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linuxgurugamer

Bug Hunter
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Everything posted by linuxgurugamer

  1. You may have answered this already, but why are you still keeping this mod in an ARR license?
  2. Well, yes, I didn't mean to say it that way. But, it's amazing how people think a simple change should just take a few minutes, when in reality there is a lot of work going on in the background. Anyway, I'll think about it
  3. Actually, right now it does Not quite as simple as you may think. Post an issue on Github, so it doesn't get lost
  4. The current version of the mod is 1.2.6. Without a log file, I can't even begin to help
  5. I am, and this will have to wait until I get some more time . Something changed in the game, and while it's possible to spawn a single kerbel the kerbel is not in the seat when he gets out there.
  6. Were you aware that there was another shuttle pack called the mark 2.5 space plane parts which has been out for a long time? There is also a pack of tanks made by munar industries which go along very nicely with it and would probably go along very nicely with these as well.
  7. Yes, get my attention Send me a PM and I'll fix it when I get home
  8. Strange, the error doesn't make sense. MissingMethodException: Method not found: 'UnityEngine.Texture2D.LoadImage'. at HaystackContinued.Resources.LoadTextures () [0x00000] in <filename unknown>:0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) HaystackContinued.Resources:LoadTextures() HaystackContinued.HaystackResourceLoader:Awake() UnityEngine.GameObject:Internal_AddComponentWithType(Type) UnityEngine.GameObject:AddComponent(Type) AddonLoader:StartAddon(LoadedAssembly, Type, KSPAddon, Startup) AddonLoader:StartAddons(Startup) AddonLoader:OnLevelLoaded(GameScenes) AddonLoader:OnSceneLoaded(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) It says that a Unity method is missing. Turns out there are a number of reports about this on the web. It tells me that the changes I made to the code will fix it, so I'll release the fix in a few minutes. New release, 0.5.4.1: Changed method of loading images to use the ToolbarControl.LoadImageFromFile Moved icon folder into PluginData to avoid useless error messages from Unity You MUST update to the latest version of the ToolbarController, 0.1.5.7, for this to work
  9. I actually upgraded from Win 7 to Win 10 on several computers, including one laptop. No problems on any of them In general, mainstream computers will have fewer problems than others. I had good experiences with Win 10, others may vary
  10. There is no link to a log file, you mentioned it but it not there
  11. CKAN was based on CPAN, the perl library system. Each to his own, my time is too valuable to see spend updating mods manually
  12. Far longer than that, I'm afraid. I remember downloading patches with modems back in the 80's
  13. Look for extra copies of the DLLs, there have been multiple updates of the toolbarcontroller
  14. New release, 3.2.5.3: Fixed thrust of the SPS engines, thanks to forum user @sebi.zzr
  15. Or, just wait a few days until I get my adoption of this out. And regarding CKAN: It's easy to install a mod. It's easy to update a mod. But when you have more than a hundred mods in a game (I have 240+), I'm not going to sit there for hours checking and updating each one. I simply click a button in CKAN, and they all update as needed.
  16. Please stop asking, nudging, subtle hints, etc. about 1.4.1
  17. The problem is, among other things, the icons being supplied to the toolbar are only 24x24 in size. In contract, stock buttons are 38x38. So, I suppose that I could double the size, but the icons would look like crap, and, there aren't that many users who really need it.
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