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linuxgurugamer

Bug Hunter
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Everything posted by linuxgurugamer

  1. Originally written by @codepoet, then maintained for a while by @Papa_Joe, this is another fuel-balancing mod. Original thread is here: https://forum.kerbalspaceprogram.com/index.php?/topic/39263-105-p, second thread is here: https://forum.kerbalspaceprogram.com/index.php?/topic/147144-113-pwb-fuel-balance After numerous attempts to contact @Papa_Joe, I've adopted this mod and made some improvements What is PWB Fuel Balancer? Mod to automatically move fuel between tanks to return the Center of Mass to a preset position for that your vessel is perfectly balanced for RCS operations, or any other reason. The PWB Fuel Balancer allows an optimum location for the Center of Mass of a vessel to be set in the VAB or SPH and then for fuel to be pumped between tanks in flight in order to move the CoM back to that location when they are part full. This is intended to allow for perfect RSC control, allowing for rotation without translation and translation without rotation, assuming that the RCS thrusters have been perfectly located with reference to the CoM location. It is recommended that you also use the RCS Build Aid mod to exactly location the RCS thrusters. It has also been found to be useful for helping spaceplanes maintain balance as they consume fuel. Keyboard Controls It is possible to display a (green) marker to indicate the centre of mass in the VAB/SPH by mousing over the part and pressing D. Set the optimum CoM location by mousing over the part and pressing M. You can display the CoM marker and optimum CoM marker inflight by right clicking on the park, and choosing "toggle marker", also shows the CoL marker. There is also a GUI that can be activated via the app launcher that allows for the manual positioning of the CoM target, both in the VAB and in flight. New Features Added ability to jettison resources. Currently a max of 3 resources are available per part,and empties at a rate of 1% of the maximum tank volume/sec, meaning that a full tank will take 100 seconds to empty. To use, right-click on a part which contains resources. You can either jettison from that part only, or all parts with that resource Added Settings page with the following Specify whether jettison should continue when switching scenes Added color settings sliders to settings page for the edge pulsing color Added edge pulsing to show which parts are venting Added unlimited number of saved positions Changed rate of fuel transfer to be 1/20 of the size of the destination time/sec (previously was doing a max of 50/sec, irregardless of the tank sizes) Automatically added to all parts with ModuleCommand (ie: pods, cockpits, etc) Usage Max Slider Value - Maximum value, both plus and minus, that the sliders will permit. You can always type in a number in the entry fields Low/High - Vertical position of the Saved CoM Fore/Aft - Position of the Saved CoM front-to-back Left/Right - Left/Right position of the Saved CoM Set CoM - Button to set the Saved CoM to the current CoM Show Markers/Hide Markers - Show or hide all markers Add Marker - For regular parts with ModuleCommand, this will add an additional marker Show CoL - In flight only, show the CoL Load - Load the value for the marker and make it the active marker Save - Save the current value of the Saved CoM in the specified marker Windows In the editor, showing window for command parts: In the editor, showing window for PWBFuelBalancer part: In the editor, showing the markers. Green = saved CoM, Yellow = stock CoM, Blue = stock CoL: In flight, Compact view for the PWBFuelBalancer part: In flight, showing Select view with command part selected: In flight, Compact view for a command part: In flight, showing Expanded view: In flight, showing flight markers. Green = Saved CoM, Yellow = CoM, Blue = CoL: Usage: To set the CoM position - Optionally, add one or more PWB Fuel Balancer parts to your craft. The optimum CoM is set to the current CoM when the part is placed, you can change it anytime Remove any stages that will not be present when using RCS Press 'M' to set the CoM position. Press 'D' to display the CoM position To rebalance in flight right click the PWB Fuel Balancer part, or set an action key in the VAB/SPH. The following is an old video from several years ago: Availability Download: https://github.com/linuxgurugamer/PWBFuelBalancerRestored/releases Download: https://spacedock.info/mod/2041/PWB Fuel Balancer Restored Source: https://github.com/linuxgurugamer/PWBFuelBalancerRestored License: CC By 3.0 Donations gratefully accepted  https://www.patreon.com/linuxgurugamer Mod Dependencies: Click Through Blocker ToolbarController Module Manager SpaceTuxLibrary Click Through Blocker ToolbarController Supports KSP-AVC. This mod checks your installed mod versions against the mod's latest version. Let's you know when you need to update. CKAN. The Comprehensive Kerbal Archive Network (CKAN) Package Manager (CKAN) is a multi-platform app that manages nearly all your mods from one clean executable. Performs installs, updates, and uninstalls of your mods automatically. What is PWB Fuel Balancer? Mod to automatically move fuel between tanks to return the Center of Mass to a preset position for that your vessel is perfectly balanced for RCS operations, or any other reason. The PWB Fuel Balancer allows an optimum location for the Center of Mass of a vessel to be set in the VAB or SPH and then for fuel to be pumped between tanks in flight in order to move the CoM back to that location when they are part full. This is intended to allow for perfect RSC control, allowing for rotation without translation and translation without rotation, assuming that the RCS thrusters have been perfectly located with reference to the CoM location. It is recommended that you also use the RCS Build Aid mod to exactly location the RCS thrusters. It has also been found to be useful for helping spaceplanes maintain balance as they consume fuel. It is possible to display a (green) marker to indicate the centre of mass in the VAB/SPH by mousing over the part and pressing D. Set the optimum CoMlocation buy turning of CoM in the VAB/SPH, mousong over the part and pressing M. You can display the CoM marker and optimum CoM marker inflight by right clicking on the park, and choosing "toggle marker" There is also a GUI that can be activated via the app launcher that allows to the manual positioning of the CoM target, both in the VAB and in flight. Usage: To set the CoM position - add the PWB Fuel Balancer to your craft remove any stages that will not be present when using RCS turn on the CoM indicator mouse over the PWB Fuel Balancer part press 'M' to set the CoM position. press 'D' to display the CoM position To rebalance in flight right click the PWB Fuel Balancer part, or set an action key in the VAB/SPH. Release History Bugs, comments and requests are welcome. Please create an issue in Github for any requests or bugs.  This mod was originally created by @codepoet
  2. Look at the mod EVA Parachutes and Ejector Seats, does what you are looking for
  3. I can't answer the poll because I play bot with and without life support. And the assumption that life support = planning missions correctly is bogus, as pointed out in some earlier posts
  4. It's a simple script, you need to fo it fir each installation. The batch copies the files to where they are needed
  5. New release, 1.5.11.3 Fixed bad attachRules in one part Updated parts to enable full SAS @Drew Kerman I like to understand the reason for a change request, thanks
  6. This is just a configurable dumb weight. What's the big deal about adding in an OKTO module? I may include it as an optional patch, but I doubt I'll make the change Regarding the surface attachment, I found a typo in one of the parts (the top one), will be releasing a fix shortly. I've tested both parts, both with their initial default values and expanding the width, surface attached parts stay where they are.
  7. Following up on this: All my mods are in CKAN. No exceptions. Period. Those mods whose authors I've been able to contact have had the SpaceDock entry opened for me, and in those cases I use the original CKAN entry, just updating it for my new version. All other mods have their name & CKAN id changed to reflect it is an adoption/revival, etc. For example, KW Rocketry Continued (now called KW Rocketry Rebalanced). There may be some exceptions, but in general, I only use the original CKAN entry if it's an "approved" adoption; ie: mod author knows, and gives permission. Just curious, after seeing all your messages in the other thread, how did you get the "Official Maintainer's" to transfer the rights? Did you ask permission?
  8. You do know that @NecroBones hasn't been around since June?
  9. Just an FYI, an xml file is rather obtuse for someone to edit, would be nicer to convert it to the standard .cfg file format. I know it's not something for people to edit, but they will, and having a cfg file makes it easier for them to edit and you to debug. Except in a few rare cases, I usually convert those files to cfg when I adopt mods
  10. Actually, most mods for 1.4.5 will work on 1.5.1 without any issue
  11. For anyone interested, I've updated the All Y'All mod to now be able to control the curved solar panels along with the regular solar panels
  12. How are you exiting the camera view? I've tested this several ways. It is normal to see the text on all the docking ports, as long as a vessel is targeted, even if the docking port isn't the control point. If you are still seeing the text, then somehow, you are still in DockingCam mode, which should only be happening when you are using a docking camera. So I need more info, in this case, a save file which will the vessels positioned so that I can see it happening. If you can also provide a working example, it would help in figuring this out Thanks
  13. I had to remove the NearFutureSolar because it was a hard dependency, meaning that it would error if Near wasn't installed, this version removes that necessity
  14. New release, 0.1.16: Moved the MM patches into new folder, removing unnecessary levels of folders A number of patches from users: From @Gordon-Dry Kerbalism support fix + textures to dds convert From @tjdeckard Updates for USITools converter changes, Updated part configs to reflect changes made to converters in USITools From @taniwha: Make inflatoflat work with CLS. Move the ladder collider back a little, Stops the kerbal doing the ladder slide.
  15. New (full) release, 0.1.5.1 Thanks to @Shadowmage: Updated ML-22 Landing Leg Thanks to @taniwha: The M50 Main rocket Engine is again available This also includes ALL of the changes from the alphas and betas, listed below: Added jenkins and local buildit.bat Reorganized directories so that the Frejya, Thor and Odin can be loaded individually Fixed engine particles (Thanks @Poodmund) Fixed clamp offsets for the: NP - Wobbly Rockets Lift Vehicle+ Reformatted cfg files with standardized formatting Localized all parts files, currently only en-us is available Fixed reentry for Frejya Command Capsule, doesn't flip on reentry now Fixed bouyancy for Frejya Command Capsule, now floats correctly Updated all RCS parts, replacing ModuleRCS with ModuleRCSFX Added effects for all RCS Recalculated? all tanks masses and volumes Fixed the crash tolerance?, breakingForce and breakingTorque on all parts Fixed the engine plumes Commented out gimbals where the range was zero Added and updated tags to all parts Moved The Feyja, Odin and Thor into their own folders underneath NovaPunch, this will make it easier to make those optional installs
  16. New release, 0.11.16.2: Re-enabled the NearFutureSolar, using Reflection instead of direct reference @gamerscircle, this is what you need
  17. No, not until he does an official release, otherwise it can cause confusion and problems
  18. Oh, ok, I was looking for something else. I'll take a look at it
  19. All I can say is that I play with over 250 mods installed, my memory usage hovers about 14 gig over 5 hours of gameplay
  20. I can't reproduce this, can you elaborate a bit, please
  21. Instead of changing the FOV, maybe move the position back a bit.
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