer
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totm nov 2023 SpaceX Discussion Thread
linuxgurugamer replied to Skylon's topic in Science & Spaceflight
Hmmm. Propriety information released to the internet? -
I would say that the thermometer was too heavy
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[0.23.5] KerbCam v0.13 (camera pathing tool for videos)
linuxgurugamer replied to huin's topic in KSP1 Mod Releases
I've gotten some more testing in. It looks good in 1.6, but I'm having a small issue with the toolbar icon. Also, there is a bunch of old, messy code for the old toolbar which I need to clean up. Look for a release in the next few days -
Yup, I think you are. The IFS module is installed in the config files, and that defines the resources available in the tank. // --- Modules --- MODULE { name = InterstellarFuelSwitch resourceNames = LiquidFuel,Oxidizer;LiquidFuel;Oxidizer;XenonGas;MonoPropellant resourceAmounts = 14,17;28;34;440;40 initialResourceAmounts = 14,17;28;34;440;40 basePartMass = 0.02 tankMass = 0.00025;0.000125;0.000125;0.0022;0.0004 tankCost = 50;0;20;2100;100 displayCurrentTankCost = false hasGUI = true availableInFlight = false availableInEditor = true showInfo = true } I do see a problem, in that CKAN is looking for the full IFS, while this only needs the core, I'll have to get that updated. But I just tested this, by installing (with CKAN) Octosat and the required dependencies, and it worked, there was fuel in the Octosat tanks
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[1.12.x] Kerbal NRAP - Procedural test weights!
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
New release, 1.5.12 Added Dry Cost of part to display Fixed display of numbers to limit decimal places Reorganized window a bit Updated PAW entry display to make obvious to toggle NRAP window -
[1.12.x] Action Group Manager Renewed
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
New release, 2.2.4 Add check in the SetupRootModule() for null refs -
[1.7.3] GPOSpeedFuelPump continued v1.8.19
linuxgurugamer replied to hab136's topic in KSP1 Mod Releases
Your welcome. IMHO, balancing should not be immediate. I do realize that there is significant work involved with doing that, however. -
FYI, CKAN now lists RLA as 1.6.0 compatible
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New release, 0.6.8.6 Added code to create the PluginData directory if it doesn't exist Moved the Textures directory into the PluginData directory Fixed Nullref which prevented the Coroutine from starting, which kept the mod from keeping count of the time See first post regarding release files for older versions of KSP