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linuxgurugamer

Bug Hunter
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Everything posted by linuxgurugamer

  1. You didn't install the dependencies, which means you didn't install via CKAN. Read the OP, instructions are there
  2. Are you offering to do the work, or are you suggesting an improvement you'd like to see?
  3. JC has some problems I need to get to, but it's stable enough that it will be waiting until all mods are updated for 1.4
  4. I've created a development thread, please move all discussion of the new update I"m working on to it:
  5. user @riocrokite made a very nice mod based on real technology called Inline Ballutes, a cross between a balloon and a parachute. Original thread is here: https://forum.kerbalspaceprogram.com/index.php?/topic/121162-130-inline-ballutes-ib-v128-30052017/& Please go here for the release: I'm in the process of adopting and updating this, and rather than clutter up the old thread, I've set up this thread to track any development issues Sample usage: Duna aerocapture and aerobraking, Kerbin reentry for reusable stages etc. Dependencies: If using stock aero = none. If using FAR: Module Manager by Sarbian RealChute by stupid_chris Suggested mods: RealChute by stupid_chris - Config for RealChute is already included in the mod. RealHeat (RO branch) by NathanKell - brings the shock heat in the upper atmosphere to more realistic levels. Recommended especially for people that use Kerbol rescale mods (i.e. kscale2 / 64k). Note that this isn't yet available for 1.4+ License: License: CC-4.0-BY-NC-SA
  6. New release, 1.1.6.4, the Wyzard release: Thanks to @Wyzard for this Fixed mysterious floating planets, which acted like UFOs when you zoomed out
  7. Really? I only added a try/catch for where the exceptions were happening. Strange, I'll have to look at the log Look at it, I see lots of exceptions from ContractsPlus. I don't see any of the messages I expected to see. Play with it for a while, see if it happens again
  8. Next time, please provide the output_log.txt Here is a test build, it will provide me with more information: https://www.dropbox.com/s/78n5x6pij1ugqlj/JanitorsClosetTestBuild.zip?dl=0 It only contains the DLL, just replace what's there with this. Run it, and then send me the output_log.txt
  9. No updates, and this is going to be one of the last, since there are some bugs I need to fix
  10. Ok, I've uploaded 1.2.9.2. Many values changed, I'm assuming based on some comments that it was a result of the physics discussions https://github.com/linuxgurugamer/InlineBallutes/releases
  11. I found the 0.625 Ballute, will be adding it Ok, he had put up a new release, but hadn't bothered to update the Github repo. I'll be updating in a few minutes, many of the values have been updated
  12. No idea about the 0.625m part, if it's not there, then it's not available. However, it won't be too hard to tweak a model down to that size Re. the physics, please do. I haven't yet looked at the part, other than to see they were syntactedly ok. What I can say is this: The 1.25m part has a default open altitude of 10,000m The 2.5m part has a default open altitude of 100,000m The 3.75m part has a default open altitude of 10,000m The 5m part has a default open altitude of 10,000m So, first off, the 2.5m needs to be fixed, I've fixed it on my system And some of the other values don't make that much sense either. I think that's used by KSP to automatically open when the air pressure gets to that level. In other words, anything greater than 0. I believe that is used when you arm a parachute.
  13. New release, 1.1.6.3: Fixed loading the body image (green circles for planet/moon positions) Thanks to forum user @Wyzard for the following: Tracking station performance fix
  14. Thanks for the update, but I found that while testing, the earlier bug which happened in the tracking station when no vessel was selected spammed the log with NullRefs. Looks like you removed my check for a null vessel Looks like there were a few places where you added the CurrentVessel() and didn't add the check for a null vessel
  15. Ok, thanks. I'll fix the textures thing, the issue is that the way Unity is loading images, it tries to compress them and fails. Apparently I missed one place, I'll get it fixed. Edit: I'm replacing the GameDatabase.Instance.GetTexture call with ToolbarControl.LoadImageFromFile, which doesn't mess with compression
  16. According to Curse, it's an ARR, so no go, sorry. I'll PM him to see if I can get the license changed
  17. I've been following this mud, but haven't really used it yet. I'm wondering if it works with the recovery mods? Stage recovery and FMR S
  18. An interesting little mod. Would anyone mind if I adopt this and get it going again?
  19. I hear you, but most people play on Windows. If I released this for 1.4 with a caveat that it must run in openGL, or some other restriction. I'll never hear the end of support requests. So, unless RPM works fine in all environments, I'm not going to waste my time. Sorry
  20. More thoughts, I'm getting closer to implementation: First, the following would only apply to the full KSP-AVC mod A config file in the KSP-AVC directory would have the ability to override all mods. The config file would contain a single value, one of the following: "LOCAL_HAS_OVERRIDE_PRIORITY": true "LOCAL_HAS_OVERRIDE_PRIORITY": false "REMOTE_HAS_OVERRIDE_PRIORITY": true "REMOTE_HAS_OVERRIDE_PRIORITY": false "LOCAL_HAS_SIMPLE_PRIORITY": true "LOCAL_HAS_SIMPLE_PRIORITY": false "REMOTE_HAS_SIMPLE_PRIORITY": true "REMOTE_HAS_SIMPLE_PRIORITY": false The first four will have OVERRIDE authority; in other words, any of the first four lines will override anything in any of the .version files SIMPLE priority would mean that one of the following lines in a specific .version file will take priority: "LOCAL_HAS_PRIORITY": true "LOCAL_HAS_PRIORITY": false "REMOTE_HAS_PRIORITY": true "REMOTE_HAS_PRIORITY": false I'll provide a commented out config file with instructions.
  21. You weren't breaking any licenses (from what I could tell), but proper etiquette, especially after all the recent discussions about modpacks, says that you should ask permission, if possible. And in this case, it was certainly possible
  22. I won't and can't. What issues is it causing you? It's designed to block a major issue with the game, and I haven't heard of any issues about it. Have you posted anything in the thread for it? I just looked, and don't see anything from you in it. And, I don't see anything on Github about any issues And, do you have the latest version installed? Please move all discussions about possible bugs to the appropriate thread, in this case:
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