-
Posts
24,969 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Everything posted by linuxgurugamer
-
[1.12.x] NASA CountDown Clock Updated
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
New release, 1.3.6.5, the Immi release: Thanks to github user immi101 (forum user @immi) for these fixes fix control flow don't repeatedly check GravityTurn availability fix NullRef fix path for loading textures -
That's why they have such big heads, to think their way out of trouble
-
[1.12.x] NASA CountDown Clock Updated
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
I saw, will release it this evening. Thanks -
New release, 0.15.1.1 Fixed Agent (was missing the title)
-
What's wrong with it? edit: Missing the title, I'll fix and release
-
[1.3.1] [EN | ES | DE] Action Group Manager Continued
linuxgurugamer replied to Alshain's topic in KSP1 Mod Releases
@Alshain I am going to be rebuilding this for my own use (I need it for my 1.4.3 playthrough), and will be adding support for the ClickThroughBlocker and ToolbarController. Would you be interested in the changes? Edit: Just an FYI, a simple recompile was all that was needed to get the mod itself working in 1.4.3 -
[1.9.x] QuizTech Aero Pack Continued
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
I've updated the OP with links to the required mods -
big orange tank to LKO, simplest, cheapest
linuxgurugamer replied to farmerben's topic in KSP1 Challenges & Mission ideas
Getting a big orange yank to orbit isn't that difficult. It seems that you left so e details out -
Does anyone ever put fuel in the wings?
linuxgurugamer replied to KerbalChamp2006's topic in KSP1 Discussion
Not stock, it's a mod that I wrote: The mod is a module added to a wing by a modder. To see an example, look at SXT, there is a retractable wing in there. Which is why I think you would have to exclude it, otherwise you would end up with a collapsible wing with fuel inside, not a great idea -
Does anyone ever put fuel in the wings?
linuxgurugamer replied to KerbalChamp2006's topic in KSP1 Discussion
You might want to exclude parts which have the RetractableLiftingSurface module. Somehow I don't think that a collapsible wing is going to have any fuel in it. -
[1.5] KOOSE mini reentry pod aka escape pod
linuxgurugamer replied to TiktaalikDreaming's topic in KSP1 Mod Releases
Yes, but in this specific case, they can be part of the tag syntax. -
[1.5] KOOSE mini reentry pod aka escape pod
linuxgurugamer replied to TiktaalikDreaming's topic in KSP1 Mod Releases
@Gordon Dry Why don't you post a bug report in the ModuleManager thread? It seems that MM is not handing the UTF8 characters properly. Regarding this, those probably aren't bad chars (not sure), they may be part of the tag syntax -
Issues with RCS effects direction on some older mods.
linuxgurugamer replied to Ruedii's topic in KSP1 Mods Discussions
Most likely you need to change the module to ModuleRCSFX instead of ModuleRcs, and add in the necessary effects. I've fixed this on my mods, let me know if you need help and which mods you are referring to- 1 reply
-
- 1
-
-
[KSP 1.10.1] Destruction Effects v1.12.0 (09/23/20)
linuxgurugamer replied to jrodriguez's topic in KSP1 Mod Development
I'll see, but for now, I don't really have the time. Might be worthwhile to do some investigation to see if it's possible to detect a non-breaking OnPartJointBreak event. Since I've run into this behaviour in other events, I'm not even going to begin to think about how to do that What is the format of that PartIgnoreList? I looked (since I know which part is the issue), but don't want to include parts which have similar names. I'd also suggest a debug mode, to make it easier to id which parts are having the events -
[KSP 1.10.1] Destruction Effects v1.12.0 (09/23/20)
linuxgurugamer replied to jrodriguez's topic in KSP1 Mod Development
I did a little work on this. Looks like the OnPartJointBreak is being called at times even when the joint isn't breaking. No idea why -
[KSP 1.10.1] Destruction Effects v1.12.0 (09/23/20)
linuxgurugamer replied to jrodriguez's topic in KSP1 Mod Development
I finally traced an issue down to this mod. No logs right now I was in the middle of stream when it happened. I had a fairly long vessel as part of a space station I'm building. When I launched it, it would start smoking from all the joints. Same thing happened which I jettisoned the fairing on the launch pad as a test. Then, later in the evening, I had to go to the space center for some reason, and it started generating an endless series of NullRefs in the Update function Sadly, I've had to remove this mod. -
[1.9.x] QuizTech Aero Pack Continued
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
Would be best to install using CKAN, but the following are required: ModuleManager Firespitter Core BahamutoD Animation Modules -
[1.4.4]MNWS -- Modern Naval Weapon System (BDAc addon)
linuxgurugamer replied to Johnny005611's topic in KSP1 Mod Releases
Here is an unofficial version of KJR which is for 1.4.3, and should work in 1.4.4 https://github.com/linuxgurugamer/Kerbal-Joint-Reinforcement/releases/tag/3.3.3.2 -
[1.12.x] Click Through Blocker - NEW DEPENDENCY
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
For anyone who wishes to disable the CTB functionality, I've created a dummy DLL, available here: https://github.com/linuxgurugamer/ClickThroughBlocker/releases/download/0.1.6.7/CTB-Dummy.zip Simply replace the dll in the folder with this one, and it will be disabled. This can be useful if you are trying to isolate performance problems.