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linuxgurugamer

Bug Hunter
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Everything posted by linuxgurugamer

  1. I really hope you tried to install the latest version into 1.4.1, your post is rather lacking in information. Assuming you are using 1.4, because you didn't read the top of the OP, which specifically says: The new version for KSP 1.4.1 has new dependencies New Dependencies Click Through Blocker ToolbarController
  2. So, you are going to continue them, or was this as one time build?  It makes a difference, an unofficial build is not available via CKAN
  3. Rerelease of 1.3.7.1: Updated code for Toolbarcontroller Added ToolbarRegistration removed blizzy/stock options from settings Compiled by hand to fix resource error
  4. Very strange, I don't know what happened. But, I've fixed it with a new release: 1.3.7.1: Updated code for Toolbarcontroller Added ToolbarRegistration removed blizzy/stock options from setting There is something wrong with the build, please wait
  5. If you don't like it, you don't have to be the most prolific poster in this thread. If fact you could just ignore this thread entirely, and then you won't be frustrated by the lack of progress.
  6. If you are running 1.4 that's the wrong file. Look at my signature for a link to a post on how to get the right file
  7. Are you sure that's the right log file, there is no mention in it at all of the KronalVesselViewer
  8. make sure you have the latest versions of the dependencies (yes, they are needed). If that still doesn't help, send me a log file
  9. What version of KSP did you install? How did you install the mods? If installing manually, make sure you install the correct version
  10. Since stock now has this functionality, I haven't updated it for 1.4, and don't intend to, at least with it's current functionality. However, I am thinking of possibly reworking this to do the following: Continue to name the vessel according to the selected template See if I can work with the stock method of naming multiple stages. Hopefully that would simplify the code here Any interest?
  11. Project Manager is good, but uses a totally different method of grouping ships. This one looks at the ship parts, Project Manager uses the ship name you WANT hex numbering? Regarding the discussion which was in the previous thread, I'm thinking along these lines: In the template, specify the number of stages the template should apply to. So, for example, it can use the first three stages of a 4 or 5 stage rocket to use for the rocket's signature, and anything beyond that would not be used. This is somewhat problematic, since this mod is currently designed to use a single template. But,... Have a number of usable templates. Somehow decide a method to automatically select a template based on certain criteria. For example, a manned template if there is crew capacity on board, an unmanned template if not Small parts would not be counted. Small would be defined by weight, not size. I don't want to put too much work into this mod, there is Project Manager which works nicely, as well as I'm thinking of taking PDPN and reworking it to only provide a single ship name. It has a much more extensive templating system
  12. I've finalized the adoption and released all the mods, new release thread is here:
  13. Nobody does, I think, but unfortunately, that's the world we live in. Besides, the fact that the standard EULA says something, doesn't mean what you think it does. They have to be broad and specific to cover themselves against lawsuits, but it doesn't mean they will be doing everything they list
  14. I'll review this later, but for now, I've released it since functionally it's as good or better than the version for 1.3.1 Some of what you mentioned is fixed in the release, I'll have to review it all during the week. Feel free to retest on the release version. I'd like to concentrate on one or two at a time, rather than the whole shebang
  15. Then I guess you won't be playing that many video games, since it's a standard EULA version similar to most other game EULAs. Have you read any of the other EULAs of the other games you play? Check to see if you getting any exceptions in the log. If you are running mods which have not been rebuilt for the new version, then you are asking for trouble.
  16. So, you are going to continue them, or was this as one time build? It makes a difference, an unofficial build is not available via CKAN.
  17. It should be fine, it's only configs I actually updated it for 1.4*, apparently I missed updating Spacedock, will do that now
  18. Well, if you want to do them, that's fine by me. But one of the things I would be doing is adding support for the ClickThroughBlocker (for both), and the ToolbarController(for the RCSLandAid). Let me know
  19. Very strange. I looked at the log, and did see some exceptions from the ClickThroughBlocker, but nothing from the Landing height Display. Can you be more specific, such as a series of specific steps I could do to replicat this? Thanks
  20. New release, 0.1.6.3: Added an additional check to the CBTMonitor for null refs Reversed order of loops in CBTMonitor for efficiency
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