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KSP2 Release Notes
Everything posted by linuxgurugamer
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[20/05/2015] LV-2N & LV-4N Nuclear Engine Clusters
linuxgurugamer replied to Kommitz's topic in KSP1 Mod Releases
Yes, going to take a few days, I send him that message back in August, when I had time. -
Did someone say my name? Here @RoverDude
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[1.0.4] YongeTech: Great Big Sky Tech Tree (v1.1)
linuxgurugamer replied to yongedevil's topic in KSP1 Mod Releases
Why did you necro a 2 year old thread? After 2 years with no activity, do you really think the model author is going to come back and updated? -
That is what classic mode is. It does make sense to have an abbreviated panel. Sluyr and Sludge tanks arent needed if syffucient recyclers are attached to the vessel in question, but if someone wants to do an extended mission without the recyclers, but to be able to recycle eventually, they will need the tanks.
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[20/05/2015] LV-2N & LV-4N Nuclear Engine Clusters
linuxgurugamer replied to Kommitz's topic in KSP1 Mod Releases
If anybody is interested, I just got permission form @Kommitz to revive this and the FTNM Atomic Rockets mod of his -
Days remaining is if there is no recycling. It's the amount of days remaining of LS only. Rate is the rate at which the recycling is done, per day of that particular resource No status at VAB at this time, sorry. The OrganicSlurry and Sludge are there in the advanced modes. If you go to classic mode, then they won't show up. Read the OP of the release thread, it goes into the reasoning in more detail.
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Not sure about habitation, but it is now in beta, release will be soon if no issues show up I know there are some generic habitation mods out there, I may eventually add configs for things like those. But the whole idea behind this is KISS - Keep It Simple Stupid, and whatever I end up doing, has to stay simple
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KSP HORIZON - A Kerbal Space Program Series
linuxgurugamer replied to sandroxil's topic in KSP Fan Works
Curious how long it takes to do each episode? -
[1.12.x] Interstellar Flight Inc. Life Support
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
New release, Beta-1: https://github.com/linuxgurugamer/IFI-Life-Support/releases/tag/3.4.0.4 Updated status page to have columns dynamically sized Added process rate to status display Added Auto Warp Cancellation lead time to settings Updated texture for radial tank -
Need some help with Vector3d & planet positions
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Development
Well, I'm pretty sure that body.getPositionAtUT just calls that, but I tried it anyway: foreach (CelestialBody rock in FlightGlobals.Bodies) if (rock.name == "Mun") Hire.Log.Info("currentUT: " + Math.Floor(Planetarium.GetUniversalTime()) + ", UT of 86400: " + ScaledSpace.LocalToScaledSpace(rock.orbit.getPositionAtUT(86400))); at UT= 3: Hire: currentUT: 3, UT of 86400: [42.4405393536052, 0.269453529015138, 1942.66814631748] At UT = 16415 (next day): Hire: currentUT: 16415, UT of 86400: [-1914.88357933297, 0.269453529015138, 48.9601178307615] These should be the same, since it's asking for the same UT in the future. So what's wrong? -
[1.12.x] Interstellar Flight Inc. Life Support
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
I havent changed that, but is easy enough to do so. Ill add a choice on 1, 2, or 3 days -
KSP HORIZON - A Kerbal Space Program Series
linuxgurugamer replied to sandroxil's topic in KSP Fan Works
Love them, when is the next episode? -
New release, 0.1.4: Fixed nullref spam if KaptainsLog is disabled at start
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I'm trying to get some code working properly which will check for an eclipse. I'm having some problems, and have narrowed it down to this: I thought the function CelestialBody.getPositionAtUT(double) returns the position at the specified UT, but my tests are showing otherwise: Test code, which find the Mun and prints out the position at 5 days (ignoring the ScaledSpace.ScaleFactor for now): foreach (CelestialBody rock in FlightGlobals.Bodies) if (rock.name == "Mun") Hire.Log.Info("currentUT: " + Math.Floor(Planetarium.GetUniversalTime()) + ", UT of 86400: " + rock.getPositionAtUT(86400)); So, when I go into KSP in a new game and immediately call this, I get the following in the log: currentUT: 2, UT of 86400: [251406.665520146, 1014.90997314453, 11656821.4515618] Then, I timewarp to the next day, and call it, I get the following: currentUT: 16414, UT of 86400: [-11489361.4157803, 1014.90997314453, 292532.747668683] which doesn't make sense. I then tried using the ScaledSpace.LocalToScaledSpace: foreach (CelestialBody rock in FlightGlobals.Bodies) if (rock.name == "Mun") Hire.Log.Info("currentUT: " + Math.Floor(Planetarium.GetUniversalTime()) + ", UT of 86400: " + ScaledSpace.LocalToScaledSpace(rock.getPositionAtUT(86400))); and got the following: New game: currentUT: 2, UT of 86400: [41.7059294153351, 0.269453529015138, 1942.65336378619] Next day: currentUT: 16414, UT of 86400: [-1914.923662531, 0.269453529015138, 48.2014139488716] Again, they aren't even close. I would expect that getting the position of a body at a specified UT would always be the same. So I'm obviously missing something, but no idea what. Anybody? Thanks in advance