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KSP2 Release Notes
Everything posted by linuxgurugamer
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[1.12.x] AFBW Revived (Joystick & controller mod)
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
Sounds like something is wrong when no controller is selected, could you try again in a new, clean install and report back? Log file when it is happening is needed. -
[1.11.1] Hullcam VDS Continued
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
No idea what you just said, other than you have some sort of problem, please clarify, ans post a complete output_log.txt -
[1.12.x] KEI - Kerbin Environmental Institute
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
Start by providing the full output_log.txt, not just a snippit -
[1.10.1+] Contract Configurator [v1.30.5] [2020-10-05]
linuxgurugamer replied to nightingale's topic in KSP1 Mod Releases
I may do a recompile, but it will be unsupported and unofficial for now. It needs more love than I can give it right now- 5,225 replies
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Supersonic parachutes
linuxgurugamer replied to Kroslev Kerman's topic in KSP1 Suggestions & Development Discussion
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[1.12.x] Mark IV Spaceplane System (August 18, 2024)
linuxgurugamer replied to Nertea's topic in KSP1 Mod Releases
@Nertea Found the following typo in the mk4cargotail-1.cfg: MODULE { name = ModuleAnimateGeneric animationName = RampOpen sstartEventGUIName = #autoLOC_502051 //#autoLOC_502051 = Close endEventGUIName = #autoLOC_502069 //#autoLOC_502069 = Open actionGUIName = #autoLOC_502078 //#autoLOC_502078 = Toggle Ramp allowDeployLimit = true revClampDirection = false revClampSpeed = true revClampPercent = true } The startEventGUIName has two s's Also, I found something very odd when trying to fix All Y'All for the cargo bays in the mark IV system. The Mk4 Service Bay when created in the editor is closed, and the setting closedPosition = 0 The Mk4 Tail Cargo Bay when created in the editor is open, and the setting closedPosition = 0 All the other Mk4 cargo bays when created in the editor are open, and the settings closedPosition =1 The following data was obtained using debug statements after adding all the modules to a vessel, launching it: part: CRG-120 Mk4 Cargo Bay, animTime: 0, closedPosition: 1 part: CRG-240 Mk4 Cargo Bay, animTime: 0, closedPosition: 1 part: CRG-240 Mk4 Cargo Bay, animTime: 0, closedPosition: 1 part: CRG-60 Mk4 Cargo Bay, animTime: 0, closedPosition: 1 part: DRP-120 Mk4 Ventral Cargo Bay, animTime: 0, closedPosition: 1 part: DRP-240 Mk4 Ventral Cargo Bay, animTime: 0, closedPosition: 1 part: DRP-240 Mk4 Ventral Cargo Bay, animTime: 0, closedPosition: 1 part: DRP-60 Mk4 Ventral Cargo Bay, animTime: 0, closedPosition: 1 part: Mk4 Service Bay, animTime: 0, closedPosition: 0 part: Mk4 Tail Cargo Bay, animTime: 0, closedPosition: 0 It seems very odd about the Mk4 Tail Cargo Bay, wondering if that's a bug When I changed the closedPosition in the Mk4 Tail Cargo Bay to 1, things started working as I expected. -
[1.11.1] Hullcam VDS Continued
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
New release, 0.1.9.11 Reverted change to line 317 in MuMechModuleHullCamera, caused issues with cameras Fixed cameras for the inline docking ports to match the navball when the docking port is the active control point New feature, holding down the modifier key (Alt on Windows) when hitting + or - will change the control point to the docking port with the camera, only works on docking ports and the original controlling part -
Mod licensing and "etiquette"
linuxgurugamer replied to TiktaalikDreaming's topic in KSP1 Mods Discussions
I'm not, was just confirming that you hadn't done the same thing. -
[1.11.1] Hullcam VDS Continued
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
The other inline docking port had the same problem. I've fixed it locally, want to test before releasing -
[1.11.1] Hullcam VDS Continued
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
That is most likely the old behaviour -
Mod licensing and "etiquette"
linuxgurugamer replied to TiktaalikDreaming's topic in KSP1 Mods Discussions
Actually, no. I sent a message to the FSF about this, because I wanted to release his v2. The problem is that he released compiled code, but didn't release the source code, therefore the source was not necessarily under the license. I'll paste it here: -
Mod licensing and "etiquette"
linuxgurugamer replied to TiktaalikDreaming's topic in KSP1 Mods Discussions
Just an fyi, Meiru had released v2 as code, and its trivial to recompiled it. -
[1.11.1] Hullcam VDS Continued
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
I think I know what's going on, other than the Mk2 issue. Would you be willing to test a beta dll? Here is a beta zip: https://www.dropbox.com/s/661tahqqlevbqvq/HullCameraVDS-0.1.9.11.zip?dl=0 Try it out and let me know, no change done for the Mk2 yet -
[1.11.1] Hullcam VDS Continued
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
ok, now I understand what you are talking about this may be something else, but I'll check it out I saw this once. I will look into this in the next few days -
[1.3] Kerbal Joint Reinforcement v3.3.3 7/24/17
linuxgurugamer replied to ferram4's topic in KSP1 Mod Releases
Umm, Meirmu released two versions, one which was in a PR to the original KJR, and his v2, which he never released the code for. I inquired with the FSF, and since he never released the code for v2, that can't be used, but the first one is ok to use. So, which version of his code did you use?- 2,647 replies
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[1.3] Kerbal Joint Reinforcement v3.3.3 7/24/17
linuxgurugamer replied to ferram4's topic in KSP1 Mod Releases
Which version of Meiru's code did you do the remerge from?- 2,647 replies
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It must not have updated the .version file, but if the file name is 1.9.0.2, you can be sure that is the correct version. I'm actually not sure if it is the right version in the file :-( However, I will get this fixed and out later this evening, will be 1.9.0.3 New release, 1.9.0.3 Fixed .version file
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[1.11.1] Hullcam VDS Continued
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
Are you referring to the Mk2 Clamp-O-Tron? If so, then there isn't any up/down to it. I also tested the Inline Clamp-O-Tron, the cameras for both of these are set the same way. See these pictures: And here are the camera views: -
[1.12.x] Filter Extensions (No localization)
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
New release, 3.2.2.13 These minor tweaks from forum user @Gordon Dry 2 small RemoteTech fixes add KopernicusSolarPanel to subcategory Solar Panels add Coatl Aerospace add values to 000_FilterExtensions_Configs\SubCategories_ISRU.cfg add values to 000_FilterExtensions_Configs\SubCategories_ISRU.cfg for Kerbalism