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linuxgurugamer

Bug Hunter
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Everything posted by linuxgurugamer

  1. That's KSP not playing well with mods. CM is out of date and is somewhat broken, I'd suggest you remove it.
  2. That should have no effect, would need log files to guess at anything else
  3. Nope, and not going to be any by me. Contact the Kerbalism people for info . If someone was to provide patches, I'd add them. In what way? Log file might be useful
  4. Do you have all the dependencies installed? Are you in a career or science mode game?
  5. Not sure, and frankly, this one is on life support. If there were more people using it, I'd spend some time, but it isn't worth my time right now,. Too many other mods to work on. No idea, and not planning on doing anything
  6. This mod puts in it's own category in the left column. It's odd and not like any other mod
  7. Ummm, what do you mean? This is on the navball, doesn't matter if it's docking mode or not
  8. There's no need to quite the entire first post, that's just a waste I don't do texture work, sorry
  9. @Gameslinx Using version 2.0.3, still getting the Null ref when in orbit around the sun in JNSQ 194532 NullReferenceException: Object reference not set to an instance of an object 194533 at Grass.BodySwitchManager.Update () [0x00124] in <9c0f8064d71048f18e0c652f62c72a2c>:0 I looked at the code, and I'm going to guess that the problem is in the BodySwitchManager.cs, at this line: https://github.com/Gameslinx/Tessellation/blob/f1be27526799a7e877268f0f1aade1626803e1e3/BodySwitchManager.cs#L55 which is: float opacity = FlightGlobals.currentMainBody.pqsController.surfaceMaterial.GetFloat("_PlanetOpacity"); While you did add a test for currentMain Body != null, that really never happens, since the main body is now the Sun, but it probably doesn't have a pqsController. I can get you a log file if you want, but nothing else is visible. Once the vessel went from being in orbit around the Sun to being in orbit around Eve, the errors went away. You may also want to put a test for the scatter.Value being non-null here: foreach (KeyValuePair<PQ, QuadData> data in PQSMod_ParallaxScatter.quadList) { foreach (KeyValuePair<Scatter, ScatterCompute> scatter in data.Value.comps) { scatter.Value.Start(); } }
  10. Already replied in chat, this is for anyone else interested. Since @DeadJohnwasn't sure if he was using my test dll, I rebuilt it and sent him another for him to test. Regarding this fix, as a service to the users of this mod, I attempted to do a fix which I then provided to the author on Github. I don't have any intentions (at this time) of adopting this mod, and any discussions of any fixes that I am attempting to make to it should NOT be discussed here. If you have any questions, contact me via PM. If you are also experiencing these nullrefs, contact me via PM to see if my fix can help. @cineboxandrew hasn't been around since August 8, that is not long enough for anyone to consider adopting this mod
  11. According to CKAN, the last release is 0.2.10, on 3/13/2022, so if you are using the CKAN version, it's not the one with my fix. Looking at Github, no release has been done recently. Please verify you are using my test DLL and PM me directly with the log file
  12. @Gameslinx Been getting constant Null refs when maneuving a vessel in solar orbit. This was on a JNSQ save Specific error is: 486567 NullReferenceException: Object reference not set to an instance of an object 486568 at Grass.BodySwitchManager.Update () [0x00124] in <f5aa3929ed194e4097ca4907c9a52ef4>:0 Complete log file is here: https://www.dropbox.com/s/jsn2jygsuegozb3/Parallex.zip?dl=0
  13. New release, 1.9.5.7 Removed old code which prevented callbacks from being removed upon return to the main menu More optimizations changing the "foreach" into "for (int i...)" Fixed initialization of the PluginDataPath Removed unnecessary checks for null in OnGUI
  14. For your testing, just comment out the lines in the batch file, you don't need that for testing. You can do either one branch for all, or one branch for each fix. Remind me on Tuesday and I'll be happy to go over Github.
  15. Don't do 1 at a time. Do half, and that will say whether it's one half or the other half. Then take the half which broke it, and do that again, keep repeating until it happens Will be a lot faster than one at a time
  16. So I just tested it and it worked, once I made sure the docking port on the active vessel was the one being controlled from
  17. Someone else already downloaded the file. If you are going to use file.io, please PM me the link, that site deletes files after they have been downloaded one time
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