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KSP2 Release Notes
Everything posted by linuxgurugamer
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New release, 0.3.23.1 Thanks to forum user @Munar Industries, the Buzzard is fixed Note that this is still a 1.3.1 release, dependencies haven't yet been updated for 1.4.1
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[1.12.x] SpaceTux Industries Recycled Parts
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
New release, 0.1.4.4 Thanks to forum user @Munar Industries, the TaurusHCV has been fixed and upgraded with external lighting for the windows and language localization for the controls -
[KSP V1.4.5] TAC Fuel Balancer v2.20
linuxgurugamer replied to Z-Key Aerospace's topic in KSP1 Mod Releases
Yes, I found a way to fix it, no need for code changes -
I'm afraid you are going to have to change your code a bit. There is a Unity bug where it compresses image files when it loads them into the game database, and if it isn't a power of two, messes it up. So I had to put code into the Toolbar to manually load the button image from the file, bypassing the compression that Unity does. This mod is inserting the button into the internal game database, the problem is that I have no way to know if a texture was inserted by a mod or loaded by Unity. And Unity is messing up the textures so I had to write my own routines to load the buttons from the file, bypassing the database Hold off on any changes, I may have just come up with a way to detect this
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[KSP V1.4.5] TAC Fuel Balancer v2.20
linuxgurugamer replied to Z-Key Aerospace's topic in KSP1 Mod Releases
@Z-Key Aerospace I'm afraid you are going to have to change your code a bit. There is a Unity bug where it compresses image files when it loads them into the game database, and if it isn't a power of two, messes it up. So I had to put code into the Toolbar to manually load the button image from the file, bypassing the compression that Unity does. This mod is inserting the button into the internal game database, the problem is that I have no way to know if a texture was inserted by a mod or loaded by Unity. And Unity is messing up the textures so I had to write my own routines to load the buttons from the file, bypassing the database Hold off on any changes, I may have come up with a way to detect this -
I'm looking into it now I see the problem, it's a result of a patch I put in to fix the fuzzy buttons. I'm afraid the authors are going to have to change their code :-( The problem is that they are inserting their buttons into the internal game database, the problem is that I have no way to know if a texture was inserted by a mod or loaded by Unity. And Unity is messing up the textures so I had to write my own routines to load the buttons from the file, bypassing the database
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[KSP V1.4.5] TAC Fuel Balancer v2.20
linuxgurugamer replied to Z-Key Aerospace's topic in KSP1 Mod Releases
@Z-Key Aerospace Your latest release for 1.4.1 seems to be missing all the icons: https://github.com/thewebbooth/TacFuelBalancer/blob/9cb21a46036e13f9eb758badf36deff25a0ee015/Source/FuelBalanceController.cs#L704 -
You are missing the entire Textures folder, and you need to update the paths which reference the icons in that folder: https://github.com/jefftimlin/ScienceAlert-Updated/blob/8c4e2ea655ca5cd88aeeb1e96e745f5138ef688c/ScienceAlert.Toolbar/BlizzyInterface.cs#L12 Also, when you do put in the directory, make sure that the case of the directory is the same as what you have in code, so it will work on Mac and Linux
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Well, TAC Fuel Balancer is missing the icon file, better notify the author and I'll bet you are using that new, unofficial release of ScienceAlert, which is also missing the icon file. Not only that, but the path he specifies is wrong, since he changed the name of the folder Also, I looked at the old Science Alert, and it seems that the icon file was missing from the last release as well
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No worries, although it does mean that it seems that I figured out on my own what it took you guys a while to Just one mod I don't have to support anymore :-)
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New beta, 1.1.6.7: Fixed null ref which showed one time when displaying addons Fixed bug where a missing VERSION would cause the dropdown to cause nullrefs Removed Min/Max functions to VersionInfno as not needed anymore Removed FixMissingMinMax after parsing files as not needed anymore https://github.com/linuxgurugamer/KSPAddonVersionChecker/releases/tag/1.1.6.7
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Well, its correct for what it's doing. This is an undefined case, in that there is no MAX specified. So what I'm doing, and maybe it needs to change, is that if there is no MAX but there is a MIN, to set the MAX = MIN. Similarly, if there is a MAX but no MIN, I set MIN = MAX. But it seems that people are using it differently, so I'll set MIN = 0.0.0.0 if missing, and MAX = currentMajorver (ie: in the above case, MAX will be set equal to 1.4.1). comments?
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[1.X.X] Old Parts Redux - For all your nostalgic needs!
linuxgurugamer replied to TriggeredSnake's topic in KSP1 Mod Releases
Your .version file is badly formed and has incorrect data: { "NAME":"Old Parts Redux Alpha", "URL":"https://spacedock.info/mod/1744/Old%20Parts%20Redux", "DOWNLOAD":"https://spacedock.info/mod/1744/Old%20Parts%20Redux/download/0.6.3", }, "VERSION": { "MAJOR":1, "MINOR":0, "PATCH":0, "BUILD":0 }, You have a closing brace where it doesn't belong. And the URL needs to return a valid .version file, what you have is returning the spacedock page This is causing the KSP-AVC to get errors -
The problem is the OldPartsReduxAlpha.version file, it is badly written and has multiple syntax errors: { "NAME":"Old Parts Redux Alpha", "URL":"https://spacedock.info/mod/1744/Old%20Parts%20Redux", "DOWNLOAD":"https://spacedock.info/mod/1744/Old%20Parts%20Redux/download/0.6.3", }, "VERSION": { "MAJOR":1, "MINOR":0, "PATCH":0, "BUILD":0 }, "KSP_VERSION": { "MAJOR":1, "MINOR":4, "PATCH":0 }, "KSP_VERSION_MIN": { "MAJOR":1, "MINOR":4, "PATCH":0 }, "KSP_VERSION_MAX": { "MAJOR":1, "MINOR":4, "PATCH":9 } } Specifically, there is a closing brace with a comma right after the DOWNLOAD line, which causes no end of problems If you could contact the author of the mod, I'll work on preventing this from causing errors