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linuxgurugamer

Bug Hunter
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Everything posted by linuxgurugamer

  1. Strange, I just went to check it again, and it worked (clicking from the OP) Must have been a github glitch. Regarding localization, the mod hasn't been localized at all. If you are familiar with the KSP localization code, then what I'd suggest you do is to first localize it in english and then let me take a look at the code and the localized file en-us.cfg. There aren't a lot of strings to do here, and won't take too much time if you know what you are doing. Otherwise, I appreciate the offer, but would have to ask you to wait until I (or someone else) writes the localization code first.
  2. Just tested: https://github.com/linuxgurugamer/ksp_toolbar/releases Not working, ill fix it tomorrow
  3. I just tried a simple plane with those wings, they are working fine. What makes you think they aren't generating any lift?
  4. I looked in the log file, but it's not the whole file. I should see the part in there (part name is: SXTWingVeryLarge) but it isn't. Please put the entire output_log.txt on either google drive or Dropbox, also, it would be helpful to see the ModuleManager.ConfigCache file Thanks
  5. Not really. The "FOR" makes MM think that FAR is there, and then there are patches in SXT for FAR which are being activated. @Wolfair corp. You need to fix the TestFin, in the patch at the end, change the word "FOR" to "NEEDS" I've submitted a PR on github for this, hopefully he sees it soon
  6. And I've figured out what's wrong. Not sure why yet, but the TestFin has a MM patch included in the part, which for some reason is messing up the elevons in SXT Oh! the patch is wrong. It says "FOR", it should say "NEEDS"
  7. Just curious, are you using MM 3.0+ or MM 2.8.1?
  8. Both! I was only going to do the newer pots, but thank @Mecripp for supplying me with an updated copy of the original parts
  9. Oh, I believe you, it is just interesting that it hasn't been updated to reflect it. All the elevons, or just some of them?
  10. Well, it sometimes is faster to remove a bunch at a time and see what happens. Interestingly enough. AoA is still listed at only compatible up to 1.3.0 in CKAN
  11. If you could, it would certainly help. I am hoping to get some time this evening to look at this. Were they a CKAN install or manual?
  12. I have permission from Kommitz to revive this with a new license, along with his other mod, FTmN Atomic Rockets. They are mostly working now, I hope to be able to release them as part of an update to SpaceTux Industries Recycled Parts over the weekend
  13. Kommitz has given permission to me to revive this, along with the LVN Cluster mod. I am working on it now, hope to release it as an update to the Spacetux Industries Recycled Parts this weekend
  14. Make sure that you have only one firespitter dll.
  15. New release, Beta-3 Updated right-click display of LS values Changed Caution to 1-3 days for pod, 0.5-1 for EVA Changed Warning! to 0-1 day for pod, 0-0.5 for EVA Added Danger! status for LS = 0 Removed PartUpdate class, replaced with MM script Optimization pass Replaced about half the "foreach" statements with the "for (int i < ...)" Removed Slurry capacity from command pods Added Vessel Info screen for the editor Updated Slurry and Sludge texture for IFITank
  16. 1.3.1 changed the stock settings code, which a lot of mods use, and causes crashed
  17. Probably not going to happen, but if you open an issue on Githib, I might get inspired one day
  18. What version of KSP are you running? If 1.3.0 or older, then you will have to remove those new mods.
  19. Interesting. The next time this happens, please immediately exit and send me the log file. It's not a priority for me, but if I see something, I'll see what I can do
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