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KSP2 Release Notes
Everything posted by linuxgurugamer
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[1.12.x] Soundtrack Editor Forked
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
Nope. From what I know, it won't work without that dll, so it would be a useless exercise -
[1.8.x, 1.9.x, 1.10.x] PartInfo
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
then provide a full log file, please -
Ummm, that was a bug in an old version of PatchManager. It was fixed in version 0.0.14, it 's now up to 0.0.17.5 Without a log file I can't confirm this, but as I said, the fix was done, and I just looked at the code to confirm it. When you did the full reinstall with CKAN, it downloaded the correct version of the code
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[1.2.2] Stock Part Revamp, Update 1.9.6. Released Source Files!
linuxgurugamer replied to Ven's topic in KSP1 Mod Development
@HebaruSan Can you add this as a conflict in CKAN for the current version of KerBalloons, please? Beyond that, @Gordon Dry, not sure what I can do. This is from 1.2, 8 years ago. -
[1.12.x] Routine Mission Manager
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
Ummm, without knowing anything about your game, I can't even comment on this 2256 days is not necissarily bad, it's merely 3+ years in a stock game, and for things really far away, that makes sense -
[1.8.x, 1.9.x, 1.10.x] PartInfo
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
Ummm, those messages are from ProcAvi. The EvaFollower mod issue is something totally different. Why are you posting in this thread? PartInfo has absolutely zero interaction with any other mod, it merely displays information -
[1.12.*] KerBalloons Reinflated - Real Science?
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
Feel free to submit a patch when you are ready -
[New] Space Launch System / Orion Discussion Thread
linuxgurugamer replied to ZooNamedGames's topic in Science & Spaceflight
Frankly, I think you are bashing them too much. It's a brand new system, new hardware in many areas, and there have only been a couple of scrubs. Don't bash them for what are normal development glitches. -
New release, 6.0.1.1 Thanks for github user @alartor: Fixed value of next run of experiment being calculated incorrectly when runs of experiment already done but not yet recovered at KSC. Set VeryLowMinScience to range from 0.0001 to 0.1 Fixed experiments not being re-classified as completed or incomplete (and hidden or shown) after a change in the MinScience threshold changes their "status". Fixed 'Here and Now' window not resizing correctly when hiding MinScience slider. Fixed position of experiment buttons in 'Here and Now' window when MinScience slider hidden. Fixed experiments not being re-classified as incomplete (or completed) when switching between regular and VeryLowMinScience if MinScience slider hidden. Fixed text spanning outside of buttons and/or progress bars in some cases. Added the Recoverd+OnBoard science value to be shown below experiment description on experiment buttons in the 'Here and Now' window, and tooltip describing button contents. Experiment values now shown with up to two decimal digits in progress bars.
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[New] Space Launch System / Orion Discussion Thread
linuxgurugamer replied to ZooNamedGames's topic in Science & Spaceflight
They did, there were two periods where they had persistent leaks -
[1.9.x+] ModuleAnimateGenericEffects
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
I might revert the version until I get this figured out -
[1.9.x+] ModuleAnimateGenericEffects
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
What parts are you having these issues with -
New release, 0.0.3.5 Fixed mod running every time returned to mainMenu Fixed mod appending comment lines to file every time game started, thereby invalidating the ModuleManager.ConfigCache Fixed typos for KSP_PartVolume, stackableQuantity, and packedVolume
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[1.12.x] Parallax - PBR Terrain and Surface Objects [2.0.8]
linuxgurugamer replied to Gameslinx's topic in KSP1 Mod Releases
Would be best if you use CKAN to install it, that will install the necessary dependencies in the correct locations- 3,166 replies
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I'll take a look at that this evening, it shouldn't be written out. Deleting the DLL will prevent it from running, if you add parts, just put it back for a run
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[1.12.x] NovaPunch Rebalanced - Out of Beta
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
Not as far as I know -
[1.9.x+] ModuleAnimateGenericEffects
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
I'll take a look -
It doesn't keep adding every time it runs, or at least, it shouldn't. Not just debugging information, but useful for reference by some people
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Training scenarios not very effective
linuxgurugamer replied to Sequoia's topic in KSP1 Suggestions & Development Discussion
Yes, well, until they release the fixes, my mod is the best solution for now -
[1.12.x] Parallax - PBR Terrain and Surface Objects [2.0.8]
linuxgurugamer replied to Gameslinx's topic in KSP1 Mod Releases
Re. the check for null, yeah, I've run into that in other places as well. When do you expect to get a release out? No rush, just want to know what to expect. Thx- 3,166 replies