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KSP2 Release Notes
Everything posted by linuxgurugamer
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[1.9.x] RCS Build Aid Continued - New Dependencies
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
I did some tests. My system is similar to yours in most major aspects (ie: memory, windows 10, video), and with the same versions, I don't have a problem. Try reinstalling both of them (the Toolbarcontroller and the RCSBuildAid) and see if it happens again -
[1.9.x] RCS Build Aid Continued - New Dependencies
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
I'd prefer the output_log.txt -
It might, but this is a link to a 1.3.1 version: https://www.dropbox.com/s/nwhel1g6q88zr1s/ShowFPS.zip?dl=0
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@Apollo13 I'd like to see the log file before uploading a new version, please
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Ummm, where is the log file? It's odd, because it's working fine for me. Regardless, I've changed some code to do it a different way. You will need to download an updated version of the ToolbarController when you get the Haystack update
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No, it is unity, i need to make some code changes
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yes, I got rid of two and have added 3 so far But this one was really not intended. Anyway, if anyone could install this into a 1.4.1 game, as is, and let me know how it goes, that would be appreciated.
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Log file, please
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I've PM'd @Carbonjvd about this, if he isn't going to continue or doesn't respond in a few days, I'll adopt this
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[1.12.x] Tweakable Everything Continued (replacement)
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
Another mod addict, I see You are installing this into an existing save? That's probably your problem. -
[1.X.X] Old Parts Redux - For all your nostalgic needs!
linuxgurugamer replied to TriggeredSnake's topic in KSP1 Mod Releases
The URL should, when pasted into a browser, return the current .version file. Many people use the ksp-avc web site, many others, including myself, have the source at Github and reference the file there directly. Worst case, just leave it, all it means is that AVC will not be able to check for newer versions of the mod -
Thanks, if it's a stock bug then there's not much I can do. Can you report this bug to squad?
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VNG chutes will be upgraded soon for 1.4.1 Do stuff. Fly rockets into space. Go on an EVA. Etc
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Oh, I wasn't criticizing. But I play with Mandatory RCS, which makes RCS absolutely necessary, so I have to think about how many RCS parts I put on a vessel. The numbers can add up very quickly
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One, ok, two words: Filter Extensions
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God, there goes the the part count
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[1.12.x] Tweakable Everything Continued (replacement)
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
Are you using Vens by any chance? -
I actually had a bit of a thing with someone who was submitting a big PR to one of my mods. He was coding in pure OO, and couldnt understand my insistance on speed
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Actually, Squad did a major push for that back for 1.3, I believe, and I've been doing it as needed in my mods
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So, for both of you, are you both using Radeons? And does it appear slowly, or suddenly? I have an nVidia, I'm wondering if it's related, I haven't been able to reproduce this
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One thing is to eliminate all the "foreach" statements, replace them with "for (int i = 0; i < xxx.Count; i++) {var s = xxx; }
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It’s the c# garbage collection. And usually isn’t a single mod, but the more mods you have, the more garbage there is to clean up
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Parts can fail even when not being used. Im pretty sure it’s just a random thing, but I dont have time to dig into the code right now