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linuxgurugamer

Bug Hunter
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Everything posted by linuxgurugamer

  1. The balloon part only shows up when you use the balloon category. You can see it in the following image, it's the bottom button on the category list:
  2. Are you running a career or a sandbox game? The log file looks fine, nothing is jumping out at me right now
  3. New release, 1.9.17 Fixed memory leaks in several modules where GameEvents were being used and not released
  4. @hab136 I just submitted a PR to fix a small memory leak
  5. You should always make sure you have the latest version of a mod before reporting a problem. I've lost count of how many problems have been solved just like this. Glad that fixed it for you LGG
  6. New release, 1.6.0.3 Fixed small memory leak caused by not releasing a GameEvent Added new dependency: SpaceTuxLibrary Replaced internal logging with logging from SpaceTuxLibrary
  7. New release, 4.0.0.8 - RC2 Fixed prompt when disabling (was showing KEI ) Fixed a number of memory leaks where events were being used and not released https://github.com/linuxgurugamer/IFI-Life-Support/releases/tag/4.0.0.8
  8. New release, 1.3.3.2 Fixed releasing gameevents used by the vesselmodule
  9. New release, 2.0.2.3 Fixed small memory leak when not releasing events being used
  10. It's all good. To a certain extent, I was just teasing a little, but in the hope that it would give you some ideas. What you've done is fantastic, I look forward to seeing whatever else you come out with
  11. Ummm, are you sure? This is what CKAN shows for the aBFW for Windows: This is for the current versoin: 1.8.3.6. The previous version did have that bad DLL, you should update CKAN before checking
  12. Right now it's just maintenance, I'm busy with some other mods, but I'll keep it in mind. Of course, PRs are always welcome
  13. New beta, 3.3.0.1 Disabled the mod in non-career and non-science games Fixed canceling revert left button enabled, requiring 2 clicks next time Added removal of the onGameSwitchRequested events to the OnDestroy method Removed need for static Instance by making two methods in instructions.cs anda variable static Removed need for the SatelliteContracts.cs to instantiate a MissionControllerEC class Seperated code for each customContract into it's own file, Separated code for each PopUpGUI into it's own file Added Transmit/Exit button to all dialogs Added check to only have the transmit buttons enabled when data is filled out Added check for orbit height to be at least 1000m above atmosphere (or surface if no atmo) Edit: Beta was updated 8/29, file was not released previously
  14. @ColdJ For the Fireball-XL5, are you going to do the rocket sled as well? And, just to mention, the Jet Mobile would be a nice little rover: https://gerryanderson.fandom.com/wiki/Jet_Mobiles I found this which might be a good reference for you for 3D models of all Fireball-XL5 stuff: https://www.aiai.ed.ac.uk/~bat/GA/fireball-3d.html Not being greedy, but have you thought about doing Stingray as well? It's not a series I remember that much, but would be interesting to have a sub in the same theme as the other vessels in the series. Here is a link to a site with 3d models images of the Stingray stuff: https://www.aiai.ed.ac.uk/~bat/GA/stingray-3d.html
  15. New release, 2.1.10.18 Fixed a memory leak where two game events were beiing used, added a DontDestroyOnLoad to RegisterToolbar Updated version number to avoid dependency issues The version number update (from 0.1.10.17 to 2.1.10.18) was needed to avoid dependency issues by other mods.
  16. @ColdJNow you need to do Fireball-XL5. For those who don't know, it was the predecessor to Thunderbirds
  17. I grew up watching the Thunderbirds, and have them all on DVD. Spent a week recovering from surgery once doing a nonstop viewing of them all. This really brings back memories, thank you so much for making it
  18. New release, 2.0.4 Thanks to user @JonnyOThan for this: TTE now works in command chairs
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