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linuxgurugamer

Bug Hunter
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Everything posted by linuxgurugamer

  1. Ummm, you just repeated what you did before. What I asked is that you start a mission, and, before it gets deployed (you can try it immediately after starting the KSTS mission) go into teh various buildings
  2. I worked on it because I was having issues, but @blackrack is the maintainer. There are about another 140 places in the code where ReferenceEquals() is used @blackrack. I don't have time to go through them all; since you know the code, you might want to go through and either replace them all or the ones that might be an issue. For now, I can patch things which I hear about or see in my log files. PR is here: https://github.com/LGhassen/Scatterer/pull/174
  3. You aren't running the latest version of the mod. Latest version is 1.8.3.7, you have 1.8.3, as shown in the log file: AssemblyLoader: KSPAssembly 'AdvancedFlyByWire' V1.8.3 and AdvancedFlyByWire v1.8.3.7 1.8.3 is nearly 3 years old
  4. Absolutely. PRs are always welcome, and if you can improve the performance, that's great
  5. These can be ignored, it's actually a Microsoft bug For this, I need the Player.log, not the KSP.log Also, how did you install it? I see a number of exceptions in the log, none stand out
  6. Could you try going into some of the buildings before the payload is deployed ?
  7. All, I'm going to adopt this unless @agises says no, I've sent him a message. I have a number of improvements and optimizations to the mod, including some changes I've merged in from github user @royyi Since @agiseshasn't been around for more than 2 years, and the mod is GPL licensed, I'll wait a few days to hear from him before proceeding
  8. I'd still like a video to understand what's going on. Obviously some sort of interaction, I want to fix it, if possible
  9. New release, 2.0.2.4 Fixed another memory leak, same issue as before
  10. New release, 1.1.1.14 Fixed small memory leak
  11. Actually, no. It would help, but you need to understand why it happens to really understand why just increasing the precision won't solve the problem. It would just mask the issue, which is the insane precision needed to do this sort of a space sim.
  12. New release, 0.1.17.3 Fixed small memory leak Stopped destroying the toolbarController when leaving scene
  13. Not sure I understand, can you make a video? is the problem with entering certain buildings after you try to deploy the payload?
  14. Any ETA on the next release? @Razhan could you try removing the Kerbal Renamer to see if that fixes the problem? If it does, then maybe im's not a stock bug
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