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linuxgurugamer

Bug Hunter
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Everything posted by linuxgurugamer

  1. New release, 0.1.5 Reverted back to 0.1.3 code, using 0.1.5 for CKAN support
  2. Am I the only one who has a Class A asteroid being about 1000 tons? It's bit much, I would have expected it to be about: 2.5^3 == about 15 tons (assuming the normal class A is 10 tons)
  3. Not related (I think), but I found this in the log file: AssemblyLoader: Assembly 'CC_RemoteTech' has not met dependency 'RemoteTech' V1.7.0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AssemblyLoader: Assembly 'CC_RemoteTech' is missing 1 dependencies (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AssemblyLoader: Assembly 'KerKonConConExt' has not met dependency 'KerbalKonstructs' V0.9.0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AssemblyLoader: Assembly 'KerKonConConExt' is missing 1 dependencies As you said, you have a _lot_ of mods, and I counted 11 which were changing the VaporVent files in some way using ModuleManager. And at least one of them (B9PartSwitch) is causing an exception in the VaporVent part files while being compiled by KSP: PartLoader: Compiling Part 'VaporVent/parts/Vent1/part/vent' (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PartLoader: Encountered exception during compilation. System.NullReferenceException: Object reference not set to an instance of an object at B9PartSwitch.ColorPropertyModifierInfo+<CreateModifiers>d__4.MoveNext () [0x00050] in <a3c2951fc74e4639820ef37d2d29f386>:0 at B9PartSwitch.MaterialModifierInfo+<CreateModifiers>d__8.MoveNext () [0x001dd] in <a3c2951fc74e4639820ef37d2d29f386>:0 at B9PartSwitch.PartSubtype.Setup (B9PartSwitch.ModuleB9PartSwitch parent, System.Boolean displayWarnings) [0x00383] in <a3c2951fc74e4639820ef37d2d29f386>:0 at B9PartSwitch.ModuleB9PartSwitch.InitializeSubtypes (System.Boolean displayWarnings) [0x0005b] in <a3c2951fc74e4639820ef37d2d29f386>:0 at B9PartSwitch.ModuleB9PartSwitch.OnIconCreate () [0x00006] in <a3c2951fc74e4639820ef37d2d29f386>:0 at PartLoader.CreatePartIcon (UnityEngine.GameObject newPart, System.Single& iconScale) [0x0005c] in <39c0323fb6b449a4aaf3465c00ed3c8d>:0 at PartLoader.ParsePart (UrlDir+UrlConfig urlConfig, ConfigNode node) [0x00ff2] in <39c0323fb6b449a4aaf3465c00ed3c8d>:0 at PartLoader+<CompileParts>d__56.MoveNext () [0x00685] in <39c0323fb6b449a4aaf3465c00ed3c8d>:0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PartCompiler: Cannot compile part (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) This is the cause of your problem. I have no idea why B9PartSwitch might be doing that, you should contact the author about that
  4. Would definitely need more detail, but most likely is an incompatibility between this mod and other mods you have installed. If you have any other mod which changes part starts, such has fuel switches, etc, any parts those touch are incompatible with this
  5. Thank you, much better, starting to look at mods (code) now
  6. I looked at your Player.log Your problem is that MiniAVC is still there, in multiple locations: GameData\GSF\MiniAVC.dll VaporVent\MiniAVC.dll Install the ZeroMiniAVC mod to clean out all the MiniAVC dlls
  7. Player Log is the same as output.log I'll try to look at this p er the weekend. On a business trip right now
  8. I don't think that can be fixed, this mod is mostly on life support My guess is that the stock music starts playing before this DLL gets started
  9. All the mod does is show. you the dups. KSP will only use one, but I don't know which one. It tries to be smart about it. I'd suggest making a full backup of the. install, then try deleting the ones it suggests, one at a time and see if it continues to work.
  10. No, for now, that's all I need. I'll have to revisit the position code, where it saves and reloads. Thanks for testing. I'm on a business trip, no access to my dev computer, will be able to look at this next week
  11. I see this same behaviour as well This is somewhat low on my totem pole, but I'll keep it in mind. Does it happen if it is elsewhere (not at the top)?
  12. Please report issues in the correct thread, in this case:
  13. Hi all, I've been somewhat absent from modding and the forums the past month or so. I'm getting back, but I've been sick and haven't been able to do much coding or even responding (currently there are 60 comments waiting for me to reply to). I've also been away from streaming for the same reason. I'll be working on finishing some modding work on several mods before addressing any new issues. For work reasons, I'll be out of town next week, so hope to resume my normal streaming schedule in starting Oct. 30, although I may get to do a stream this Sunday, will depend on several factors. On a different note, I just saw the announcement for KSP 2 EA, and am really excited about it. I do expect to be modding that game, but will need to play it before doing anything. As of now, there are no details on how it can be modded, so all modders will need to be patient and wait for that info. Linuxgurugamer
  14. You can' t have a slash as part of the file name, which is derived from the vessel name
  15. New release, 2.0.4.1 Thanks to user @JonnyOThan for this: Use InternalCam for first person Certain graphics mods like EVE and Scatterer rely on the localspace camera for drawing effects like clouds and atmosphere when in low orbit. The existing implementation of pulling the camera's near and far planes closer was resulting in those effects getting clipped
  16. Loretta Lynn, country music icon, dead at 90. I grew up occasionally listening to her music, it was all good
  17. New release, 0.0.17.6 Thanks for @HebaruSan for this fix: Fixed a couple of other places where relative paths where used to save settings outside game folder
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