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linuxgurugamer

Bug Hunter
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Everything posted by linuxgurugamer

  1. So, a silly question, why not just fork OPT and release a full update? The license is CC-BY-NC-SA, so it would be allowed.
  2. To a certain extent it depends on the craft, but somewhere after 45km is usually safe
  3. some more info, this is rather sparse. What button, how do you click, what scene are you in, log file, etc
  4. You download the wrong files. Delete the directory, then download this: https://github.com/linuxgurugamer/BetterTimeWarpContinued/releases/download/2.3.10/BetterTimeWarp-2.3.10.zip and install it
  5. New release, 1.7.17.6 Removed log spam when textures are loaded by mod and not from a file
  6. It actually isn't, and i've added an additional message to the log to verify. Explanation: Since most mods load their icons from image files, the toolbar first tries to load the image from disk. Failing that, it then checks the game database. Here is the output from my log file with the additional debug statements: [Toolbar] [ERROR] Cannot find texture to load:R:/KSP_1.4.1_dev/KSP_x64_Data/../GameData/ScienceAlert/textures/flask0020 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Toolbar] [ERROR] Texture loaded from game database: ScienceAlert/textures/flask0020 And I got the flask on the toolbar. @jefftimlin if you are taking this over, you may want to look at the ToolbarController. I noticed in th ScienceAlert code that there was a log of code related to controlling the toolbar button, most of that can be removed if you replace it with the Toolbarcontroller. So, @Gordon Dry, all of these messages in the log: [Toolbar] [ERROR] Cannot find texture to load:D:/Kerbal Space Program/KSP_x64_Data/../GameData/ScienceAlert/textures/flask0093 [Toolbar] [ERROR] Cannot find texture to load:D:/Kerbal Space Program/KSP_x64_Data/../GameData/ScienceAlert/textures/flask0094 [Toolbar] [ERROR] Cannot find texture to load:D:/Kerbal Space Program/KSP_x64_Data/../GameData/ScienceAlert/textures/flask0095 [Toolbar] [ERROR] Cannot find texture to load:D:/Kerbal Space Program/KSP_x64_Data/../GameData/ScienceAlert/textures/flask0096 [Toolbar] [ERROR] Cannot find texture to load:D:/Kerbal Space Program/KSP_x64_Data/../GameData/ScienceAlert/textures/flask0097 [Toolbar] [ERROR] Cannot find texture to load:D:/Kerbal Space Program/KSP_x64_Data/../GameData/ScienceAlert/textures/flask0098 [Toolbar] [ERROR] Cannot find texture to load:D:/Kerbal Space Program/KSP_x64_Data/../GameData/ScienceAlert/textures/flask0099 [Toolbar] [ERROR] Cannot find texture to load:D:/Kerbal Space Program/KSP_x64_Data/../GameData/ScienceAlert/textures/flask0100 [Toolbar] [ERROR] Cannot find texture to load:D:/Kerbal Space Program/KSP_x64_Data/../GameData/ScienceAlert/textures/flask0001 [Toolbar] [ERROR] Cannot find texture to load:D:/Kerbal Space Program/KSP_x64_Data/../GameData/ScienceAlert/textures/flask0002 [Toolbar] [ERROR] Cannot find texture to load:D:/Kerbal Space Program/KSP_x64_Data/../GameData/ScienceAlert/textures/flask0003 [Toolbar] [ERROR] Cannot find texture to load:D:/Kerbal Space Program/KSP_x64_Data/../GameData/ScienceAlert/textures/flask0004 [Toolbar] [ERROR] Cannot find texture to load:D:/Kerbal Space Program/KSP_x64_Data/../GameData/ScienceAlert/textures/flask0005 [Toolbar] [ERROR] Cannot find texture to load:D:/Kerbal Space Program/KSP_x64_Data/../GameData/ScienceAlert/textures/flask0006 [Toolbar] [ERROR] Cannot find texture to load:D:/Kerbal Space Program/KSP_x64_Data/../GameData/ScienceAlert/textures/flask0007 If this is the log spam you are referring to, I'll see what I can do about reducing it. But, I just released an update which removes that log spam 1.7.17.6 Removed log spam when textures are loaded by mod and not from a file
  7. I wasn't, thanks, will be updating with this immediately, will also update the OP. Greatly appreciate it New release, 0.1.6.1, The Nightingale Update Added KSPAssembly to AssemblyInfo.cs, will help with load order of DLLs Mod authors should add the following line to their AssemblyInfo.cs to control the loading order: [assembly: KSPAssemblyDependency("ToolbarController", 1, 0)] Thanks to @nightingale for the information about this
  8. Make sure you have the latest toolbar installed Also, make sure you don't have multiple toolbar DLLs installed
  9. I spent the past week working on a support mod, the ToolbarController. I've added functionality and also made it simpler to use. I'll now be able to get back to my regularly scheduled mod updates
  10. Well, I suppose it could be done, but it doesn't make sense. The material for the Ballutes need space, they have a lot more material (which is denser and needs more volume than) a parachute. I'm not doing any models, so if you are looking for a new model, I'm afraid you may be disappointed.
  11. Not really. I spent the last week adding some additional functionality to the ToolbarController, will make it easier for modders to use (ie: me, for now). All current mods should continue to work, all I really need to do is update the version information, which is a lot easier than what I'm currently going through
  12. New release, 0.1.6: Added code for mods to register with the toolbar Controller Added functions for mods to set and get the setting for the Blizzy toolbar Added window to allow users to change setting without having to go into the mod Added following methods, see the README for details: public void toolbarControl.UseButtons(string NameSpace); public static bool RegisterMod(string NameSpace, string DisplayName = "", bool useBlizzy = false, bool useStock = true, bool NoneAllowed = true) public static bool BlizzyActive(string NameSpace, bool? useBlizzy = null) public static bool StockActive(string NameSpace, bool? useStock = null) public static void ButtonsActive(string NameSpace, bool? useStock, bool? useBlizzy) public void UseStock(bool useStock) Cleaned up old commented-out code Current mods which use the previous version will remain compatible, but as new mods get updated and released, this version will be required
  13. Could you write that up in a presentable format for a new OP which I’ll make when I do a full release?
  14. Can you please make a vessel using the SA-4 LFT part which demonstrates the problem? I think I know what's going on, but I'd like to test with your vessel. Thanks
  15. 1.4.3 was just announced for next week release
  16. Yahoo! Looking forward to it
  17. Can you prove it's been abandoned? All we know is that he isn't around and isn't responding, but no proof it's been abandoned. Also, are you a lawyer? I would suspect, since I'm not a lawyer, that abandonment probably has have a certain amount of time period a year or 2 years would not be enough time in anybody's consideration to be considered abandoned. It means absolutely nothing. I cannot touch this and strongly advise no one else to touch it either, except for their own use. The license allows you to do it for yourself but not to give it out to anybody else.
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