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KSP2 Release Notes
Everything posted by linuxgurugamer
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Absolutely right. Care to make the parts to do it?
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LinuxGuruGamer Mod Statuses in 1.4.2
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Development
If vaporvent is throwing NREs, i need to know, please post a log file in that thread. nothing onKURS yet. VOID is real soon now -
[1.12.x] Part Commander Continued
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
New release, 1.1.4: Fixed nullrefs when doing symmetry parts Added toolbar registration Removed old toolbar code -
[1.12.x] Part Commander Continued
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
I've been able to replicate the problem. I wonder if this has been there for a while, I tend to doubt it's 1.4.1 related. -
[1.12.x] Part Commander Continued
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
More details, please. And a craft file, with a description of exactly what you were doing. Thanks -
[1.11.1] Hullcam VDS Continued
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
So, if the cameras are showing, then it's a known bug related to the Unity upgrade. If nothing else, I need to rebuild the shaders. This is one of a few mods that need significant work due to the upgrade, and it's on my list of things-to-do -
Lets start off with a log file. I understand you have problems, but you didn't give any significant info, such as which version of KSP, which version of the mod, etc. The log file will provide all of that
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Inline Ballutes Update thread
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Development
I've updated the OP with the correct links -
Inline Ballutes Update thread
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Development
The Ballutes are treated as if they are parachutes, so the same limitations which apply to the parachute apply here. I've adjusted the min pressure to be 0.01, that seems to eliminate the funny stuff with it. The altitude is because the max altitude for a parachute is hard-coded to be 5000m (nearly 15 miles high) And, without coding, I can't have staging cut the lines -
No Soon
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[1.12.x] Toolbar Controller (for modders)
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
New release, 0.1.6.4: Added two methods, currently only working on the stock button: public void DisableMutuallyExclusive() public void EnableMutuallyExclusive() Fixed hovering over button in Blizzy toolbar not working -
Inline Ballutes Update thread
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Development
I have to do some updates to the parts, hopefully will have that done tpmorrow -
State taxes are deductible from income for Federal taxes. I believe it's calculated based on what was withheld on the W2, so if you get a state refund, that money was not taxed by the federal, so that's the reason you pay taxes on state refunds
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No,. Federal refunds are not taxable, however STATE refunds are, since you didnt pay taxes on that money, I should know, I get a few thousand back every year from the feds, and usually about a thousand from the state. and yes, I have been audited, never had a problem
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[1.11.1] Hullcam VDS Continued
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
New release, 0.1.9.1: Disabled log spam due to missing shader Updated version file Note: The MovieTime and NightVision modes are currently not working. This is known, please do not report as a bug -
Help with a little repeated error
linuxgurugamer replied to FrancoisH's topic in KSP1 Mods Discussions
It is the HullCamera mod. The shaders can't be loaded due to the change in Unity, this is now on my list of things to work on once I get everything updated. however, it actually showed a different issue, so I'll disable those messages in a few minutes with a minor update -
Help with a little repeated error
linuxgurugamer replied to FrancoisH's topic in KSP1 Mods Discussions
Without a log file, no help can be provided