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KSP2 Release Notes
Everything posted by linuxgurugamer
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[1.6.1] NodeHelper - tool used to edit node positions
linuxgurugamer replied to Felbourn's topic in KSP1 Mod Releases
Welcome back, i was about to rebuild this for 1.4 -
According to the log file, you are running Fusebox: Fusebox v0.1.15.4 you are also using KSP 1.3.1 So it is the correct version for the KSP version. I have no idea what's happening, except that in the log file, all the parts are deleted because of missing "NEEDS" of a variety of mods, but none of them Fusebox. For some reason, ALL of the part modules seem to be missing Assuming you are doing this by hand, try download this: https://spacedock.info/mod/1263/FuseBox Continued/download/0.1.15.2 It's a slightly older version, and let me know how it goes
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[1.7] KVV - Kronal Vessel Viewer = Exploded ship view
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
New release, 0.0.9.1: Fixed paths for shaders and icons to reflect new directory name -
[1.12.x] Loading Screen Manager
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
How did you install it? a log file would help -
[1.7] KVV - Kronal Vessel Viewer = Exploded ship view
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
Log file, please -
[1.9.x] EvaFuel Continued. No more infinite EVA Fuel!
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
No, they are supposed to have one unit of fuel: I'll have to look at this. Did you get any sort of popup dialog when you saw this? Also, is it totally zero, or is there possibly a teeny tiny amount there? Also, did you change the EVA propellent type? -
[1.11.1] Hullcam VDS Continued
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
New release, 0.1.9.2 Fixed shaders, thanks to @Kerbas_ad_astra -
@CobaltWolf I did notice that the category for them is set to Propulsion, Squad depreciated that category and uses Engine now instead, you may want to fix that. Also, i saw in the zip that your "Gamedata" directory has a lowercase "d", which can cause problems for people on Linux and Macs, it should be "GameData" They were recognized as engines perfectly well. I made a test of two BACC Srbs and two Prometheus SRBs, and they both worked fine. See the following Imgur album: https://imgur.com/a/Sh3vs7c
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you added the vent to the launchclamps?
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new release, 1.1.9 Fixed nullref in the editor Removed log spam during flight (once every 5 secs)
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I'm sorry, what is the "icons" issue? If you are talking about this: In output_log.txt, I see this at line 6272, 6312:Texture resolution is not valid for compression: 'D:\Program Files\Steam\SteamApps\common\Kerbal Space Program\GameData\HaystackContinued\icons\button_vessel_flag.png' - consider changing the image's width and height to enable compression then you have an extra copy of the dll somewhere
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I also don't consider printing a line or two every 5 seconds "spam". Spam is when there is so much of one thing you can't see anything else However,i've fixed the exception and the spam, will release in a bit