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linuxgurugamer

Bug Hunter
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Everything posted by linuxgurugamer

  1. No offense taken, and just keep in mind that I will not support old versions of mods in new versions of the game. And if you use any of my other mods, also keep in mind that I'm adding both the ClickThroughBlocker and the ToolbarController to all my mods as I update them, so, sooner or later, you will most likely end up with them installed :-)
  2. @stubbonjeb If you do reinstall, and IF you had installed mods (sounds like you did), and IF you are installing via Steam, you MUST delete everything in the directory AFTER using Steam to uninstall it. Stuff gets left behind by mods which Steam doesn't clean up.
  3. Without any info, no one can help you. so, to start, an unmodded game. Does it work? If not, then post a log file, and describe what is happening
  4. Make them higher, the higher they are, the more chance of a failure
  5. Ok, so I'm a bit puzzled here. That map fix by @AntiSol is a modified version of the original mod. The original mod has an MIT license The MIT license specifically says that the license stays in the code: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. It can be argued that @AntiSol didn't follow the license when he published that little file, and he can't replace the license. So what's the problem with including it in the mod?
  6. # equals degrees + minutes / 60 + seconds / 3600 Those three numbers are degrees, minutes, seconds
  7. Admirable, and it's certainly doable, look at EJ and d'asfeld does to see how they can do it. However, the pots in the game aren't really designed for Aquatic use. So using a mod with pars designed specifically for that use case would make sense.
  8. @Ker_nale Would you consider adding the functionality of Craft History to this? That mod seems to be dead, at least the author, @SpaceTiger isn't responding to any messages and it hasn't been updated to 1.4.* I really think this would make this a killer version, being able to organize as well as have a craft history would be great
  9. Two things. first, I’m in the middle of updating all my mods for 1.4.1+, I dont really have time to do new development. Second, this mod is in more of a maintenance mode, I doubt that I would be making any significant improvements. That being said, if someone were to submit a PR with some useful improvements, I’d be glad to incorporate them, with attribution to the person making the changes
  10. Dont install it, it is packaged that way to make it easy to install if you dont already have it installed
  11. I've PM'd @DennyTX about this. I had revived the mod after decompiling the mod, since he hadn't updated Github with the latest sources. He came back a couple of months ago, and I returned the mod to him, but he again seems to be neglecting the mod. I may do a simple recompile of it and update Spacedock soon. If he doesn't respond, I may just re-adopt the mod and do it as a full fork, to avoid any problems of the mod being neglected again.
  12. Make sure you have the latest versions of them. Beyond that, I wonder if it's in the Blizzy toolbar? If so, it won't show unless you activate it in the toolbar. Got confused with too many mods. Id like to see the log file, please
  13. web based is nice, but would also be nice to see it as an in-game mod
  14. I wrote this mod specifically for the OctoSat satellites. I'm not totally happy with it, there seems to be some lingering issues
  15. VOID has to wait until KER is updated, since it uses some code from KER
  16. At the current time, the fuel is only EC. Changing from EC to something else would actually be changing the basic mechanic, and would require somewhat significant changes. A better possibility would be to simply add an additional power source, so that it would need both EC and Exotic Matter, but this isn't going to happen for a while, at least not until I finish all the updates. Open an issue on Github,and I'll look into it later
  17. Reinstall it, and make sure you have the latest version of the dependencies
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