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linuxgurugamer

Bug Hunter
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Everything posted by linuxgurugamer

  1. I did some tests. My system is similar to yours in most major aspects (ie: memory, windows 10, video), and with the same versions, I don't have a problem. Try reinstalling both of them (the Toolbarcontroller and the RCSBuildAid) and see if it happens again
  2. It might, but this is a link to a 1.3.1 version: https://www.dropbox.com/s/nwhel1g6q88zr1s/ShowFPS.zip?dl=0
  3. @Apollo13 I'd like to see the log file before uploading a new version, please
  4. Ummm, where is the log file? It's odd, because it's working fine for me. Regardless, I've changed some code to do it a different way. You will need to download an updated version of the ToolbarController when you get the Haystack update
  5. No, it is unity, i need to make some code changes
  6. yes, I got rid of two and have added 3 so far But this one was really not intended. Anyway, if anyone could install this into a 1.4.1 game, as is, and let me know how it goes, that would be appreciated.
  7. I've PM'd @Carbonjvd about this, if he isn't going to continue or doesn't respond in a few days, I'll adopt this
  8. Another mod addict, I see You are installing this into an existing save? That's probably your problem.
  9. The new version of KSP-AVC seems to be stable, so unless any other issues show up I'll probably be releasing it in a day or so. I just need to finish testing the MiniAVC.dll
  10. The URL should, when pasted into a browser, return the current .version file. Many people use the ksp-avc web site, many others, including myself, have the source at Github and reference the file there directly. Worst case, just leave it, all it means is that AVC will not be able to check for newer versions of the mod
  11. Thanks, if it's a stock bug then there's not much I can do. Can you report this bug to squad?
  12. VNG chutes will be upgraded soon for 1.4.1 Do stuff. Fly rockets into space. Go on an EVA. Etc
  13. Oh, I wasn't criticizing. But I play with Mandatory RCS, which makes RCS absolutely necessary, so I have to think about how many RCS parts I put on a vessel. The numbers can add up very quickly
  14. One, ok, two words: Filter Extensions
  15. I actually had a bit of a thing with someone who was submitting a big PR to one of my mods. He was coding in pure OO, and couldnt understand my insistance on speed
  16. Actually, Squad did a major push for that back for 1.3, I believe, and I've been doing it as needed in my mods
  17. So, for both of you, are you both using Radeons? And does it appear slowly, or suddenly? I have an nVidia, I'm wondering if it's related, I haven't been able to reproduce this
  18. One thing is to eliminate all the "foreach" statements, replace them with "for (int i = 0; i < xxx.Count; i++) {var s = xxx; }
  19. It’s the c# garbage collection. And usually isn’t a single mod, but the more mods you have, the more garbage there is to clean up
  20. Parts can fail even when not being used. Im pretty sure it’s just a random thing, but I dont have time to dig into the code right now
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