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linuxgurugamer

Bug Hunter
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Everything posted by linuxgurugamer

  1. Nope. From what I know, it won't work without that dll, so it would be a useless exercise
  2. Ummm, that was a bug in an old version of PatchManager. It was fixed in version 0.0.14, it 's now up to 0.0.17.5 Without a log file I can't confirm this, but as I said, the fix was done, and I just looked at the code to confirm it. When you did the full reinstall with CKAN, it downloaded the correct version of the code
  3. @HebaruSan Can you add this as a conflict in CKAN for the current version of KerBalloons, please? Beyond that, @Gordon Dry, not sure what I can do. This is from 1.2, 8 years ago.
  4. Ummm, without knowing anything about your game, I can't even comment on this 2256 days is not necissarily bad, it's merely 3+ years in a stock game, and for things really far away, that makes sense
  5. Ummm, those messages are from ProcAvi. The EvaFollower mod issue is something totally different. Why are you posting in this thread? PartInfo has absolutely zero interaction with any other mod, it merely displays information
  6. You are probably missing the dependencies. Othr than that, no logs, no support
  7. First, no logs, no support, see my sig for info on how to get logs Second, without knowing what other mods you have installed, and without the log file, no idea if there is in interaction between mods. Only thing I can suggest is to exit the game and try again
  8. Frankly, I think you are bashing them too much. It's a brand new system, new hardware in many areas, and there have only been a couple of scrubs. Don't bash them for what are normal development glitches.
  9. New release, 6.0.1.1 Thanks for github user @alartor: Fixed value of next run of experiment being calculated incorrectly when runs of experiment already done but not yet recovered at KSC. Set VeryLowMinScience to range from 0.0001 to 0.1 Fixed experiments not being re-classified as completed or incomplete (and hidden or shown) after a change in the MinScience threshold changes their "status". Fixed 'Here and Now' window not resizing correctly when hiding MinScience slider. Fixed position of experiment buttons in 'Here and Now' window when MinScience slider hidden. Fixed experiments not being re-classified as incomplete (or completed) when switching between regular and VeryLowMinScience if MinScience slider hidden. Fixed text spanning outside of buttons and/or progress bars in some cases. Added the Recoverd+OnBoard science value to be shown below experiment description on experiment buttons in the 'Here and Now' window, and tooltip describing button contents. Experiment values now shown with up to two decimal digits in progress bars.
  10. They did, there were two periods where they had persistent leaks
  11. I might revert the version until I get this figured out
  12. New release, 1.3.7.5 Fixed typos in the MM_Stock_MakingHistory.cfg file for the following engines (incorrect case of first letter): LiquidEngineKE-1 LiquidEngineRV LiquidEngineRK-7 Added new setting to be able to disable the need for EC for ignition (in Setting page)
  13. New release, 0.0.3.5 Fixed mod running every time returned to mainMenu Fixed mod appending comment lines to file every time game started, thereby invalidating the ModuleManager.ConfigCache Fixed typos for KSP_PartVolume, stackableQuantity, and packedVolume
  14. Would be best if you use CKAN to install it, that will install the necessary dependencies in the correct locations
  15. I'll take a look at that this evening, it shouldn't be written out. Deleting the DLL will prevent it from running, if you add parts, just put it back for a run
  16. It doesn't keep adding every time it runs, or at least, it shouldn't. Not just debugging information, but useful for reference by some people
  17. Yes, well, until they release the fixes, my mod is the best solution for now
  18. Re. the check for null, yeah, I've run into that in other places as well. When do you expect to get a release out? No rush, just want to know what to expect. Thx
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